use crate::backend::input::{
self as backend, Axis, AxisRelativeDirection, AxisSource, InputBackend, InputEvent,
};
#[cfg(feature = "backend_session")]
use crate::backend::session::{AsErrno, Session};
use input as libinput;
use input::event;
use std::{
io,
os::unix::io::{AsFd, BorrowedFd},
path::PathBuf,
};
#[cfg(feature = "backend_session")]
use std::{os::unix::io::OwnedFd, path::Path};
use calloop::{EventSource, Interest, Mode, Poll, PostAction, Readiness, Token, TokenFactory};
use tracing::{debug_span, info, trace};
mod tablet;
#[derive(Debug)]
pub struct LibinputInputBackend {
context: libinput::Libinput,
token: Option<Token>,
span: tracing::Span,
}
impl LibinputInputBackend {
pub fn new(context: libinput::Libinput) -> Self {
let span = debug_span!("backend_libinput");
let _guard = span.enter();
info!("Initializing a libinput backend");
drop(_guard);
LibinputInputBackend {
context,
token: None,
span,
}
}
pub fn context(&self) -> &libinput::Libinput {
&self.context
}
}
impl backend::Device for libinput::Device {
fn id(&self) -> String {
self.sysname().into()
}
fn name(&self) -> String {
self.name().into()
}
fn has_capability(&self, capability: backend::DeviceCapability) -> bool {
libinput::Device::has_capability(self, capability.into())
}
fn usb_id(&self) -> Option<(u32, u32)> {
Some((
libinput::Device::id_product(self),
libinput::Device::id_vendor(self),
))
}
fn syspath(&self) -> Option<PathBuf> {
#[cfg(feature = "udev")]
return unsafe { libinput::Device::udev_device(self) }.map(|d| d.syspath().to_owned());
#[cfg(not(feature = "udev"))]
None
}
}
impl From<backend::DeviceCapability> for libinput::DeviceCapability {
#[inline]
fn from(other: backend::DeviceCapability) -> libinput::DeviceCapability {
match other {
backend::DeviceCapability::Gesture => libinput::DeviceCapability::Gesture,
backend::DeviceCapability::Keyboard => libinput::DeviceCapability::Keyboard,
backend::DeviceCapability::Pointer => libinput::DeviceCapability::Pointer,
backend::DeviceCapability::Switch => libinput::DeviceCapability::Switch,
backend::DeviceCapability::TabletPad => libinput::DeviceCapability::TabletPad,
backend::DeviceCapability::TabletTool => libinput::DeviceCapability::TabletTool,
backend::DeviceCapability::Touch => libinput::DeviceCapability::Touch,
}
}
}
impl backend::Event<LibinputInputBackend> for event::keyboard::KeyboardKeyEvent {
fn time(&self) -> u64 {
event::keyboard::KeyboardEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::KeyboardKeyEvent<LibinputInputBackend> for event::keyboard::KeyboardKeyEvent {
fn key_code(&self) -> backend::Keycode {
use input::event::keyboard::KeyboardEventTrait;
(self.key() + 8).into()
}
fn state(&self) -> backend::KeyState {
use input::event::keyboard::KeyboardEventTrait;
self.key_state().into()
}
fn count(&self) -> u32 {
self.seat_key_count()
}
}
impl backend::Event<LibinputInputBackend> for event::switch::SwitchToggleEvent {
fn time(&self) -> u64 {
event::switch::SwitchEventTrait::time_usec(self)
}
fn device(&self) -> <LibinputInputBackend as InputBackend>::Device {
event::EventTrait::device(self)
}
}
impl backend::SwitchToggleEvent<LibinputInputBackend> for event::switch::SwitchToggleEvent {
fn switch(&self) -> Option<backend::Switch> {
event::switch::SwitchToggleEvent::switch(self).and_then(|switch| {
Some(match switch {
event::switch::Switch::Lid => backend::Switch::Lid,
event::switch::Switch::TabletMode => backend::Switch::TabletMode,
_ => return None,
})
})
}
fn state(&self) -> backend::SwitchState {
match event::switch::SwitchToggleEvent::switch_state(self) {
event::switch::SwitchState::Off => backend::SwitchState::Off,
event::switch::SwitchState::On => backend::SwitchState::On,
}
}
}
#[derive(Debug, PartialEq, Eq, Hash)]
