//! General game constants
const GRID_BLOCK_SIZE: u32 = 20;
pub const COLS: u32 = 20;
pub const ROWS: u32 = 30;
pub const WINDOW_WIDTH: u32 = GRID_BLOCK_SIZE * COLS;
pub const WINDOW_HEIGHT: u32 = GRID_BLOCK_SIZE * ROWS;
pub const SNAKE_WIDTH: u32 = GRID_BLOCK_SIZE;