1use wasmtime::*;
2
3use std::convert::TryInto;
4
5mod game_pad;
6mod game_state;
7mod rng_config;
8mod util;
9
10pub use game_pad::GamePad;
11pub use game_state::GameState;
12pub use rng_config::RandomConfig;
13use util::unzip_bytes;
14
15pub struct SM64GameGenerator {
16 wasm_bytes: Vec<u8>,
17}
18
19impl SM64GameGenerator {
20 #[cfg(feature = "fs")]
21 pub fn new(rom_path: &str) -> Result<Self, Error> {
22 match util::check_hash(rom_path) {
23 Ok(_) => {},
24 Err(_) => {return Err(Error::msg("Invalid ROM. Should be a US copy, in z64 format (8.00MB)"));}
25 };
26 let rom_bytes = std::fs::read(rom_path)?;
27 Self::from_rom_bytes(rom_bytes)
28 }
29
30 pub fn from_rom_bytes(rom_bytes: Vec<u8>) -> Result<Self, Error> {
31 let wasm_bytes = Self::rom_to_wasm_bytes(rom_bytes);
32 Ok(SM64GameGenerator { wasm_bytes })
33 }
34
35 pub fn create_game(&self) -> Result<SM64Game, Error> {
36 SM64Game::new(self.wasm_bytes.clone())
37 }
38
39 pub fn rom_to_wasm_bytes(rom_bytes: Vec<u8>) -> Vec<u8> {
40 let rom_len = rom_bytes.len();
41 let xor_bytes = include_bytes!("../pkg/sm64_headless.us.wasm.zip.xor");
42 let mut wasm_zip_bytes: Vec<u8> = Vec::new();
43 for i in 0..xor_bytes.len() {
44 wasm_zip_bytes.push(xor_bytes[i] ^ rom_bytes[i % rom_len]);
45 }
46
47 unzip_bytes(&wasm_zip_bytes)
48 }
49}
50
51
52pub struct SM64Game {
53 store: Store<u32>,
54 instance: Instance,
55 memory: Memory,
56 using_rng: bool
57}
58
59impl SM64Game {
60 pub fn new(wasm_bytes: Vec<u8>) -> Result<Self> {
61 let engine = Engine::default();
62 let mut store: Store<u32> = Store::new(&engine, 4);
63 let module = Module::new(&engine, wasm_bytes)?;
64
65 let mut linker = Linker::new(&engine);
66 linker.define_unknown_imports_as_traps(&module)?;
67
68 let instance = linker.instantiate(&mut store, &module)?;
69 let memory = instance.get_memory(&mut store, "memory").unwrap();
70
71 let using_rng = false;
72
73 let main_func = instance.get_typed_func::<(), ()>(&mut store, "main_func")?;
74 main_func.call(&mut store, ())?;
75
76 Ok(SM64Game {
77 store,
78 instance,
79 memory,
80 using_rng,
81 })
82 }
83
84 pub fn rng_init(&mut self, seed: u32, cfg: RandomConfig) -> Result<()> {
85 self.using_rng = true;
86 let rng_init = self.instance.get_typed_func::<(u32, u32, u32, f32, f32, f32), ()>(&mut self.store, "rng_init")?;
87 rng_init.call(&mut self.store, (
88 seed, cfg.max_random_action, cfg.max_window_length,
89 cfg.a_prob, cfg.b_prob, cfg.z_prob)
90 )?;
91 Ok(())
92 }
93
94
95 pub fn step_game(&mut self, pad: GamePad) -> Result<()> {
96 let step_game = self.instance.get_typed_func::<(u32, i32, i32), ()>(&mut self.store, "step_game")?;
97 step_game.call(&mut self.store, (pad.button.into(), pad.stick_x.into(), pad.stick_y.into()))?;
98 Ok(())
99 }
100
101 pub fn get_game_state(&mut self) -> Result<GameState, Error> {
102 let get_game_state = self.instance.get_typed_func::<(), i32>(&mut self.store, "get_game_state")?;
103 let pointer = get_game_state.call(&mut self.store, ())?;
104 let mut buffer: [u8; 60] = [0; 60];
105 self.memory.read(&mut self.store, pointer.try_into()?, &mut buffer)?;
106 let state = GameState::new(&buffer);
107 Ok(state)
108 }
109
110 pub fn rng_pad(&mut self, pad: GamePad) -> Result<GamePad, Error> {
111 let rng_pad = self.instance.get_typed_func::<(u32, i32, i32), i32>(&mut self.store, "rng_pad")?;
112 let pointer = rng_pad.call(&mut self.store, (pad.button.into(), pad.stick_x.into(), pad.stick_y.into()))?;
113 let mut buffer: [u8; 4] = [0; 4];
114 self.memory.read(&mut self.store, pointer.try_into()?, &mut buffer)?;
115 let pad = GamePad::from_bytes(&buffer);
116 Ok(pad)
117 }
118 pub fn using_rng(&self) -> bool {
119 self.using_rng
120 }
121}
122