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//! A library for working with the data.arc file from Smash Ultimate.
//!
//! ```rust
//! use smash_arc::{ArcFile, ArcLookup, FileNode, Hash40, Region};
//!
//! // Load the hashes needed to list directories (file format restriction)
//! Hash40::set_global_labels_file("hash_labels.txt").unwrap();
//!
//! // Parse the arc from a file
//! let arc = ArcFile::open("data.arc").unwrap();
//!
//! // loop over every file in the root
//! for node in arc.get_dir_listing("/").unwrap() {
//! match node {
//! FileNode::Dir(dir) => {
//! // print out name of directory
//! println!("directory: {}", dir.global_label().unwrap());
//! }
//! FileNode::File(file) => {
//! // extract file
//! let path = file.global_label().unwrap();
//! std::fs::write(path, arc.get_file_contents(file, Region::UsEnglish).unwrap()).unwrap();
//! }
//! }
//! }
//! ```
//!
//! ## Cargo Features
//!
//! * `network` (enabled by default) = Ability to parse the file over the network
//! * `dir-listing` (enabled by default) = List directories
//! * `global-hashes` (enabled by default) = Enable a global table for cracking hashes
//! * `smash-runtime` = Enables features for running under the context of Smash Ultimate itself
//! (enable Aarch64 crc32 hardware acceleration, enable parsing the Arc from the game's memory
//! layout)
//! * `search` = Enable functionality to fuzzy search [`ArcFile`]s
//!
//! * ZSTD backends
//! * `libzstd` - Recommended for use on platforms it builds for
//! * `rust-zstd` - Increased portability (Recommended for use on switch)
//! * `nozstd` - Provide no zstd backend, panic on ZSTD decompression
pub use *;
pub use *;
pub use *;
pub use ;
pub use ;
pub use ;
pub use *;
pub use serde;
/// A node in the file tree, the hash of which can be used to handle lookups.
/// An enum representing a Region (country and associated language) supported by Smash Ultimate.
pub use Region;