solang 0.3.4

Solang Solidity Compiler
Documentation
// example.sol
contract example {
	// Process state
	enum State {
		Running,
		Sleeping,
		Waiting,
		Stopped,
		Zombie,
		StateCount
	}

	// Variables in contract storage
	State state;
	int32 pid;
	uint32 reaped = 3;

	// Constants
	State constant bad_state = State.Zombie;
	int32 constant first_pid = 1;

	// Our constructors
	constructor(int32 _pid) {
		// Set contract storage
		pid = _pid;
	}

	// Reading but not writing contract storage means function
	// can be declared view
	function is_zombie_reaper() public view returns (bool) {
		/* must be pid 1 and not zombie ourselves */
		return (pid == first_pid && state != State.Zombie);
	}

	// Returning a constant does not access storage at all, so
	// function can be declared pure
	function systemd_pid() public pure returns (uint32) {
		// Note that cast is required to change sign from
		// int32 to uint32
		return uint32(first_pid);
	}

	/// Convert celcius to fahrenheit
	function celcius2fahrenheit(int32 celcius) pure public returns (int32) {
		int32 fahrenheit = celcius * 9 / 5 + 32;

		return fahrenheit;
	}

	/// Convert fahrenheit to celcius
	function fahrenheit2celcius(int32 fahrenheit) pure public returns (int32) {
		return (fahrenheit - 32) * 5 / 9;
	}

	/// is this number a power-of-two
	function is_power_of_2(uint n) pure public returns (bool) {
		return n != 0 && (n & (n - 1)) == 0;
	}

	/// calculate the population count (number of set bits) using Brian Kerningham's way
	function population_count(uint n) pure public returns (uint count) {
		for (count = 0; n != 0; count++) {
			n &= (n - 1);
		}
	}

	/// calculate the power of base to exp
	function power(uint base, uint exp) pure public returns (uint) {
		return base ** exp;
	}

	/// returns true if the address is 0
	function is_address_zero(address a) pure public returns (bool) {
		return a == address(0);
	}

	/// reverse the bytes in an array of 8 (endian swap)
	function byte8reverse(bytes8 input) public pure returns (bytes8 out) {
		out = ((input << 56) & hex"ff00_0000_0000_0000") |
			  ((input << 40) & hex"00ff_0000_0000_0000") |
			  ((input << 24) & hex"0000_ff00_0000_0000") |
			  ((input <<  8) & hex"0000_00ff_0000_0000") |
			  ((input >>  8) & hex"0000_0000_ff00_0000") |
			  ((input >> 24) & hex"0000_0000_00ff_0000") |
			  ((input >> 40) & hex"0000_0000_0000_ff00") |
			  ((input >> 56) & hex"0000_0000_0000_00ff");
	}

	/// This mocks a pid state
	function get_pid_state(uint64 _pid) pure private returns (State) {
		uint64 n = 8;
		for (uint16 i = 1; i < 10; ++i) {
			if ((i % 3) == 0) {
				n *= _pid / uint64(i);
			} else {
				n /= 3;
			}
		}

		return State(n % uint64(State.StateCount));
	}

	/// Overloaded function with different return value!
	function get_pid_state() view private returns (uint32) {
		return reaped;
	}

	function reap_processes() public {
		uint32 n = 0;

		while (n < 100) {
			if (get_pid_state(n) == State.Zombie) {
				// reap!
				reaped += 1;
			}
			n++;
		}
	}

	function run_queue() public pure returns (uint16) {
		uint16 count = 0;
		// no initializer means its 0.
		uint32 n=0;

		do {
			if (get_pid_state(n) == State.Waiting) {
				count++;
			}
		}
		while (++n < 1000);

		return count;
	}

	// cards
	enum suit { club, diamonds, hearts, spades }
	enum value { two, three, four, five, six, seven, eight, nine, ten, jack, queen, king, ace }
	struct card {
		value v;
		suit s;
	}

	card card1 = card(value.two, suit.club);
	card card2 = card({s: suit.club, v: value.two});

	// This function does a lot of copying
	function set_card1(card memory c) public returns (card memory previous) {
		previous = card1;
		card1 = c;
	}

	/// return the ace of spades
	function ace_of_spaces() public pure returns (card memory) {
		return card({s: suit.spades, v: value.ace });
	}

	/// score card
	function score_card(card memory c) public pure returns (uint32 score) {
		if (c.s == suit.hearts) {
			if (c.v == value.ace) {
				score = 14;
			}
			if (c.v == value.king) {
				score = 13;
			}
			if (c.v == value.queen) {
				score = 12;
			}
			if (c.v == value.jack) {
				score = 11;
			}
		}
		// all others score 0
	}
}