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// Basic camera use vector::*; #[derive(Copy, Clone, Debug)] pub struct Camera { pub origin: Float3, pub forward: Float3, pub right: Float3, pub up: Float3, } impl Camera { pub fn new(origin: Float3, forward: Float3, right: Float3, up: Float3) -> Camera { Camera { origin: origin, forward: forward, right: right, up: up, } } }