use solidrs::*;
fn main() {
var!(width, 10, "cube width");
var!(height, 20, "cube height");
var!(depth, 5, "cube depth");
let a = cube(width, depth, height).center();
let b = cylinder(10, 5).translate(0, 0, height / 2);
let c = a + b;
print!("{}", c.render_scad());
}