pub enum PointerScrollAxis {
Wheel(event::pointer::PointerScrollWheelEvent),
Finger(event::pointer::PointerScrollFingerEvent),
Continuous(event::pointer::PointerScrollContinuousEvent),
}
impl PointerScrollAxis {
fn has_axis(&self, axis: event::pointer::Axis) -> bool {
use input::event::pointer::PointerScrollEvent;
match self {
Self::Wheel(evt) => evt.has_axis(axis),
Self::Finger(evt) => evt.has_axis(axis),
Self::Continuous(evt) => evt.has_axis(axis),
}
}
}
impl backend::Event<LibinputInputBackend> for PointerScrollAxis {
fn time(&self) -> u64 {
match self {
Self::Wheel(evt) => event::pointer::PointerEventTrait::time_usec(evt),
Self::Finger(evt) => event::pointer::PointerEventTrait::time_usec(evt),
Self::Continuous(evt) => event::pointer::PointerEventTrait::time_usec(evt),
}
}
fn device(&self) -> libinput::Device {
match self {
Self::Wheel(evt) => event::EventTrait::device(evt),
Self::Finger(evt) => event::EventTrait::device(evt),
Self::Continuous(evt) => event::EventTrait::device(evt),
}
}
}
impl backend::PointerAxisEvent<LibinputInputBackend> for PointerScrollAxis {
fn amount(&self, axis: Axis) -> Option<f64> {
use input::event::pointer::PointerScrollEvent;
let axis = axis.into();
if self.has_axis(axis) {
Some(match self {
Self::Wheel(evt) => evt.scroll_value(axis),
Self::Finger(evt) => evt.scroll_value(axis),
Self::Continuous(evt) => evt.scroll_value(axis),
})
} else {
None
}
}
fn amount_v120(&self, axis: Axis) -> Option<f64> {
let axis = axis.into();
if self.has_axis(axis) {
match self {
Self::Wheel(evt) => Some(evt.scroll_value_v120(axis)),
Self::Finger(_evt) => None,
Self::Continuous(_evt) => None,
}
} else {
None
}
}
fn source(&self) -> AxisSource {
match self {
Self::Wheel(_) => AxisSource::Wheel,
Self::Finger(_) => AxisSource::Finger,
Self::Continuous(_) => AxisSource::Continuous,
}
}
fn relative_direction(&self, _axis: Axis) -> backend::AxisRelativeDirection {
let device = backend::Event::<LibinputInputBackend>::device(self);
if device.config_scroll_natural_scroll_enabled() {
AxisRelativeDirection::Inverted
} else {
AxisRelativeDirection::Identical
}
}
}
impl backend::Event<LibinputInputBackend> for event::pointer::PointerButtonEvent {
fn time(&self) -> u64 {
event::pointer::PointerEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::PointerButtonEvent<LibinputInputBackend> for event::pointer::PointerButtonEvent {
fn button_code(&self) -> u32 {
self.button()
}
fn state(&self) -> backend::ButtonState {
self.button_state().into()
}
}
impl backend::Event<LibinputInputBackend> for event::pointer::PointerMotionEvent {
fn time(&self) -> u64 {
event::pointer::PointerEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::PointerMotionEvent<LibinputInputBackend> for event::pointer::PointerMotionEvent {
fn delta_x(&self) -> f64 {
self.dx()
}
fn delta_y(&self) -> f64 {
self.dy()
}
fn delta_x_unaccel(&self) -> f64 {
self.dx_unaccelerated()
}
fn delta_y_unaccel(&self) -> f64 {
self.dy_unaccelerated()
}
}
impl backend::Event<LibinputInputBackend> for event::pointer::PointerMotionAbsoluteEvent {
fn time(&self) -> u64 {
event::pointer::PointerEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::PointerMotionAbsoluteEvent<LibinputInputBackend>
for event::pointer::PointerMotionAbsoluteEvent
{
}
impl backend::AbsolutePositionEvent<LibinputInputBackend> for event::pointer::PointerMotionAbsoluteEvent {
fn x(&self) -> f64 {
self.absolute_x()
}
fn y(&self) -> f64 {
self.absolute_y()
}
fn x_transformed(&self, width: i32) -> f64 {
self.absolute_x_transformed(width as u32)
}
fn y_transformed(&self, height: i32) -> f64 {
self.absolute_y_transformed(height as u32)
}
}
impl<T> backend::GestureBeginEvent<LibinputInputBackend> for T
where
