smlang 0.1.3

A no-std state machine language DSL
Documentation
# smlang: A `no_std` State Machine Language DSL in Rust

[![Build Status](https://travis-ci.org/korken89/smlang-rs.svg?branch=master)](https://travis-ci.org/korken89/smlang-rs)

> A state machine language DSL based on the syntax of [Boost-SML]https://boost-experimental.github.io/sml/.

## Aim

The aim of this DSL is to facilitate the use of state machines, as they quite fast can become overly complicated to write and get an overview of.

## Transition DSL

The DSL is defined as follows (from Boost-SML):

```rust
statemachine!{
    SrcState + Event [ guard ] / action = DstState,
    *SrcState + Event [ guard ] / action = DstState, // * denotes starting state
    // ...
}
```

Where `guard` and `action` are optional and can be left out. A `guard` is a function which returns `true` if the state transition should happen, and `false`  if the transition should not happen, while `action` are functions that are run during the transition which are guaranteed to finish before entering the new state.

This implies that any state machine must be written as a list of transitions.

## Examples

Here are some examples of state machines converted from UML to the State Machine Language DSL. Runnable versions of each example is available in the `examples` folder.

### Linear state machine

![alt text](./docs/sm1.png "")

DSL implementation:

```rust
statemachine!{
    *State1 + Event1 = State2,
    State2 + Event2 = State3,
}
```

This example is available in `ex1.rs`.

### Looping state machine

![alt text](./docs/sm2.png "")

DSL implementation:

```rust
statemachine!{
    *State1 + Event1 = State2,
    State2 + Event2 = State3,
    State3 + Event3 = State2,
}
```

This example is available in `ex2.rs`.

### Using guards and actions

![alt text](./docs/sm3.png "")

DSL implementation:

```rust
statemachine!{
    *State1 + Event1 [guard] / action = State2,
}
```

This example is available in `ex3.rs`.

## TODOs

Features missing:

* Add so `Events` can have data associated to them which is passed to the `guard` and `action`
* Allow `guard` and `action` to be closures
* Have the transition DSL automatically generate a DOT graph for easier debug
* Give the state machine a settable type
* Look into adding a context structure into the state machine to handle user added data

Possible future straw-man syntax:

```rust
statemachine! {
    type: MyStateMachine,
    context: MyContextStruct,
    transitions: {
        *State1 + Event1 = State2,
        State2 + Event2 = State3,
    },
    values: {
        Event1: Type1,
        Event2: Type2
    }
}
```

or

```rust
statemachine! {
    type: MyStateMachine,
    context: MyContextStruct,
    transitions: {
        *State1 + Event1(Type1) = State2,
        State2 + Event2(Type2) = State3,
    },
}
```

## Contributors

List of contributors in alphabetical order:

* Emil Fresk ([@korken89]https://github.com/korken89)

---

## License

Licensed under either of

- Apache License, Version 2.0 ([LICENSE-APACHE]LICENSE-APACHE or
  http://www.apache.org/licenses/LICENSE-2.0)

- MIT license ([LICENSE-MIT]LICENSE-MIT or http://opensource.org/licenses/MIT)

at your option.