soloud-sys 1.1.1

Rust bindings for the soloud audio engine
Documentation
/*
SoLoud audio engine
Copyright (c) 2013-2015 Jari Komppa

This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

   1. The origin of this software must not be misrepresented; you must not
   claim that you wrote the original software. If you use this software
   in a product, an acknowledgment in the product documentation would be
   appreciated but is not required.

   2. Altered source versions must be plainly marked as such, and must not be
   misrepresented as being the original software.

   3. This notice may not be removed or altered from any source
   distribution.
*/

#ifndef SOLOUD_INTERNAL_H
#define SOLOUD_INTERNAL_H

#include "soloud.h"

namespace SoLoud
{
	// SDL1 back-end initialization call
	result sdl1_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// SDL2 back-end initialization call
	result sdl2_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// SDL1 "non-dynamic" back-end initialization call
	result sdl1static_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// SDL2 "non-dynamic" back-end initialization call
	result sdl2static_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// OpenAL back-end initialization call
	result openal_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// Core Audio driver back-end initialization call
	result coreaudio_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// OpenSL ES back-end initialization call
	result opensles_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// PortAudio back-end initialization call
	result portaudio_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// WinMM back-end initialization call
	result winmm_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 4096, unsigned int aChannels = 2);

	// XAudio2 back-end initialization call
	result xaudio2_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// WASAPI back-end initialization call
	result wasapi_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 4096, unsigned int aChannels = 2);

	// OSS back-end initialization call
	result oss_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// PS Vita homebrew back-end initialization call	
	result vita_homebrew_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// ALSA back-end initialization call
	result alsa_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// JACK back-end initialization call
	result jack_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// MiniAudio back-end initialization call
	result miniaudio_init(SoLoud::Soloud* aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// nosound back-end initialization call
	result nosound_init(SoLoud::Soloud* aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// null driver back-end initialization call
	result null_init(SoLoud::Soloud *aSoloud, unsigned int aFlags = Soloud::CLIP_ROUNDOFF, unsigned int aSamplerate = 44100, unsigned int aBuffer = 2048, unsigned int aChannels = 2);

	// Interlace samples in a buffer. From 11112222 to 12121212
	void interlace_samples_float(const float *aSourceBuffer, float *aDestBuffer, unsigned int aSamples, unsigned int aChannels, unsigned int aStride);

	// Convert to 16-bit and interlace samples in a buffer. From 11112222 to 12121212
	void interlace_samples_s16(const float *aSourceBuffer, short *aDestBuffer, unsigned int aSamples, unsigned int aChannels, unsigned int aStride);
};

#define FOR_ALL_VOICES_PRE \
		handle *h_ = NULL; \
		handle th_[2] = { aVoiceHandle, 0 }; \
		lockAudioMutex_internal(); \
		h_ = voiceGroupHandleToArray_internal(aVoiceHandle); \
		if (h_ == NULL) h_ = th_; \
		while (*h_) \
		{ \
			int ch = getVoiceFromHandle_internal(*h_); \
			if (ch != -1)  \
			{

#define FOR_ALL_VOICES_POST \
			} \
			h_++; \
		} \
		unlockAudioMutex_internal();

#define FOR_ALL_VOICES_PRE_3D \
		handle *h_ = NULL; \
		handle th_[2] = { aVoiceHandle, 0 }; \
		h_ = voiceGroupHandleToArray_internal(aVoiceHandle); \
		if (h_ == NULL) h_ = th_; \
				while (*h_) \
						{ \
			int ch = (*h_ & 0xfff) - 1; \
			if (ch != -1 && m3dData[ch].mHandle == *h_)  \
						{

#define FOR_ALL_VOICES_POST_3D \
						} \
			h_++; \
						} 

#define FOR_ALL_VOICES_PRE_EXT \
		handle *h_ = NULL; \
		handle th_[2] = { aVoiceHandle, 0 }; \
		mSoloud->lockAudioMutex_internal(); \
		h_ = mSoloud->voiceGroupHandleToArray_internal(aVoiceHandle); \
		if (h_ == NULL) h_ = th_; \
		while (*h_) \
		{ \
			int ch = mSoloud->getVoiceFromHandle_internal(*h_); \
			if (ch != -1)  \
			{

#define FOR_ALL_VOICES_POST_EXT \
			} \
			h_++; \
		} \
		mSoloud->unlockAudioMutex_internal();

#define FOR_ALL_VOICES_PRE_3D_EXT \
		handle *h_ = NULL; \
		handle th_[2] = { aVoiceHandle, 0 }; \
		h_ = mSoloud->voiceGroupHandleToArray(aVoiceHandle); \
		if (h_ == NULL) h_ = th_; \
				while (*h_) \
						{ \
			int ch = (*h_ & 0xfff) - 1; \
			if (ch != -1 && mSoloud->m3dData[ch].mHandle == *h_)  \
						{

#define FOR_ALL_VOICES_POST_3D_EXT \
						} \
			h_++; \
						} 

#endif