T: event::gesture::GestureEventTrait + backend::Event<LibinputInputBackend>,
{
fn fingers(&self) -> u32 {
self.finger_count() as u32
}
}
impl<T> backend::GestureEndEvent<LibinputInputBackend> for T
where
T: event::gesture::GestureEndEvent + backend::Event<LibinputInputBackend>,
{
fn cancelled(&self) -> bool {
self.cancelled()
}
}
impl backend::Event<LibinputInputBackend> for event::gesture::GestureSwipeBeginEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GestureSwipeBeginEvent<LibinputInputBackend> for event::gesture::GestureSwipeBeginEvent {}
impl backend::Event<LibinputInputBackend> for event::gesture::GestureSwipeUpdateEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GestureSwipeUpdateEvent<LibinputInputBackend> for event::gesture::GestureSwipeUpdateEvent {
fn delta_x(&self) -> f64 {
event::gesture::GestureEventCoordinates::dx(self)
}
fn delta_y(&self) -> f64 {
event::gesture::GestureEventCoordinates::dy(self)
}
}
impl backend::Event<LibinputInputBackend> for event::gesture::GestureSwipeEndEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GestureSwipeEndEvent<LibinputInputBackend> for event::gesture::GestureSwipeEndEvent {}
impl backend::Event<LibinputInputBackend> for event::gesture::GesturePinchBeginEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GesturePinchBeginEvent<LibinputInputBackend> for event::gesture::GesturePinchBeginEvent {}
impl backend::Event<LibinputInputBackend> for event::gesture::GesturePinchUpdateEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GesturePinchUpdateEvent<LibinputInputBackend> for event::gesture::GesturePinchUpdateEvent {
fn delta_x(&self) -> f64 {
event::gesture::GestureEventCoordinates::dx(self)
}
fn delta_y(&self) -> f64 {
event::gesture::GestureEventCoordinates::dy(self)
}
fn scale(&self) -> f64 {
event::gesture::GesturePinchEventTrait::scale(self)
}
fn rotation(&self) -> f64 {
self.angle_delta()
}
}
impl backend::Event<LibinputInputBackend> for event::gesture::GesturePinchEndEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GesturePinchEndEvent<LibinputInputBackend> for event::gesture::GesturePinchEndEvent {}
impl backend::Event<LibinputInputBackend> for event::gesture::GestureHoldBeginEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GestureHoldBeginEvent<LibinputInputBackend> for event::gesture::GestureHoldBeginEvent {}
impl backend::Event<LibinputInputBackend> for event::gesture::GestureHoldEndEvent {
fn time(&self) -> u64 {
event::gesture::GestureEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::GestureHoldEndEvent<LibinputInputBackend> for event::gesture::GestureHoldEndEvent {}
impl backend::Event<LibinputInputBackend> for event::touch::TouchDownEvent {
fn time(&self) -> u64 {
event::touch::TouchEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::TouchDownEvent<LibinputInputBackend> for event::touch::TouchDownEvent {}
impl backend::TouchEvent<LibinputInputBackend> for event::touch::TouchDownEvent {
fn slot(&self) -> backend::TouchSlot {
event::touch::TouchEventSlot::slot(self).into()
}
}
impl backend::AbsolutePositionEvent<LibinputInputBackend> for event::touch::TouchDownEvent {
fn x(&self) -> f64 {
event::touch::TouchEventPosition::x(self)
}
fn y(&self) -> f64 {
event::touch::TouchEventPosition::y(self)
}
fn x_transformed(&self, width: i32) -> f64 {
event::touch::TouchEventPosition::x_transformed(self, width as u32)
}
fn y_transformed(&self, height: i32) -> f64 {
event::touch::TouchEventPosition::y_transformed(self, height as u32)
}
}
impl backend::Event<LibinputInputBackend> for event::touch::TouchMotionEvent {
fn time(&self) -> u64 {
event::touch::TouchEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::TouchMotionEvent<LibinputInputBackend> for event::touch::TouchMotionEvent {}
