1use wasmer::*;
2
3use anyhow::{Result, Error};
4use std::convert::TryInto;
5
6mod game_pad;
7mod game_state;
8mod rng_config;
9mod util;
10
11pub use game_pad::GamePad;
12pub use game_state::GameState;
13pub use rng_config::RngConfig;
14use util::unzip_bytes;
15
16#[derive(Debug, Clone)]
17pub struct SM64GameGenerator {
18 wasm_bytes: Vec<u8>,
19}
20
21impl SM64GameGenerator {
22 pub fn new(rom_bytes: Vec<u8>) -> Result<Self, Error> {
23 if !util::check_hash(&rom_bytes) {
24 return Err(Error::msg("Invalid ROM. Should be a US copy, in z64 format (8.00MB)"));
25 };
26 let wasm_bytes = Self::rom_to_wasm_bytes(rom_bytes);
27
28 Ok(SM64GameGenerator { wasm_bytes })
29 }
30 #[cfg(feature = "fs")]
31 pub fn from_file(rom_path: &str) -> Result<Self, Error> {
32 let rom_bytes = std::fs::read(rom_path)?;
33 Self::new(rom_bytes)
34 }
35 pub fn create_game(&self) -> Result<SM64Game, Error> {
36 SM64Game::new(self.wasm_bytes.clone())
37 }
38
39 pub fn rom_to_wasm_bytes(rom_bytes: Vec<u8>) -> Vec<u8> {
40 let rom_len = rom_bytes.len();
41 const XOR_BYTES: &[u8] = include_bytes!("../pkg/sm64_headless.us.wasm.zip.xor");
42 let mut wasm_zip_bytes: Vec<u8> = Vec::new();
43 for i in 0..XOR_BYTES.len() {
44 wasm_zip_bytes.push(XOR_BYTES[i] ^ rom_bytes[i % rom_len]);
45 }
46
47 unzip_bytes(&wasm_zip_bytes)
48 }
49
50 pub fn copy(&self, game: &mut SM64Game) -> Result<SM64Game, Error> {
51 let mut cloned_game = self.create_game()?;
52
53 game.copy_to(&mut cloned_game)?;
54
55 Ok(cloned_game)
56 }
57}
58
59
60pub struct SM64Game {
61 store: Store,
62 instance: Instance,
63 using_rng: bool
64}
65
66impl SM64Game {
67 const DATA0_SIZE: usize = 8013002;
70 pub fn new(wasm_bytes: Vec<u8>) -> Result<Self> {
71 let using_rng = false;
72
73 let mut store: Store = Store::default();
74 let module = Module::new(&store, wasm_bytes)?;
75 let import_object = imports! {
76 "wasi_snapshot_preview1" => {
77 "proc_exit" => Function::new_typed(&mut store, |_exit_code: i32| {
78 println!("proc_exit");
79 }),
80 "fd_write" => Function::new_typed(&mut store, |_fd: i32, _iovs: i32, _iovs_len: i32, _bytes_written: i32| -> i32 {
81 println!("fd_write");
82 0
83 }),
84 "fd_close" => Function::new_typed(&mut store, |_fd: i32| -> i32 {
85 println!("fd_close");
86 0
87 }),
88 "fd_seek" => Function::new_typed(&mut store, |_fd: i32, _offset: i64, _whence: i32, _new_offset: i32| -> i32 {
89 println!("fd_seek");
90 0
91 }),
92 },
93 };
94
95 let instance = Instance::new(&mut store, &module, &import_object).unwrap();
96
97
98 let main_func: TypedFunction<(), ()> = instance.exports.get_typed_function::<(), ()>(&mut store, "main_func")?;
99 main_func.call(&mut store)?;
100
101 Ok(SM64Game {
102 store,
103 instance,
104 using_rng,
105 })
106 }
107
108 pub fn set_rng_config(&mut self, cfg: RngConfig) -> Result<()> {
109 self.using_rng = true;
110 let set_rng_config: TypedFunction<(u32, u32, u32, f32, f32, f32), ()> = self.instance.exports.get_typed_function::<(u32, u32, u32, f32, f32, f32), ()>(&mut self.store, "set_rng_config")?;
111 set_rng_config.call(&mut self.store,
112 cfg.window_length, cfg.random_amount, cfg.random_burst_length,
113 cfg.a_prob, cfg.b_prob, cfg.z_prob
114 )?;
115 Ok(())
116 }
117
118 pub fn set_rng_seed(&mut self, seed: u32) -> Result<()> {
