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/**********************************************************************************************
*
* raylib configuration flags
*
* This file defines the configuration flags for different raylib features per-module
*
* NOTE: Additional values are configured per-module and can be set on compile time
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018-2026 Ahmad Fatoum and Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose, including commercial
* applications, and to alter it and redistribute it freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not claim that you
* wrote the original software. If you use this software in a product, an acknowledgment
* in the product documentation would be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
* as being the original software.
*
* 3. This notice may not be removed or altered from any source distribution.
*
**********************************************************************************************/
//------------------------------------------------------------------------------------
// Module selection - Some modules could be avoided
// Mandatory modules: rcore, rlgl
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// Module: rcore - Configuration Flags
//------------------------------------------------------------------------------------
// Show TRACELOG() output messages
// Camera module is included (rcamera.h) and multiple predefined
// cameras are available: free, 1st/3rd person, orbital
// Gestures module is included (rgestures.h) to support gestures detection: tap, hold, swipe, drag
// Include pseudo-random numbers generator (rprand.h), based on Xoshiro128** and SplitMix64
// Mouse gestures are directly mapped like touches and processed by the gestures system
// Reconfigure standard input to receive key inputs, works with SSH connection
// Setting a higher resolution can improve the accuracy of time-out intervals in wait functions
// However, it can also reduce overall system performance, because the thread scheduler switches tasks more often
// Use busy wait loop for timing sync, if not defined, a high-resolution timer is set up and used
// Use a partial-busy wait loop, in this case frame sleeps for most of the time,
// but then runs a busy loop at the end for accuracy
// Allow automatic screen capture of current screen pressing F12, defined in KeyCallback()
// WARNING: It requires SUPPORT_FILEFORMAT_PNG flag
// Support CompressData() and DecompressData() functions
// Support automatic generated events, loading and recording of those events when required
// Support custom frame control, only for advanced users
// By default EndDrawing() does this job: draws everything + SwapScreenBuffer() + manage frame timing + PollInputEvents()
// Enabling this flag allows manual control of the frame processes, use at your own risk
// Support for clipboard image loading
// NOTE: Only working on SDL3, GLFW (Windows) and RGFW (Windows)
// WARNING: It requires support for some additional flags:
// - SUPPORT_MODULE_RTEXTURES
// - SUPPORT_FILEFORMAT_BMP (Windows clipboard)
// - SUPPORT_FILEFORMAT_PNG (Wayland clipboard)
// - SUPPORT_FILEFORMAT_JPG
// rcore: Configuration values
// NOTE: Below values are already defined inside [rcore.c] so there is no need to be
// redefined here, in case it must be done, uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
//#define MAX_TRACELOG_MSG_LENGTH 256 // Max length of one trace-log message
//#define MAX_FILEPATH_CAPACITY 8192 // Maximum file paths capacity
//#define MAX_FILEPATH_LENGTH 4096 // Maximum length for filepaths (Linux PATH_MAX default value)
//#define MAX_KEYBOARD_KEYS 512 // Maximum number of keyboard keys supported
//#define MAX_MOUSE_BUTTONS 8 // Maximum number of mouse buttons supported
//#define MAX_GAMEPADS 4 // Maximum number of gamepads supported
//#define MAX_GAMEPAD_AXES 8 // Maximum number of axes supported (per gamepad)
//#define MAX_GAMEPAD_BUTTONS 32 // Maximum number of buttons supported (per gamepad)
//#define MAX_GAMEPAD_VIBRATION_TIME 2.0f // Maximum vibration time in seconds
//#define MAX_TOUCH_POINTS 10 // Maximum number of touch points supported
//#define MAX_KEY_PRESSED_QUEUE 16 // Maximum number of keys in the key input queue
//#define MAX_CHAR_PRESSED_QUEUE 16 // Maximum number of characters in the char input queue
//#define MAX_DECOMPRESSION_SIZE 64 // Max size allocated for decompression in MB
//#define MAX_AUTOMATION_EVENTS 16384 // Maximum number of automation events to record
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// Module: rlgl - Configuration values
//------------------------------------------------------------------------------------
// Request OpenGL debug context (only available on OpenGL 4.3)
// Show OpenGL detailed info on initialization,
// supported GL extensions and GL capabilities
// rlgl: Configuration values
// NOTE: Below values are already defined inside [rlgl.h] so there is no need to be
// redefined here, in case it must be done, uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
//#define RL_DEFAULT_BATCH_BUFFER_ELEMENTS 4096 // Default internal render batch elements limits
//#define RL_DEFAULT_BATCH_BUFFERS 1 // Default number of batch buffers (multi-buffering)
//#define RL_DEFAULT_BATCH_DRAWCALLS 256 // Default number of batch draw calls (by state changes: mode, texture)
//#define RL_DEFAULT_BATCH_MAX_TEXTURE_UNITS 4 // Maximum number of textures units that can be activated on batch drawing (SetShaderValueTexture())
//#define RL_MAX_MATRIX_STACK_SIZE 32 // Maximum size of internal Matrix stack
//#define RL_MAX_SHADER_LOCATIONS 32 // Maximum number of shader locations supported
//#define RL_CULL_DISTANCE_NEAR 0.05 // Default projection matrix near cull distance
//#define RL_CULL_DISTANCE_FAR 4000.0 // Default projection matrix far cull distance
// Default shader vertex attribute locations
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION 0
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD 1
