fn quality_to_codec(quality: crate::Quality) -> u32 {
match quality {
crate::Quality::Default => 6,
crate::Quality::Level1 => 1,
crate::Quality::Level2 => 2,
crate::Quality::Level3 => 3,
crate::Quality::Level4 => 4,
crate::Quality::Level5 => 5,
crate::Quality::Level6 => 6,
crate::Quality::Level7 => 7,
crate::Quality::Level8 => 8,
crate::Quality::Level9 => 9,
crate::Quality::Maximum => 9,
}
}
pub fn encode(data: &[u8], quality: crate::Quality) -> std::io::Result<Vec<u8>> {
use flate2::{read::ZlibEncoder, Compression};
use std::io::Read;
let mut buf = Vec::new();
std::io::BufReader::new(ZlibEncoder::new(
data,
Compression::new(quality_to_codec(quality)),
))
.read_to_end(&mut buf)?;
Ok(buf)
}
pub fn decode(data: &[u8]) -> std::io::Result<Vec<u8>> {
use flate2::write::ZlibDecoder;
use std::io::Write;
let mut buf = Vec::new();
let mut decoder = ZlibDecoder::new(buf);
decoder.write_all(&data[..])?;
buf = decoder.finish()?;
Ok(buf)
}