SolDB – ETHDebug-First Solidity Debugger
Note: SolDB is in public beta; expect ongoing changes and occasional inaccuracies.
Note: SolDB relies on compiler-generated debug metadata. ETHDebug gives the richest breakpoints, stepping, and variable views; legacy source maps provide source-level fallback.
SolDB is an open-source, ETHDebug-first, LLDB-style debugger for Solidity and the EVM.
Quick Start
Install SolDB:
Optional debug-adapter binary:
To track the development branch instead, install from git:
Run against a local node (Anvil):
Compile your contracts with ETHDebug (Solidity 0.8.29+):
Or let SolDB drive the compiler, which also asks for the storage layout the debugger reads state variables from:
Inside a project it resolves imports the way the project does: the nearest directory
holding a foundry.toml, a remappings.txt, or a Hardhat config is the base path — the
search stops at the checkout, so nothing outside it can claim a contract inside — lib
and node_modules are searched for non-relative imports, and the project's remappings are
applied. It prints what it found, and --base-path, --include-path, --remapping, and
--no-project override it.
Legacy source maps are also accepted: SolDB reads combined.json when ETHDebug
programs are absent, so contracts built by pre-ETHDebug compilers still debug by
source line, function, and frame. When the sources those artifacts name are not next to
them, pass --source-path <dir> — the directory the contract was compiled in.
Trace a transaction:
Force the replay backend when you want to avoid debug_traceTransaction:
Profile dynamic gas by contract, function, and source line, with an optional interactive SVG flame graph:
See docs/profiling.md for captured traces, folded stacks, multi-contract attribution, and the reusable library API.
Compare the source-level debugging experience of two compiler outputs:
See docs/debug-diff.md for strict source-step, exact-span, and optimization-tolerant coverage comparisons.
Example: Debugging a Transaction
Output:
Contract: TestContract
Gas used: 50835
Status: SUCCESS
Call Stack:
#0 TestContract::runtime_dispatcher [entry] @ TestContract.sol:1
#1 increment [external] gas: 29241 @ TestContract.sol:23
#2 increment2 [internal] gas: 6322 @ TestContract.sol:39
#3 increment3 [internal] gas: 5172 @ TestContract.sol:54
Interactive mode:
Inside REPL:
soldb> break TestContract.sol:42
soldb> next
soldb> print balance
Example: Simulating a Contract Call
Test contract functions without sending transactions on chain.
Output containing a simulation failure:
Contract: TestContract
Gas used: 27157
Status: REVERTED
Error: Value must be even
Call Stack:
#0 TestContract::runtime_dispatcher [entry] @ TestContract.sol:1
#1 increment [external] gas: 20835 @ TestContract.sol:23
#2 isEven [internal] gas: 6322 @ TestContract.sol:38 !!!
You can also pass complex types (structs, tuples):
You can also debug simulations interactively using the --interactive flag:
Inside REPL:
soldb> break TestContract.sol:38
soldb> step
soldb> vars
Gas Profiling
soldb profile attributes dynamic EVM gas to contracts, functions, source
lines, opcodes, and instructions using compiler-generated debug metadata. It
can also generate an interactive flame graph. Legacy source maps retain exact
source-line attribution but do not carry ETHDebug function identities.

See the profiling guide for usage and integration details.
Debug Information Differentials
soldb debug-diff executes a Dexter-style check of what a debugger observes.
It maps two EVM traces through their compiler artifacts and compares normalized
source steps instead of raw bytecode offsets. ETHDebug and legacy source maps
can be compared in any combination.
See the debug-info differential guide for CI and offline usage.
Features
- ETHDebug-first source debugging with legacy
srcmap/srcmap-runtimefallback - Source-level variable inspection (
vars,print <name>) in both the REPL and the DAP server: locals decoded from ETHDebug variable locations, and state variables — includingbalances[0xabc…],items[2], andconfig.owner— read through the storage layoutsolc --storage-layoutemits, for legacy compilers as well. A slot the transaction never touched is read from the node at the block it started from, and says so - Call frames carry the arguments they were entered with, once the trace itself has proven where the compiler leaves them; a frame that cannot be proven stays bare rather than naming stack words that may not be the parameters
- Full transaction traces with internal calls & decoded parameters
- Dynamic gas profiles by contract, function, source line, opcode, and instruction
- Differential source-step, source-span, and coverage checks for compiler debug info
- Folded-stack and interactive SVG flame graph output
- Transaction simulation with arbitrary calldata (including structs & tuples), through
debug_traceCallor replayed locally as a fork of the chain at any block and transaction index soldb run: debug compiled bytecode on a local chain with no node at all- Interactive LLDB-like REPL that steps by source line (
next,step,finish) and backward as well as forward (reverse-next,reverse-finish,goto) – works for transactions, simulations, and runs - Breakpoints on lines, functions, storage writes, reverts, calls, and opcodes, all searches over the
recorded trace;
backtrace,list,stack,memory,storage, andcalldataat any step - Debug Adapter Protocol server for editors: line and function breakpoints, step in/over/out, step-back
- HTTP/HTTPS JSON-RPC transport with debug-RPC tracing and a REVM replay backend for nodes that cannot trace
- WebAssembly package for browser and Node.js hosts, with host-driven replay
- Interop-ready tracing for Ethereum environments that combine EVM contracts with other VMs
Architecture
SolDB is split into focused crates so the RPC transport, the execution engine, ETHDebug parsing, CLI presentation, and interactive debugging can evolve independently.
