//! Window creation, event translation and frame presentation for desktop and
//! web targets.
//!
//! This crate is the only place that talks to the operating system's windowing
//! layer. It owns the run loop and hands each frame to the chosen renderer.
pub use PlatformError;
pub use ;
pub use ;
pub use ;
/// The GPU adapter a window presents through, as plain strings.
///
/// The platform reports one through [`PresentStatsHandle::adapter`] when it
/// sets the GPU presentation path up.
pub use AdapterSummary;