use packet;
use std::net::UdpSocket;
use std::sync::atomic::AtomicBool;
use std::sync::mpsc::channel;
use std::sync::Arc;
use std::thread::JoinHandle;
use streamer;
pub struct FetchStage {
pub packet_receiver: streamer::PacketReceiver,
pub thread_hdls: Vec<JoinHandle<()>>,
}
impl FetchStage {
pub fn new(
socket: UdpSocket,
exit: Arc<AtomicBool>,
packet_recycler: packet::PacketRecycler,
) -> Self {
Self::new_multi_socket(vec![socket], exit, packet_recycler)
}
pub fn new_multi_socket(
sockets: Vec<UdpSocket>,
exit: Arc<AtomicBool>,
packet_recycler: packet::PacketRecycler,
) -> Self {
let (packet_sender, packet_receiver) = channel();
let thread_hdls: Vec<_> = sockets
.into_iter()
.map(|socket| {
streamer::receiver(
socket,
exit.clone(),
packet_recycler.clone(),
packet_sender.clone(),
)
})
.collect();
FetchStage {
packet_receiver,
thread_hdls,
}
}
}