#[derive(Debug, Clone, Copy)]
pub struct RngConfig {
pub(crate) random_amount: u32,
pub(crate) random_burst_length: u32,
pub(crate) window_length: u32,
pub(crate) a_prob: f32,
pub(crate) b_prob: f32,
pub(crate) z_prob: f32,
}
impl RngConfig {
pub const fn default() -> Self {
RngConfig::new(
5,
2,
100,
0.5,
0.5,
0.2)
}
pub const fn new(random_amount: u32, random_burst_length: u32, window_length: u32, a_prob: f32, b_prob: f32, z_prob: f32) -> Self {
return RngConfig {
random_amount,
random_burst_length,
window_length,
a_prob,
b_prob,
z_prob
}
}
}