smlang 0.2.2

A no-std state machine language DSL
Documentation
# smlang: A `no_std` State Machine Language DSL in Rust

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> A state machine language DSL based on the syntax of [Boost-SML]https://boost-experimental.github.io/sml/.

## Aim

The aim of this DSL is to facilitate the use of state machines, as they quite fast can become overly complicated to write and get an overview of.

## Transition DSL

The DSL is defined as follows (from Boost-SML):

```rust
statemachine!{
    SrcState1 + Event1 [ guard1 ] / action1 = DstState2,
    *SrcState2 + Event2 [ guard2 ] / action2 = DstState1, // * denotes starting state
    // ...
}
```

Where `guard` and `action` are optional and can be left out. A `guard` is a function which returns `true` if the state transition should happen, and `false`  if the transition should not happen, while `action` are functions that are run during the transition which are guaranteed to finish before entering the new state.

> This implies that any state machine must be written as a list of transitions.

### State machine context

The definition of a state machine needs a context to be defined, the context is data that is available to all states within the state machine and persists between state transitions:

```rust
statemachine!{
    State1 + Event1 = State2,
    // ...
}

#[derive(Debug, Default)]
pub struct Context;

impl StateMachineContext for Context {}

fn main() {
    let mut sm = StateMachine::new(Context);

    // ...
}
```

See example `examples/context.rs` for a usage example.

### State data

Any stat may have some data associated with it (except the starting state), which means that this data is only exists while in this state.

```rust
struct MyStateData(pub u32);

statemachine!{
    State1(MyStateData) + Event1 = State2,
    // ...
}
```

See example `examples/state_with_data.rs` for a usage example.

### Event data

Data may be passed along with an event into the `guard` and `action`:

```rust
struct MyEventData(pub u32);

statemachine!{
    State1 + Event1(MyEventData) = State2,
    // ...
}
```

See example `examples/event_with_data.rs` for a usage example.

### Guard and Action syntax

See example `examples/guard_action_syntax.rs` for a usage-example.

## State Machine Examples

Here are some examples of state machines converted from UML to the State Machine Language DSL. Runnable versions of each example is available in the `examples` folder.

### Linear state machine

![alt text](./docs/sm1.png "")

DSL implementation:

```rust
statemachine!{
    *State1 + Event1 = State2,
    State2 + Event2 = State3,
}
```

This example is available in `ex1.rs`.

### Looping state machine

![alt text](./docs/sm2.png "")

DSL implementation:

```rust
statemachine!{
    *State1 + Event1 = State2,
    State2 + Event2 = State3,
    State3 + Event3 = State2,
}
```

This example is available in `ex2.rs`.

### Using guards and actions

![alt text](./docs/sm3.png "")

DSL implementation:

```rust
statemachine!{
    *State1 + Event1 [guard] / action = State2,
}
```

This example is available in `ex3.rs`.

## Contributors

List of contributors in alphabetical order:

* Emil Fresk ([@korken89]https://github.com/korken89)

---

## License

Licensed under either of

- Apache License, Version 2.0 ([LICENSE-APACHE]LICENSE-APACHE or
  http://www.apache.org/licenses/LICENSE-2.0)

- MIT license ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.