impl backend::TouchEvent<LibinputInputBackend> for event::touch::TouchMotionEvent {
fn slot(&self) -> backend::TouchSlot {
event::touch::TouchEventSlot::slot(self).into()
}
}
impl backend::AbsolutePositionEvent<LibinputInputBackend> for event::touch::TouchMotionEvent {
fn x(&self) -> f64 {
event::touch::TouchEventPosition::x(self)
}
fn y(&self) -> f64 {
event::touch::TouchEventPosition::y(self)
}
fn x_transformed(&self, width: i32) -> f64 {
event::touch::TouchEventPosition::x_transformed(self, width as u32)
}
fn y_transformed(&self, height: i32) -> f64 {
event::touch::TouchEventPosition::y_transformed(self, height as u32)
}
}
impl backend::Event<LibinputInputBackend> for event::touch::TouchUpEvent {
fn time(&self) -> u64 {
event::touch::TouchEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::TouchUpEvent<LibinputInputBackend> for event::touch::TouchUpEvent {}
impl backend::TouchEvent<LibinputInputBackend> for event::touch::TouchUpEvent {
fn slot(&self) -> backend::TouchSlot {
event::touch::TouchEventSlot::slot(self).into()
}
}
impl backend::Event<LibinputInputBackend> for event::touch::TouchCancelEvent {
fn time(&self) -> u64 {
event::touch::TouchEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::TouchCancelEvent<LibinputInputBackend> for event::touch::TouchCancelEvent {}
impl backend::TouchEvent<LibinputInputBackend> for event::touch::TouchCancelEvent {
fn slot(&self) -> backend::TouchSlot {
event::touch::TouchEventSlot::slot(self).into()
}
}
impl backend::Event<LibinputInputBackend> for event::touch::TouchFrameEvent {
fn time(&self) -> u64 {
event::touch::TouchEventTrait::time_usec(self)
}
fn device(&self) -> libinput::Device {
event::EventTrait::device(self)
}
}
impl backend::TouchFrameEvent<LibinputInputBackend> for event::touch::TouchFrameEvent {}
impl InputBackend for LibinputInputBackend {
type Device = libinput::Device;
type KeyboardKeyEvent = event::keyboard::KeyboardKeyEvent;
type PointerAxisEvent = PointerScrollAxis;
type PointerButtonEvent = event::pointer::PointerButtonEvent;
type PointerMotionEvent = event::pointer::PointerMotionEvent;
type PointerMotionAbsoluteEvent = event::pointer::PointerMotionAbsoluteEvent;
type GestureSwipeBeginEvent = event::gesture::GestureSwipeBeginEvent;
type GestureSwipeUpdateEvent = event::gesture::GestureSwipeUpdateEvent;
type GestureSwipeEndEvent = event::gesture::GestureSwipeEndEvent;
type GesturePinchBeginEvent = event::gesture::GesturePinchBeginEvent;
type GesturePinchUpdateEvent = event::gesture::GesturePinchUpdateEvent;
type GesturePinchEndEvent = event::gesture::GesturePinchEndEvent;
type GestureHoldBeginEvent = event::gesture::GestureHoldBeginEvent;
type GestureHoldEndEvent = event::gesture::GestureHoldEndEvent;
type TouchDownEvent = event::touch::TouchDownEvent;
type TouchUpEvent = event::touch::TouchUpEvent;
type TouchMotionEvent = event::touch::TouchMotionEvent;
type TouchCancelEvent = event::touch::TouchCancelEvent;
type TouchFrameEvent = event::touch::TouchFrameEvent;
type TabletToolAxisEvent = event::tablet_tool::TabletToolAxisEvent;
type TabletToolProximityEvent = event::tablet_tool::TabletToolProximityEvent;
type TabletToolTipEvent = event::tablet_tool::TabletToolTipEvent;
type TabletToolButtonEvent = event::tablet_tool::TabletToolButtonEvent;
type SwitchToggleEvent = event::switch::SwitchToggleEvent;
type SpecialEvent = backend::UnusedEvent;
}
impl From<event::keyboard::KeyState> for backend::KeyState {
#[inline]
fn from(libinput: event::keyboard::KeyState) -> Self {
match libinput {
event::keyboard::KeyState::Pressed => backend::KeyState::Pressed,
event::keyboard::KeyState::Released => backend::KeyState::Released,
}
}
}
impl From<event::pointer::Axis> for backend::Axis {
