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use material::Material;
use nalgebra::Vector3;
use ray::Ray;
use Hit;
use PrimitiveType;
use Traceable;
type Vec3 = Vector3<f32>;
#[derive(Copy, Clone)]
pub struct Plane {
pub position: Vec3,
pub normal: Vec3,
pub material: Material,
}
impl Plane {
pub fn new(position: Vec3, normal: Vec3, material: Material) -> Plane {
Plane {
position: position,
normal: normal,
material: material,
}
}
}
impl Traceable for Plane {
fn intersect(&self, r: &Ray, result: &mut ::Hit) -> bool {
let plane_normal = -self.normal;
let denom = plane_normal.dot(&r.direction);
if denom > 1e-6 {
result.t = plane_normal.dot(&(self.position - r.origin)) / denom;
result.p = r.origin + r.direction * result.t;
result.n = if self.normal.dot(&r.direction) < 0.0 {
self.normal
} else {
-self.normal
};
result.material = self.material;
return true;
} else {
return false;
}
}
fn get_primitive_type(&self) -> PrimitiveType {
PrimitiveType::Plane
}
}