sola-raylib
sola-raylib is an actively maintained Rust bindings and wrapper for raylib 5.5. It currently targets Rust toolchain version 1.78 or higher.
- View the project on crates.io: https://crates.io/crates/sola-raylib
- View the docs: https://docs.rs/sola-raylib/latest/sola_raylib/
Versioning: sola-raylib's major version tracks raylib's major version — 5.x binds raylib 5.5, 6.x will bind raylib 6.0, and so on. Minor and patch numbers are sola-raylib's own (raylib doesn't follow strict semver, so this project doesn't try to mirror it beyond the major).
This project is a fork of github.com/raylib-rs/raylib-rs from commit 91bcb492c61dc067945d59357ca6def0d83fcb2c (v5.5.1 release), which was a fork of github.com/deltaphc/raylib-rs.
Check out the examples directory to find usage examples.
sola-raylib development happens on main. Be sure to view the tag version of
the repository if you're wanting to find details on a specific version.
The latest released version on crates.io in this SHA is 5.5.3.
Features / Bugs
Though this binding tries to stay close to the simple C API, it makes some changes to be more idiomatic for Rust.
- Resources are automatically cleaned up when they go out of scope (or when
std::mem::dropis called). This is essentially RAII. This means that "Unload" functions are not exposed (and not necessary unless you obtain aWeakresource using make_weak()). - Most of the Raylib API is exposed through
RaylibHandle, which is for enforcing that Raylib is only initialized once, and for making sure the window is closed properly. RaylibHandle has no size and goes away at compile time. Because of mutability rules, Raylib-rs is thread safe! - A
RaylibHandleandRaylibThreadare obtained through through theinit()function which will allow you tobuildup some window options before initialization (replacesset_config_flags). RaylibThread should not be sent to any other threads, or used in a any syncronization primitives (Mutex, Arc) etc. - Manually closing the window is unnecessary, because
CloseWindowis automatically called whenRaylibHandlegoes out of scope. Model::set_material,Material::set_shader, andMaterialMap::set_texturemethods were added since one cannot set the fields directly. Also enforces correct ownership semantics.Font::from_data,Font::set_chars, andFont::set_texturemethods were added to create aFontfrom loadedCharInfodata.SubTextandFormatTextare omitted, and are instead covered by Rust's string slicing and Rust'sformat!macro, respectively.
Installation
Supported Platforms
sola-raylib is focused on supporting Windows, Linux, macOS, and Web targets.
The table below shows which core APIs are supported for which platforms:
| API | Windows | Linux | macOS | Web |
|---|---|---|---|---|
| core | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: |
| rgui | :heavy_check_mark: | :heavy_check_mark: | :heavy_check_mark: | ❔ |
| physac | :construction: | :construction: | :construction: | ❔ |
| rlgl | :heavy_check_mark: | :x: | :x: | ❔ |
Build Dependencies
Requires glfw, cmake, and curl. Tips on making things work smoothly on all platforms is appreciated. Follow instructions for building raylib for your platform here
- Add the dependency to your
Cargo.toml:
[]
= "5.5"
Then in your code, use it as sola_raylib:
use *;
Drop-in replacement for raylib-rs
If you're migrating an existing raylib-rs project and don't want to touch
every use raylib::... statement, use Cargo's package rename so the crate is
still imported as raylib in your source code:
[]
= { = "sola-raylib", = "5.5" }
With that line, all your existing raylib code keeps working. The ./examples in
this repository use this style.
- Start coding!
use *;
Cross-compiling using cross
Cross compiling with sola-raylib can be made easier with cross. See the upstream raylib-rs wiki for a writeup that should still largely apply.
Tech Notes
- Structs holding resources have RAII/move semantics, including:
Image,Texture2D,RenderTexture2D,Font,Mesh,Shader,Material, andModel. Wave,Sound,Music, andAudioStreamhave lifetimes bound toAudioHandle.- Functions dealing with string data take in
&strand/or return an ownedString, for the sake of safety. The exception to this is the gui draw functions which take &CStr to avoid per frame allocations. Therstr!macro helps make this easy. - In C,
LoadFontDatareturns a pointer to a heap-allocated array ofCharInfostructs. In this Rust binding, said array is copied into an ownedVec<CharInfo>, the original data is freed, and the owned Vec is returned. - In C,
LoadDroppedFilesreturns a pointer to an array of strings owned by raylib. Again, for safety and also ease of use, this binding copies said array into aVec<String>which is returned to the caller. - Linking is automatic, though I've only tested on Windows 10, Ubuntu, and MacOS 15. Other platforms may have other considerations.
- OpenGL 3.3, 2.1, and ES 2.0 may be forced via adding
["opengl_33"],["opengl_21"]or["opengl_es_20]to thefeaturesarray in your Cargo.toml dependency definition.
Drop ordering
Resources like Texture2D, RenderTexture2D, Font, Model, Mesh, and
Shader hold GPU handles and free them in their Drop impl. RaylibHandle's
Drop calls CloseWindow(), which tears down the GL context. GPU resources
must drop before the RaylibHandle — otherwise their unload calls run against
a dead context and segfault.
Rust drops local variables in reverse declaration order, and struct fields in
declaration order. So if you hold both resources and RaylibHandle in the
same struct, declare rl last:
The same rule applies when rl and resources are locals in the same function:
declare rl first so it drops last.
Audio resources (Wave, Sound, Music, AudioStream) are lifetime-bound to
RaylibAudio, so the borrow checker enforces their ordering for you — no
discipline required.
Building from source
- Clone repository:
git clone --recurse-submodules cargo build
If building for Wayland on Linux
- Install these packages:
libglfw3-dev wayland-devel libxkbcommon-devel wayland-protocols wayland-protocols-devel libecm-dev - Enable wayland by adding
features=["wayland"]to your dependency definition
Note that the packages may not be a comprehensive list, please add details for your distribution or expand on these packages if you believe this to be incomplete.
Extras
- In addition to the base library, there is also a convenient
easemodule which contains various interpolation/easing functions ported from raylib'seasings.h, as well as aTweenstruct to assist in using these functions. - Equivalent math and vector operations, ported from
raymath.h, areimpled on the various Vector and Matrix types. Operator overloading is used for more intuitive design.
Contribution & Support
Contributions are welcome. See CONTRIBUTING.md for more details.
See DEVELOPING.md for how to work with this repo locally.