#[inline]
fn from(libinput: event::pointer::Axis) -> Self {
match libinput {
event::pointer::Axis::Vertical => backend::Axis::Vertical,
event::pointer::Axis::Horizontal => backend::Axis::Horizontal,
}
}
}
impl From<backend::Axis> for event::pointer::Axis {
#[inline]
fn from(axis: backend::Axis) -> Self {
match axis {
backend::Axis::Vertical => event::pointer::Axis::Vertical,
backend::Axis::Horizontal => event::pointer::Axis::Horizontal,
}
}
}
impl From<event::pointer::ButtonState> for backend::ButtonState {
#[inline]
fn from(libinput: event::pointer::ButtonState) -> Self {
match libinput {
event::pointer::ButtonState::Pressed => backend::ButtonState::Pressed,
event::pointer::ButtonState::Released => backend::ButtonState::Released,
}
}
}
impl From<crate::input::keyboard::LedState> for libinput::Led {
#[inline]
fn from(value: crate::input::keyboard::LedState) -> Self {
let mut leds = libinput::Led::empty();
if value.num.unwrap_or_default() {
leds |= libinput::Led::NUMLOCK;
}
if value.caps.unwrap_or_default() {
leds |= libinput::Led::CAPSLOCK;
}
if value.scroll.unwrap_or_default() {
leds |= libinput::Led::SCROLLLOCK;
}
leds
}
}
#[cfg(feature = "backend_session")]
#[derive(Debug)]
pub struct LibinputSessionInterface<S: Session>(S);
#[cfg(feature = "backend_session")]
impl<S: Session> From<S> for LibinputSessionInterface<S> {
#[inline]
fn from(session: S) -> LibinputSessionInterface<S> {
LibinputSessionInterface(session)
}
}
#[cfg(feature = "backend_session")]
impl<S: Session> libinput::LibinputInterface for LibinputSessionInterface<S> {
fn open_restricted(&mut self, path: &Path, flags: i32) -> Result<OwnedFd, i32> {
use rustix::fs::OFlags;
self.0
.open(path, OFlags::from_bits_truncate(flags as u32))
.map_err(|err| err.as_errno().unwrap_or(1 ))
}
fn close_restricted(&mut self, fd: OwnedFd) {
let _ = self.0.close(fd);
}
}
impl AsFd for LibinputInputBackend {
#[inline]
fn as_fd(&self) -> BorrowedFd<'_> {
self.context.as_fd()
}
}
impl EventSource for LibinputInputBackend {
type Event = InputEvent<LibinputInputBackend>;
type Metadata = ();
type Ret = ();
type Error = io::Error;
#[profiling::function]
fn process_events<F>(&mut self, _: Readiness, token: Token, mut callback: F) -> io::Result<PostAction>
where
F: FnMut(Self::Event, &mut ()) -> Self::Ret,
{
if Some(token) == self.token {
let _guard = self.span.enter();
self.context.dispatch()?;
for event in &mut self.context {
match event {
libinput::Event::Device(device_event) => match device_event {
event::DeviceEvent::Added(device_added_event) => {
let added = event::EventTrait::device(&device_added_event);
info!("New device {:?}", added.sysname(),);
callback(InputEvent::DeviceAdded { device: added }, &mut ());
}
event::DeviceEvent::Removed(device_removed_event) => {
let removed = event::EventTrait::device(&device_removed_event);
info!("Removed device {:?}", removed.sysname(),);
callback(InputEvent::DeviceRemoved { device: removed }, &mut ());
}
_ => {
trace!("Unknown libinput device event");
}
},
libinput::Event::Touch(touch_event) => match touch_event {
event::TouchEvent::Down(down_event) => {
callback(InputEvent::TouchDown { event: down_event }, &mut ());
}
event::TouchEvent::Motion(motion_event) => {
callback(InputEvent::TouchMotion { event: motion_event }, &mut ());
}
event::TouchEvent::Up(up_event) => {
callback(InputEvent::TouchUp { event: up_event }, &mut ());
}
event::TouchEvent::Cancel(cancel_event) => {
callback(InputEvent::TouchCancel { event: cancel_event }, &mut ());
}
event::TouchEvent::Frame(frame_event) => {
callback(InputEvent::TouchFrame { event: frame_event }, &mut ());
}
_ => {
trace!("Unknown libinput touch event");
}
},
libinput::Event::Keyboard(keyboard_event) => match keyboard_event {
