pub enum KeyState {
Released,
Pressed,
}Expand description
State of key on a keyboard. Either pressed or released
Variants§
Trait Implementations§
Source§impl From<ElementState> for KeyState
Available on crate feature backend_winit only.
impl From<ElementState> for KeyState
Available on crate feature
backend_winit only.Source§fn from(state: ElementState) -> Self
fn from(state: ElementState) -> Self
Converts to this type from the input type.
Source§impl From<KeyState> for KeyState
Available on crate feature wayland_frontend only.
impl From<KeyState> for KeyState
Available on crate feature
wayland_frontend only.Source§fn from(state: KeyState) -> WlKeyState
fn from(state: KeyState) -> WlKeyState
Converts to this type from the input type.
impl Copy for KeyState
impl Eq for KeyState
impl StructuralPartialEq for KeyState
Auto Trait Implementations§
impl Freeze for KeyState
impl RefUnwindSafe for KeyState
impl Send for KeyState
impl Sync for KeyState
impl Unpin for KeyState
impl UnwindSafe for KeyState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
Source§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
Source§fn into_any(self: Box<T>) -> Box<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.Source§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> DowncastSync for T
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
Source§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key and return true if they are equal.