soloud-sys 1.1.1

Rust bindings for the soloud audio engine
Documentation
/*
SoLoud audio engine
Copyright (c) 2013-2014 Jari Komppa

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you must not
   claim that you wrote the original software. If you use this software
   in a product, an acknowledgment in the product documentation would be
   appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
   distribution.
*/

#ifndef SOLOUD_FADER_H
#define SOLOUD_FADER_H

#include "soloud.h"

namespace SoLoud
{
	// Helper class to process faders
	class Fader
	{
	public:
		// Value to fade from
		float mFrom;
		// Value to fade to
		float mTo;
		// Delta between from and to
		float mDelta;
		// Total time to fade
		time mTime;
		// Time fading started
		time mStartTime;
		// Time fading will end
		time mEndTime;
		// Current value. Used in case time rolls over.
		float mCurrent;
		// Active flag; 0 means disabled, 1 is active, 2 is LFO, -1 means was active, but stopped
		int mActive;
		// Ctor
		Fader();
		// Set up LFO
		void setLFO(float aFrom, float aTo, time aTime, time aStartTime);
		// Set up fader
		void set(float aFrom, float aTo, time aTime, time aStartTime);
		// Get the current fading value
		float get(time aCurrentTime);
	}; 
};

#endif