soloud-sys 1.1.1

Rust bindings for the soloud audio engine
Documentation
#ifndef RESONATOR_H
#define RESONATOR_H

class resonator
{
	float mA, mB, mC, mP1, mP2;
public:

	/* Convert formant freqencies and bandwidth into resonator difference equation coefficents
	 */
	void initResonator(
		int aFrequency,                       /* Frequency of resonator in Hz  */
		int aBandwidth,                      /* Bandwidth of resonator in Hz  */
		int aSamplerate);

	/* Convert formant freqencies and bandwidth into anti-resonator difference equation constants
	 */
	void initAntiresonator(
		int aFrequency,                       /* Frequency of resonator in Hz  */
		int aBandwidth,                      /* Bandwidth of resonator in Hz  */
		int aSamplerate);

	/* Set gain */
	void setGain(float aG);

	/* Generic resonator function */
	float resonate(float input);

	/* Generic anti-resonator function
	   Same as resonator except that a,b,c need to be set with initAntiresonator()
	   and we save inputs in p1/p2 rather than outputs.
	   There is currently only one of these - "mNasalZero"
	
	   Output = (mNasalZero.a * input) + (mNasalZero.b * oldin1) + (mNasalZero.c * oldin2) 
	 */

	float antiresonate(float input);

	resonator();

	~resonator();
};

#endif