solarsystems 0.0.1

N-body solar system engine — gravitational dynamics, orbital mechanics, perturbations, event detection, and full celestial orchestration
Documentation
pub use ::tritons::environment;
pub use ::tritons::exosphere;
pub use ::tritons::geodata;
pub use ::tritons::geology;
pub use ::tritons::interactions;
pub use ::tritons::lighting;
pub use ::tritons::missions;
pub use ::tritons::observation;
pub use ::tritons::physics;
pub use ::tritons::rendering;
pub use ::tritons::resources;
pub use ::tritons::surface;
pub use ::tritons::temporal;
pub use ::tritons::terrain;

pub fn orbit() -> ::tritons::physics::orbit::TritonOrbit {
    ::tritons::physics::orbit::TritonOrbit::new()
}

pub fn surface_gravity() -> f64 {
    ::tritons::SURFACE_GRAVITY_M_S2
}

pub fn escape_velocity() -> f64 {
    ::tritons::ESCAPE_VELOCITY_M_S
}

pub fn geometric_albedo() -> f64 {
    ::tritons::GEOMETRIC_ALBEDO
}

pub fn orbital_period_s() -> f64 {
    ::tritons::physics::orbit::TritonOrbit::new().orbital_period_s()
}

pub fn periapsis() -> f64 {
    ::tritons::physics::orbit::TritonOrbit::new().periapsis_m()
}

pub fn apoapsis() -> f64 {
    ::tritons::physics::orbit::TritonOrbit::new().apoapsis_m()
}

pub fn terrain_shader() -> crate::rendering::shaders::ShaderEndpoint {
    crate::rendering::shaders::ShaderEndpoint::terrain()
}

pub fn geyser_shader() -> crate::rendering::shaders::ShaderEndpoint {
    crate::rendering::shaders::ShaderEndpoint::geyser()
}

pub fn eclipse_shader() -> crate::rendering::shaders::ShaderEndpoint {
    crate::rendering::shaders::ShaderEndpoint::eclipse()
}