119 self.using_rng = true;
120 let set_rng_config: TypedFunction<u32, ()> = self.instance.exports.get_typed_function::<u32, ()>(&mut self.store, "set_rng_seed")?;
121 set_rng_config.call(&mut self.store,
122 seed
123 )?;
124 Ok(())
125 }
126
127 pub fn step_game(&mut self, pad: GamePad) -> Result<()> {
128 let step_game: TypedFunction<(u32, i32, i32), ()> = self.instance.exports.get_typed_function::<(u32, i32, i32), ()>(&mut self.store, "step_game")?;
129 step_game.call(&mut self.store, pad.button.into(), pad.stick_x.into(), pad.stick_y.into())?;
130 Ok(())
131 }
132
133 pub fn get_game_state(&mut self) -> Result<GameState, Error> {
134 let get_game_state: TypedFunction<(), i32> = self.instance.exports.get_typed_function::<(), i32>(&mut self.store, "get_game_state")?;
135 let pointer = get_game_state.call(&mut self.store)?;
136
137 let mut buffer: [u8; 64] = [0; 64];
138 let memory = self.instance.exports.get_memory("memory")?;
139 let view = memory.view(&self.store);
140 view.read(pointer.try_into()?, &mut buffer)?;
141 let state = GameState::new(&buffer);
142 Ok(state)
143 }
144
145 pub fn rng_pad(&mut self, pad: GamePad) -> Result<GamePad, Error> {
146 let rng_pad: TypedFunction<(u32, i32, i32), i32> = self.instance.exports.get_typed_function::<(u32, i32, i32), i32>(&mut self.store, "rng_pad")?;
147 let pointer = rng_pad.call(&mut self.store, pad.button.into(), pad.stick_x.into(), pad.stick_y.into())?;
148
149 let mut buffer: [u8; 4] = [0; 4];
150 let memory = self.instance.exports.get_memory("memory")?;
151 let view = memory.view(&self.store);
152 view.read(pointer.try_into()?, &mut buffer)?;
153 let pad = GamePad::from_bytes(&buffer);
154 Ok(pad)
155 }
156
157 pub fn using_rng(&self) -> bool {
158 self.using_rng
159 }
160
161 fn expand_memory(&mut self, save_state_length: usize) -> Result<(), Error> {
162 let memory = self.instance.exports.get_memory("memory")?;
164 let required_total_bytes = (SM64Game::DATA0_SIZE + save_state_length) as u64;
165 memory.grow_at_least(&mut self.store, required_total_bytes)?;
166 Ok(())
167 }
168
169 pub fn get_memory_bytes(&mut self) -> Result<Vec<u8>, Error> {
170 let memory = self.instance.exports.get_memory("memory")?;
171 let view = memory.view(&self.store);
172
173 let total_size = view.data_size();
174 let buffer = view.copy_range_to_vec((SM64Game::DATA0_SIZE as u64)..total_size)?;
175 Ok(buffer)
176 }
177
178 pub fn write_memory_bytes(&mut self, bytes: &[u8]) -> Result<(), Error> {
179 self.expand_memory(bytes.len())?;
180
181 let memory = self.instance.exports.get_memory("memory")?;
182
183 let final_view = memory.view(&self.store);
184 Ok(final_view.write(SM64Game::DATA0_SIZE as u64, &bytes)?)
185 }
186
187 pub fn copy_to(&mut self, game_to: &mut SM64Game) -> Result<(), Error> {
188 let b = self.get_memory_bytes()?;
189 game_to.write_memory_bytes(b.as_slice())?;
190 Ok(())
191 }
192
193 pub fn full_copy_to(&mut self, game_to: &SM64Game) -> Result<(), Error> {
194 let view_from = self.instance.exports.get_memory("memory")?.view(&mut self.store);
195 let view_to = game_to.instance.exports.get_memory("memory")?.view(&game_to.store);
196
197 Ok(view_from.copy_to_memory(view_from.data_size(), &view_to)?)
198 }
199
200}
201