smithay-client-toolkit 0.4.6

Toolkit for making client wayland applications.
Documentation
extern crate byteorder;
extern crate smithay_client_toolkit as sctk;

use std::cmp::min;
use std::io::{BufWriter, Seek, SeekFrom, Write};
use std::sync::{Arc, Mutex};

use byteorder::{NativeEndian, WriteBytesExt};

use sctk::reexports::client::protocol::wl_seat::RequestsTrait as SeatRequests;
use sctk::reexports::client::protocol::wl_surface::RequestsTrait as SurfaceRequests;
use sctk::reexports::client::protocol::{wl_pointer, wl_shm, wl_surface};
use sctk::reexports::client::{Display, Proxy};
use sctk::utils::{DoubleMemPool, MemPool};
use sctk::window::{ConceptFrame, Event as WEvent, Window};
use sctk::Environment;

#[derive(Debug)]
enum NextAction {
    Refresh,
    Redraw,
    Exit,
}

struct WindowConfig {
    width: u32,
    height: u32,
    dpi_scale: i32,
    next_action: Option<NextAction>,
}

impl WindowConfig {
    pub fn new() -> Self {
        WindowConfig {
            width: 320,
            height: 240,
            dpi_scale: 1,
            next_action: None,
        }
    }

    pub fn dimensions(&self) -> (u32, u32) {
        (
            self.width * self.dpi_scale as u32,
            self.height * self.dpi_scale as u32,
        )
    }

    pub fn handle_action(&mut self, new_action: NextAction) {
        let replace = match (&self.next_action, &new_action) {
            (&None, _)
            | (&Some(NextAction::Refresh), _)
            | (&Some(NextAction::Redraw), &NextAction::Exit) => true,
            _ => false,
        };
        if replace {
            self.next_action = Some(new_action);
        }
    }
}

fn main() {
    let window_config = Arc::new(Mutex::new(WindowConfig::new()));
    let (display, mut event_queue) = Display::connect_to_env().unwrap();
    let env = Environment::from_display(&*display, &mut event_queue).unwrap();

    /*
     * Init wayland objects
     */

    let surface = {
        let window_config = window_config.clone();
        env.create_surface(move |dpi, surface| {
            surface.set_buffer_scale(dpi);
            let mut guard = window_config.lock().unwrap();
            guard.dpi_scale = dpi;
            guard.handle_action(NextAction::Redraw);
        })
    };

    let mut window = {
        let window_config = window_config.clone();
        let dimensions = window_config.lock().unwrap().dimensions();
        Window::<ConceptFrame>::init_from_env(&env, surface, dimensions, move |event| {
            let mut guard = window_config.lock().unwrap();
            if let WEvent::Configure { new_size, .. } = event {
                if let Some((width, height)) = new_size {
                    guard.width = width;
                    guard.height = height;
                }
            }
            let next_action = match event {
                WEvent::Refresh => NextAction::Refresh,
                WEvent::Configure { .. } => NextAction::Redraw,
                WEvent::Close => NextAction::Exit,
            };
            guard.handle_action(next_action);
        })
        .expect("Failed to create a window !")
    };

    let mut pools = DoubleMemPool::new(&env.shm, || {}).expect("Failed to create a memory pool !");

    /*
     * Pointer initialization
     */

    // initialize a seat to retrieve keyboard events
    let seat = env
        .manager
        .instantiate_auto(|seat| seat.implement(|_, _| {}, ()))
        .unwrap();

    window.new_seat(&seat);

    let main_surface = window.surface().clone();
    seat.get_pointer(move |ptr| {
        ptr.implement(
            move |evt, _| match evt {
                wl_pointer::Event::Enter {
                    surface,
                    surface_x,
                    surface_y,
                    ..
                } => {
                    if main_surface == surface {
                        println!("Pointer entered at ({}, {})", surface_x, surface_y);
                    }
                }
                wl_pointer::Event::Leave { surface, .. } => {
                    if main_surface == surface {
                        println!("Pointer left");
                    }
                }
                wl_pointer::Event::Button { button, state, .. } => {
                    println!("Button {:?} was {:?}", button, state);
                }
                wl_pointer::Event::Motion {
                    surface_x,
                    surface_y,
                    ..
                } => println!("Pointer motion to ({}, {})", surface_x, surface_y),
                _ => {}
            },
            (),
        )
    })
    .unwrap();

    if !env.shell.needs_configure() {
        window_config
            .lock()
            .unwrap()
            .handle_action(NextAction::Redraw);
    }

    loop {
        let next_action = window_config.lock().unwrap().next_action.take();
        println!("{:?}", next_action);
        match next_action {
            Some(NextAction::Exit) => break,
            Some(NextAction::Refresh) => {
                window.refresh();
                window.surface().commit();
            }
            Some(NextAction::Redraw) => {
                window.refresh();
                if let Some(pool) = pools.pool() {
                    redraw(
                        pool,
                        window.surface(),
                        window_config.lock().unwrap().dimensions(),
                    )
                    .expect("Failed to draw")
                }
            }
            None => {}
        }

        display.flush().unwrap();
        event_queue.dispatch().unwrap();
    }
}

fn redraw(
    pool: &mut MemPool,
    surface: &Proxy<wl_surface::WlSurface>,
    (buf_x, buf_y): (u32, u32),
) -> Result<(), ::std::io::Error> {
    // resize the pool if relevant
    pool.resize((4 * buf_x * buf_y) as usize)
        .expect("Failed to resize the memory pool.");
    // write the contents, a nice color gradient =)
    pool.seek(SeekFrom::Start(0))?;
    {
        let mut writer = BufWriter::new(&mut *pool);
        for i in 0..(buf_x * buf_y) {
            let x = (i % buf_x) as u32;
            let y = (i / buf_x) as u32;
            let r: u32 = min(((buf_x - x) * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y);
            let g: u32 = min((x * 0xFF) / buf_x, ((buf_y - y) * 0xFF) / buf_y);
            let b: u32 = min(((buf_x - x) * 0xFF) / buf_x, (y * 0xFF) / buf_y);
            writer.write_u32::<NativeEndian>((0xFF << 24) + (r << 16) + (g << 8) + b)?;
        }
        writer.flush()?;
    }
    // get a buffer and attach it
    let new_buffer = pool.buffer(
        0,
        buf_x as i32,
        buf_y as i32,
        4 * buf_x as i32,
        wl_shm::Format::Argb8888,
    );
    surface.attach(Some(&new_buffer), 0, 0);
    surface.commit();
    Ok(())
}