flowchart TD
contracts["Solidity contracts"] --> solc["solc<br/>--debug-info ethdebug<br/>--ethdebug --ethdebug-runtime"]
solc --> artifacts["ETHDebug + ABI artifacts"]
cli["soldb trace / simulate / profile"] --> metadata["soldb-ethdebug<br/>metadata + ABI loader"]
run["soldb run<br/>compiled bytecode"] --> metadata
wasm["soldb-wasm<br/>browser / Node.js host does the RPC"] --> metadata
artifacts --> metadata
cli --> selector["soldb-rpc<br/>JSON-RPC transport + backend selector"]
selector --> debug_rpc["debug-rpc backend<br/>debug_traceTransaction / debug_traceCall"]
selector --> replay["replay backend<br/>node state at the parent block"]
run --> local["LocalChain<br/>synthetic block, no node"]
debug_rpc --> engine["soldb-evm<br/>trace assembly + REVM engine"]
replay --> engine
local --> engine
wasm --> engine
engine --> opcode_trace["opcode trace<br/>a complete recording"]
metadata --> debugger["soldb-debugger<br/>source steps + variables"]
opcode_trace --> enriched
debugger --> enriched["source lines<br/>call frames<br/>decoded values"]
enriched --> outputs["CLI / JSON / REPL and DAP, forward and reverse / WASM"]
opcode_trace --> profiler["soldb-profiler<br/>gas aggregation"]
metadata --> profiler
profiler --> profile_outputs["tables / JSON / flame graph"]
SolDB relies on compiler-generated debug information. Pass an ETHDebug or
legacy combined-JSON artifact directory with
--ethdebug-dir <address>:<contract>:<dir>. ETHDebug provides source,
function, variable, and ABI context; legacy source maps provide PC-to-source
mapping and ABI data without inventing the missing metadata. The debugger-side
ETHDebug contract is documented in
docs/ethdebug-debugger-contract.md.
The --json output for trace and simulate is versioned for web and explorer integrations. See docs/json.md for the current schema, capability flags, replay artifacts, and compatibility rules.
Execution Backends
The trace command supports three backend modes:
auto(default): triesdebug-rpcfirst, then falls back toreplaywhen the node reports thatdebug_traceTransactionis unavailable.debug-rpc: callsdebug_traceTransactionand is the fast path for Anvil, Geth, and other debug-capable nodes.replay: loads transaction, receipt, parent-block state, bytecode, balances, nonces, and storage through normal Ethereum JSON-RPC, replays prior transactions in the block when needed, then replays the target transaction in REVM with inspectors. It selects the REVM spec from chain/block/timestamp for mainnet, Sepolia, Holesky, and Hoodi. EVM-equivalent chains such as the OP stack, Base, BNB Smart Chain, or Polygon PoS replay under Ethereum rules at the latest fork, and the trace carries a note that their fee and gas accounting is not modelled; chains whose execution differs from the EVM (Arbitrum, zkSync Era, Polygon zkEVM) are refused with a message naming the chain, so a wrong replay never passes for a right one. Archive-provider hardening and broader cache tuning are next-stage work.
Select the backend explicitly:
simulate takes the same flag. With --backend replay the call is executed locally
against the chain as it stood at --block, on top of that block or, with
--tx-index, inside it after the transactions before that index: a fork of the chain at any
point, with full stepping, from any node that serves state at that block, whether or not it
can trace.
Replay Files
A replay backend run reads a bounded amount of state from the node. --save-replay writes
everything it read, together with the transaction or call, its block, and the chain id, to
a file, and soldb replay reproduces the same trace from that file on any machine with no
node at all:
The file is the reproduction: attach it to a bug report and whoever opens it steps through the same execution, archive node or not.
