use soloud_sys::soloud::*;
fn main() {
unsafe {
let sl = Soloud_create();
Soloud_init(sl);
std::thread::sleep(std::time::Duration::from_millis(100));
Soloud_setGlobalVolume(sl, 3.0);
let speech = Speech_create();
let ret = Speech_setText(speech, "Hello World\0".as_ptr() as _);
dbg!(ret);
Soloud_play(sl, speech);
while Soloud_getVoiceCount(sl) > 0 {
std::thread::sleep(std::time::Duration::from_millis(100));
}
}
}