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL 2
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR 3
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT 4
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2 5
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INDICES 6
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES 7
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS 8
//#define RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM 9
// Default shader vertex attribute/uniform names to set location points
// NOTE: When a new shader is loaded, locations are tried to be set for convenience, looking for the names defined here
// In case custom shader names are used, it's up to the user to set locations with GetShaderLocation*() functions
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_POSITION "vertexPosition" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_POSITION
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD "vertexTexCoord" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_NORMAL "vertexNormal" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_NORMAL
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_COLOR "vertexColor" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_COLOR
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TANGENT "vertexTangent" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TANGENT
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_TEXCOORD2 "vertexTexCoord2" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_TEXCOORD2
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEINDICES "vertexBoneIndices" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEINDICES
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_BONEWEIGHTS "vertexBoneWeights" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_BONEWEIGHTS
//#define RL_DEFAULT_SHADER_ATTRIB_NAME_INSTANCETRANSFORM "instanceTransform" // Bound by default to shader location: RL_DEFAULT_SHADER_ATTRIB_LOCATION_INSTANCETRANSFORM
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MVP "mvp" // model-view-projection matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_VIEW "matView" // view matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_PROJECTION "matProjection" // projection matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_MODEL "matModel" // model matrix
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_NORMAL "matNormal" // normal matrix (transpose(inverse(matModelView))
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_COLOR "colDiffuse" // color diffuse (tint color, multiplied by texture color)
//#define RL_DEFAULT_SHADER_UNIFORM_NAME_BONEMATRICES "boneMatrices" // bone matrices
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE0 "texture0" // texture0 (texture slot active 0)
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE1 "texture1" // texture1 (texture slot active 1)
//#define RL_DEFAULT_SHADER_SAMPLER2D_NAME_TEXTURE2 "texture2" // texture2 (texture slot active 2)
//------------------------------------------------------------------------------------
//------------------------------------------------------------------------------------
// Module: rshapes - Configuration Flags
//------------------------------------------------------------------------------------
// Use QUADS instead of TRIANGLES for drawing when possible
// Some lines-based shapes could still use lines
//------------------------------------------------------------------------------------
// Module: rtextures - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired fileformats to be supported for image data loading
// NOTE: BMP support required for clipboard images on Windows
// Support image export functionality (.png, .bmp, .tga, .jpg, .qoi)
// NOTE: Image export requires stb_image_write.h library
// Support procedural image generation functionality: gradient, spot, perlin-noise, cellular...
// NOTE: Perlin noise requires stb_perlin.h library
//------------------------------------------------------------------------------------
// Module: rtext - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired font fileformats to be supported for loading
//------------------------------------------------------------------------------------
// Module: rmodels - Configuration Flags
//------------------------------------------------------------------------------------
// Selected desired model fileformats to be supported for loading
// Support procedural mesh generation functions, uses external par_shapes.h library
// NOTE: Some generated meshes DO NOT include generated texture coordinates
// GPU skinning disabled by default, some GPUs do not support more than 8 VBOs
//------------------------------------------------------------------------------------
// Module: raudio - Configuration Flags
//------------------------------------------------------------------------------------
// Desired audio fileformats to be supported for loading
// raudio: Configuration values
// NOTE: Below values are already defined inside [rlgl.h] so there is no need to be
// redefined here, in case it must be done, uncomment the required line and update
// the value; it can also be done on compilation with -DVALUE_TO_REDEFINE=128
//------------------------------------------------------------------------------------
//#define AUDIO_DEVICE_FORMAT ma_format_f32 // Device output format (miniaudio: float-32bit)
//#define AUDIO_DEVICE_CHANNELS 2 // Device output channels: stereo
//#define AUDIO_DEVICE_SAMPLE_RATE 0 // Device sample rate (device default)
//#define AUDIO_DEVICE_PERIOD_SIZE_IN_FRAMES 0 // Device period size (controls latency, 0 defaults to 10ms)
//#define MAX_AUDIO_BUFFER_POOL_CHANNELS 16 // Maximum number of audio pool channels
//------------------------------------------------------------------------------------
// !EXTERNAL_CONFIG_FLAGS
// NOTE: Following macro depends on config flag that can
// be externally defined, so, it needs to be outside EXTERNAL_CONFIG_FLAGS
// CONFIG_H