# smlang: A `no_std` State Machine Language DSL in Rust
[](https://travis-ci.org/korken89/smlang-rs)
> A state machine language DSL based on the syntax of [Boost-SML](https://boost-experimental.github.io/sml/).
## Aim
The aim of this DSL is to facilitate the use of state machines, as they quite fast can become overly complicated to write and get an overview of.
## Transition DSL
The DSL is defined as follows (from Boost-SML):
```rust
statemachine!{
SrcState1 + Event1 [ guard1 ] / action1 = DstState2,
*SrcState2 + Event2 [ guard2 ] / action2 = DstState1, // * denotes starting state
// ...
}
```
Where `guard` and `action` are optional and can be left out. A `guard` is a function which returns `true` if the state transition should happen, and `false` if the transition should not happen, while `action` are functions that are run during the transition which are guaranteed to finish before entering the new state.
> This implies that any state machine must be written as a list of transitions.
### State machine context
The definition of a state machine needs a context to be defined, the context is data that is available to all states within the state machine and persists between state transitions:
```rust
statemachine!{
State1 + Event1 = State2,
// ...
}
#[derive(Debug, Default)]
pub struct Context;
impl StateMachineContext for Context {}
fn main() {
let mut sm = StateMachine::new(Context);
// ...
}
```
See example `examples/context.rs` for a usage example.
### State data
Any stat may have some data associated with it (except the starting state), which means that this data is only exists while in this state.
```rust
struct MyStateData(pub u32);
statemachine!{
State1(MyStateData) + Event1 = State2,
// ...
}
```
See example `examples/state_with_data.rs` for a usage example.
### Event data
Data may be passed along with an event into the `guard` and `action`:
```rust
struct MyEventData(pub u32);
statemachine!{
State1 + Event1(MyEventData) = State2,
// ...
}
```
See example `examples/event_with_data.rs` for a usage example.
### Guard and Action syntax
See example `examples/guard_action_syntax.rs` for a usage-example.
## State Machine Examples
Here are some examples of state machines converted from UML to the State Machine Language DSL. Runnable versions of each example is available in the `examples` folder.
### Linear state machine

DSL implementation:
```rust
statemachine!{
*State1 + Event1 = State2,
State2 + Event2 = State3,
}
```
This example is available in `ex1.rs`.
### Looping state machine

DSL implementation:
```rust
statemachine!{
*State1 + Event1 = State2,
State2 + Event2 = State3,
State3 + Event3 = State2,
}
```
This example is available in `ex2.rs`.
### Using guards and actions

DSL implementation:
```rust
statemachine!{
*State1 + Event1 [guard] / action = State2,
}
```
This example is available in `ex3.rs`.
## Contributors
List of contributors in alphabetical order:
* Emil Fresk ([@korken89](https://github.com/korken89))
---
## License
Licensed under either of
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or
http://www.apache.org/licenses/LICENSE-2.0)
- MIT license ([LICENSE-MIT](LICENSE-MIT) or http://opensource.org/licenses/MIT)
at your option.