snake-pipe-rust
Not just yet another snake game in the terminal 😉.
https://github.com/topheman/snake-pipe-rust/assets/985982/76161595-1c3a-4252-9cbd-25e144bf185c
This one follows the unix philosophy as:
snakepipe gamestateaccepts user inputs, calculates the state of the game and writes it tostdoutsnakepipe renderreads the state of the game fromstdinand renders it on the terminalsnakepipe throttlereads a pre-recorded game fromstdinand writes tostdouteach tick so thatsnakepipe rendercan pick it upsnakepipe render-browserspawns a server and sendsstdinvia server-sent events to a JavaScript renderer in your browsersnakepipe stream-sseconnects to the server spawned byrender-browserand streams server-sent events back to the terminalsnakepipe socket-playaccepts gamestate from stdin and pushes it to a unix socketsnakepipe socket-watchreads gamestate from a unix socketsnakepipe tcp-playaccepts gamestate from stdin and pushes it to a tcp socketsnakepipe tcp-watchreads gamestate from a tcp socketsnakepipe pipeline <command>prints out the most common pipelines (combinations of commands), so that you could directlypbcopy/paste them
That way:
- you could write your own version of the
gamestateorrendercommand in any programming language and make it work with mine - it's a great exercise to handle stream serialization/deserialization in rust
Motivation
I've already done a few rust projects (with WebAssembly or bevy), however, I wanted something that needs to deal directly with:
- I/O
- parsing
- parallelism
- async programming
- handling piping/stdin/stdout/signaling ...
- inter-process communication
Install
Any OS - if you have Rust >= 1.75.0 - How to install Rust (if you don't have it yet)
On MacOS, with Homebrew (ships with its own shell completions for zsh, bash and fish)
Other OS: see releases.
Usage
Piping
🎮 Play in terminal
# basic usage
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# change the defaults
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# call help on any of the commands
📼 You can even record and replay using basic piping
# record a game into a file using the builtin `tee` command utility
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# replay the game you recorded
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🖥 You can mirror your playing terminal into a server you can open in a browser
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Then open http://localhost:8080. You'll be able to switch between renderers in your browser as you are playing in your terminal (thanks to server-sent events).
🖼 You can mirror your playing terminal into another one, through http
Open two terminals:
# main terminal:
# - accepts user inputs
# - spawns an http server that streams stdin to server-sent events
# - renders the game to the terminal so you can play
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# mirroring terminal (not necessary the same device, only need to be on the same network):
# - connects to the http server and streams server-sent events to sdout
# - render the gamestate retrieved from the server
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You could share your game accross your LAN!
IPC (Inter-process communication)
TCP
Open two terminals. snakepipe tcp-play will expose a process that accepts tcp connections (on port 8050 by default). You can connect to it via netcat (the nc command), that will pipe the tcp stream output to stdout.
# main terminal
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# mirroring terminal
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Unix domain sockets
Open two terminals. snakepipe socket-play will expose a unix domain socket (by default on /tmp/snakepipe.sock). You can connect to it via netcat (the nc command), that will pipe the socket stream to stdout.
# main terminal
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# mirroring terminal
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Others
📺 You can also mirror your playing terminal into another one
You should prefer using IPC.
Open two terminals that will communicate via a file that will be tailed and piped to snakepipe render
# mirroring terminal
&& |
# main terminal
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😉 And maybe you'll find other ways?...
Shell completions
If you install snakepipe with Homebrew, it ships with its own completions for zsh, bash and fish and they will be installed without you having to do anything.
If you installed snakepipe manually, you can generate the completions files with the snakepipe generate-completions command.
Manual of commands
Usage: snakepipe <COMMAND>
Commands:
gamestate Accepts user inputs (arrow keys to control the snake) and outputs the state of the game to stdout
render Reads gamestate from stdin and renders the game on your terminal
throttle Reads stdin line by line and outputs each line on stdout each frame_duration ms (usefull for replaying a file)
render-browser Let's you render the game in your browser at http://localhost:8080 by spawning a server and sending stdin via server-sent events to a JavaScript renderer
stream-sse Connects to the server spawned by render-browser and streams server-sent events back to the terminal
help Print this message or the help of the given subcommand(s)
Options: -h, --help Print help -V, --version Print version
Usage: snakepipe gamestate [OPTIONS]
Options: --frame-duration <FRAME_DURATION> in ms [default: 120] --width <WIDTH> default 25 --height <HEIGHT> default 25 --snake-length <SNAKE_LENGTH> [default: 2] --fit-terminal
Usage: snakepipe render
Usage: snakepipe throttle [OPTIONS]
Options: --frame-duration <FRAME_DURATION> in ms [default: 120] --loop-infinite
Usage: snakepipe render-browser [OPTIONS]
Options: --port [default: 8080]
Usage: snakepipe stream-sse [OPTIONS]
Options: --address <ADDRESS> [default: http://localhost:8080]
Usage: snakepipe socket-play [OPTIONS]
Options: --path <PATH> Unix socket file path [default: /tmp/snakepipe.sock]
Usage: snakepipe socket-watch [OPTIONS]
Options: --path <PATH> Unix socket file path [default: /tmp/snakepipe.sock]
Usage: snakepipe tcp-play [OPTIONS]
Options: --port <PORT> Port number [default: 8050] --host <HOST> Tcp host [default: 127.0.0.1]
Usage: snakepipe tcp-watch [OPTIONS]
Options: --port <PORT> Port number [default: 8050] --host <HOST> Tcp host [default: 127.0.0.1]
Usage: snakepipe pipeline [OPTIONS] [COMMAND]
Commands: play Play in the terminal record Record a party in the terminal replay Replay a party you recorded in the terminal file-play Play and share a party via a shared file in realtime file-watch Render the party you are sharing through a file in realtime http-play Play and share a party through an http server http-watch Render the party you shared through the http server, in the terminal
Using as a library
This crate is a cli, but it also exports a lib from where you can import a few utilities, such as snakepipe::stream::parse_gamestate - direct link to docs.rs:
use ;
Contributing
You can:
- Make an implementation of the actual
snakepipe rendercommand for the terminal in an other language than rust - Make your own JavaScript renderer for the
snakepipe render-browsercommand and ask for a PR to integrate it to the project
An Experimental/Partial nodejs implementation of this crate available at topheman/snake-pipe-node.
More infos in CONTRIBUTING.md.