snowboard 0.3.2

Extremely simple http rust servers 🏂
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Snowboard 🏂

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A 0-dependency library for fast & simple TCP servers in rust

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Quick start

To get started with Snowboard, simply add it to your Cargo.toml file:

[dependencies]
snowboard = "*"

Then, create a new Rust file with the following code:

use snowboard::{Server, response};

fn main() {
    let data = "Hello, world!";

    Server::new("localhost:8080".into(), data)
        .on_request(|request, my_data| {
            println!("{:?}", request);

            response!(ok, my_data)
        })
        .run();
}

And that's it! You got yourself a working server on :8080.

Features

Middleware

Adding middleware is extremely easy. You can use the .add_middleware function in server to change the request or directly send a response:

use snowboard::{response, Method, Server};

fn main() {
    let data = "Hello, world!";
    Server::new("localhost:8080", data)
        .add_middleware(|mut request, _| {
            if request.method != Method::GET {
                let res = response!(method_not_allowed, "Use GET!");
                return (request, Some(res));
            }

            request.set_header("X-Server", "Snowboard");

            (request, None)
        })
        .on_request(|request, msg| {
            println!("{:?}", request);
            assert_eq!(request.method, Method::GET);
            assert_eq!(request.get_header("X-Server"), Some("Snowboard"));

            response!(ok, msg)
        })
        .run();
}

More info can be found at Server::add_middleware in lib.rs.

Passing data

You can create an original data variable and get its reference on every middleware function/at the handler. You can use anything that implements Clone as data:

use snowboard::{response, Server};

#[derive(Clone)]
struct ServerData {
    hello: String
}

fn main() {
    let data = ServerData {
        hello: "hi!".into()
    };

    Server::new("localhost:8080", data)
        .on_request(|request, my_data| {
            println!("{:?}", request);

            // Access the data
            response!(ok, my_data.hello)
        })
        .run();
}

Simple listener struct

If you want to make it even more your own, or use single threads, you can simply use the Listener class. This is faster and way better if you do not need data passing. The next code is pretty much what the Server class does, but without data passing, which is sometimes not needed at all:

use std::thread;

use snowboard::{response, Listener, Request, Response};

fn index(request: Request) -> Response<'static> {
    println!("Request: {:?}", request);

    response!(ok, "Hello, world!")
}

fn main() {
    let server = Listener::new("localhost:8080");

    for (mut stream, request) in server {
        thread::spawn(move || index(request).send_to(&mut stream));
    }
}

Routing

Routing can be handled easily using the Url struct as seen in examples/routing.

On load function

This isn't relevant enough to bloat the readme, but you can find it in lib.ts at [Server::on_load]

Why should I use this?

Snowboard is designed and created for people who like coding their own things from little to nothing, like me. This library does not implement what most server libraries have, like an advanced routing system, but rather offers a set of essential tools to create a powerful web server.

Examples

Examples can be found here.

Contributing

Check CONTRIBUTING.md for a simple guide on how to help the project.

License

This code is under the MIT license that can be found at LICENSE