use glium::{VertexBuffer, IndexBuffer};
#[derive(Copy, Clone)]
pub struct Vertex {
pub position: [f32; 3],
pub barycentric: [f32; 3],
pub color: [f32; 3],
pub border: [f32; 3],
}
implement_vertex!(Vertex, position, barycentric, color, border);
pub struct Mesh {
pub vertices: VertexBuffer<Vertex>,
pub indices: IndexBuffer<u32>,
}