Running Bytecode Without a Node
soldb run debugs compiled bytecode on a chain that exists only for that run. There is no
node, no deployment transaction, and nothing to clean up: the creation code is deployed
locally from the first Anvil account, so the contract lands where Anvil would put it, and
the call runs right after the constructor in the same synthetic block, seeing the state
it left behind. Everything downstream is simulate's: source mapping through
--ethdebug-dir, the interactive debugger with reverse stepping, the JSON document, and
the raw view.
--constructor-args are encoded against the ABI next to the ETHDebug artifacts, and
--constructor-value funds a payable constructor when creation code is deployed before the
call; under --deploy, --value goes to the constructor. A deployment lands at the CREATE
address of --from at nonce zero; --address places --runtime code. --from,
--balance, --value, --chain-id, --block-number, --timestamp, and --gas-limit
shape the caller and the block.
Time Travel
A trace is a complete recording, so the interactive debugger and the DAP server move
backward as freely as forward: reverse-next, reverse-step, reverse-finish,
reverse-nexti (or back), and reverse-continue mirror their forward counterparts,
goto <step> rewinds to any instruction, mid-transaction included, and an editor's
step-back button works. Breakpoints are predicates on a step, so break storage 0 or
break revert is a search over the tape in either direction. See
docs/commands.md.
Crates
crates/soldb-cli: command-line interface, output formatting, and command wiring.crates/soldb-core: shared error types, trace models, and debugger data structures.crates/soldb-evm: the execution engine: node data shapes, trace assembly, and the REVM replay engine that also runs bytecode on a local chain.crates/soldb-rpc: JSON-RPC transport, debug-RPC backend, the node side of the replay backend, transaction simulation, and event log retrieval.crates/soldb-ethdebug: ETHDebug metadata loading, ABI helpers, source mapping, event decoding, and call-frame enrichment.crates/soldb-debugger: reusable source-step, function, and variable decoding model shared by frontends.crates/soldb-profiler: reusable gas attribution and folded-stack model over traces and ETHDebug programs.crates/soldb-repl: interactive debugger state and REPL commands.crates/soldb-serializer: JSON/web-facing trace and simulation serialization, including nested call trees and ETHDebug source metadata.crates/soldb-compiler:solcETHDebug compilation, deployment helpers, and auto-deploy support for local workflows.crates/soldb-bridge: bridge server for cross-environment Solidity<>Stylus debugging.crates/soldb-dap: Debug Adapter Protocol server for editor integrations.crates/soldb-wasm: WebAssembly bindings that build traces, run source-level debug sessions, and emit the web JSON document in a browser or Node.js host.
Use Cases
-
Local Solidity debugging
Step through Solidity execution, inspect variables, debug failing fuzz tests. -
Transaction analysis
Reproduce mainnet/testnet transactions locally, pinpoint reverts or unexpected flows. -
Tooling integrations
Generate full transaction traces for explorers and dev tools (already powering Walnut).
Interop
Ethereum is moving toward richer interoperability, where applications may span multiple chains, execution environments, and VMs. SolDB is designed around that direction: keep Solidity and EVM debugging grounded in compiler-generated ETHDebug metadata, while allowing other execution environments to plug into the same trace, call-stack, and debugger-output model.
The goal is for developers to debug cross-environment transactions without switching mental models at every call boundary. EVM debug-RPC and replay remain the core path for Solidity execution, and bridge integrations can attach additional VM-specific debuggers as ecosystems adopt interop patterns.
Stylus is the first integrated non-EVM environment. Additional runtimes can follow the same bridge-oriented model.
See docs/Stylus.md for the current Stylus integration.
Development
Install From Source
Run Automated Tests
Prerequisites
- Rust stable toolchain
- RPC at
http://localhost:8545(Anvil default) - Anvil running with tracing enabled:
- Solidity compiler:
solc0.8.29+ for ETHDebug testssolc0.8.16 for legacy source-map tests
- LLVM tools (
lit,FileCheck)# Install LLVM # macOS # Ubuntu
Run unit tests:
Run lit end-to-end CLI tests:
Run the full local test target:
CI additionally runs the lit suite against solc built from the
Solidity development branch, where ETHDebug output
changes first. That job is non-blocking and also runs on a daily schedule. To reproduce it
locally, point the runner at your own build:
Coverage
Line coverage is enforced at 80% in CI.
WebAssembly
The library crates build for wasm32-unknown-unknown, and crates/soldb-wasm packages
them for a browser or Node.js host with wasm-pack:
See docs/wasm.md for the API, what runs in WebAssembly and what stays native, and how CI checks the build.
License
SolDB is dual-licensed under the GNU General Public License v3.0 or the MIT license, at your option: use, redistribute, and modify it under the terms of either one. Unless you state otherwise, contributions you submit are dual-licensed the same way.
Community & Support
📬 Email: hi@walnut.dev