event::KeyboardEvent::Key(key_event) => {
callback(InputEvent::Keyboard { event: key_event }, &mut ());
}
_ => {
trace!("Unknown libinput keyboard event");
}
},
libinput::Event::Pointer(pointer_event) => match pointer_event {
event::PointerEvent::Motion(motion_event) => {
callback(InputEvent::PointerMotion { event: motion_event }, &mut ());
}
event::PointerEvent::MotionAbsolute(motion_abs_event) => {
callback(
InputEvent::PointerMotionAbsolute {
event: motion_abs_event,
},
&mut (),
);
}
event::PointerEvent::ScrollWheel(scroll_event) => {
callback(
InputEvent::PointerAxis {
event: PointerScrollAxis::Wheel(scroll_event),
},
&mut (),
);
}
event::PointerEvent::ScrollFinger(scroll_event) => {
callback(
InputEvent::PointerAxis {
event: PointerScrollAxis::Finger(scroll_event),
},
&mut (),
);
}
event::PointerEvent::ScrollContinuous(scroll_event) => {
callback(
InputEvent::PointerAxis {
event: PointerScrollAxis::Continuous(scroll_event),
},
&mut (),
);
}
event::PointerEvent::Button(button_event) => {
callback(InputEvent::PointerButton { event: button_event }, &mut ());
}
_ => {
trace!("Unknown libinput pointer event");
}
},
libinput::Event::Gesture(gesture_event) => match gesture_event {
event::GestureEvent::Swipe(event::gesture::GestureSwipeEvent::Begin(event)) => {
callback(InputEvent::GestureSwipeBegin { event }, &mut ());
}
event::GestureEvent::Swipe(event::gesture::GestureSwipeEvent::Update(event)) => {
callback(InputEvent::GestureSwipeUpdate { event }, &mut ());
}
event::GestureEvent::Swipe(event::gesture::GestureSwipeEvent::End(event)) => {
callback(InputEvent::GestureSwipeEnd { event }, &mut ());
}
event::GestureEvent::Pinch(event::gesture::GesturePinchEvent::Begin(event)) => {
callback(InputEvent::GesturePinchBegin { event }, &mut ());
}
event::GestureEvent::Pinch(event::gesture::GesturePinchEvent::Update(event)) => {
callback(InputEvent::GesturePinchUpdate { event }, &mut ());
}
event::GestureEvent::Pinch(event::gesture::GesturePinchEvent::End(event)) => {
callback(InputEvent::GesturePinchEnd { event }, &mut ());
}
event::GestureEvent::Hold(event::gesture::GestureHoldEvent::Begin(event)) => {
callback(InputEvent::GestureHoldBegin { event }, &mut ());
}
event::GestureEvent::Hold(event::gesture::GestureHoldEvent::End(event)) => {
callback(InputEvent::GestureHoldEnd { event }, &mut ());
}
_ => {
trace!("Unknown libinput gesture event");
}
},
libinput::Event::Tablet(tablet_event) => match tablet_event {
event::TabletToolEvent::Axis(event) => {
callback(InputEvent::TabletToolAxis { event }, &mut ());
}
event::TabletToolEvent::Proximity(event) => {
callback(InputEvent::TabletToolProximity { event }, &mut ());
}
event::TabletToolEvent::Tip(event) => {
callback(InputEvent::TabletToolTip { event }, &mut ());
}
event::TabletToolEvent::Button(event) => {
callback(InputEvent::TabletToolButton { event }, &mut ());
}
_ => {
trace!("Unknown libinput tablet event");
}
},
libinput::Event::Switch(switch_event) => match switch_event {
event::SwitchEvent::Toggle(event) => {
callback(InputEvent::SwitchToggle { event }, &mut ());
}
_ => {
trace!("Unknown libinput switch event");
}
},
_ => {} }
}
}
Ok(PostAction::Continue)
}
fn register(&mut self, poll: &mut Poll, factory: &mut TokenFactory) -> calloop::Result<()> {
self.token = Some(factory.token());
unsafe { poll.register(self.as_fd(), Interest::READ, Mode::Level, self.token.unwrap()) }
}
fn reregister(&mut self, poll: &mut Poll, factory: &mut TokenFactory) -> calloop::Result<()> {
self.token = Some(factory.token());
poll.reregister(self.as_fd(), Interest::READ, Mode::Level, self.token.unwrap())
}
fn unregister(&mut self, poll: &mut Poll) -> calloop::Result<()> {
self.token = None;
poll.unregister(self.as_fd())
}
}