#include "solvespace.h"
void SolveSpace::AssertFailure(const char *file, unsigned line, const char *function,
const char *condition, const char *message) {
std::string formattedMsg;
formattedMsg += ssprintf("File %s, line %u, function %s:\n", file, line, function);
formattedMsg += ssprintf("Assertion failed: %s.\n", condition);
formattedMsg += ssprintf("Message: %s.\n", message);
SolveSpace::Platform::FatalError(formattedMsg);
}
std::string SolveSpace::ssprintf(const char *fmt, ...)
{
va_list va;
va_start(va, fmt);
int size = vsnprintf(NULL, 0, fmt, va);
ssassert(size >= 0, "vsnprintf could not encode string");
va_end(va);
std::string result;
result.resize(size + 1);
va_start(va, fmt);
vsnprintf(&result[0], size + 1, fmt, va);
va_end(va);
result.resize(size);
return result;
}
char32_t utf8_iterator::operator*()
{
const uint8_t *it = (const uint8_t*) this->p;
char32_t result = *it;
if((result & 0x80) != 0) {
unsigned int mask = 0x40;
do {
result <<= 6;
unsigned int c = (*++it);
mask <<= 5;
result += c - 0x80;
} while((result & mask) != 0);
result &= mask - 1;
}
this->n = (const char*) (it + 1);
return result;
}
int64_t SolveSpace::GetMilliseconds()
{
auto timestamp = std::chrono::steady_clock::now().time_since_epoch();
return std::chrono::duration_cast<std::chrono::milliseconds>(timestamp).count();
}
void SolveSpace::MakeMatrix(double *mat,
double a11, double a12, double a13, double a14,
double a21, double a22, double a23, double a24,
double a31, double a32, double a33, double a34,
double a41, double a42, double a43, double a44)
{
mat[ 0] = a11;
mat[ 1] = a21;
mat[ 2] = a31;
mat[ 3] = a41;
mat[ 4] = a12;
mat[ 5] = a22;
mat[ 6] = a32;
mat[ 7] = a42;
mat[ 8] = a13;
mat[ 9] = a23;
mat[10] = a33;
mat[11] = a43;
mat[12] = a14;
mat[13] = a24;
mat[14] = a34;
mat[15] = a44;
}
void SolveSpace::MultMatrix(double *mata, double *matb, double *matr) {
for(int i = 0; i < 4; i++) {
for(int j = 0; j < 4; j++) {
double s = 0.0;
for(int k = 0; k < 4; k++) {
s += mata[k * 4 + j] * matb[i * 4 + k];
}
matr[i * 4 + j] = s;
}
}
}
static void MessageBox(const char *fmt, va_list va, bool error,
std::function<void()> onDismiss = std::function<void()>())
{
#ifndef LIBRARY
va_list va_size;
va_copy(va_size, va);
int size = vsnprintf(NULL, 0, fmt, va_size);
ssassert(size >= 0, "vsnprintf could not encode string");
va_end(va_size);
std::string text;
text.resize(size);
vsnprintf(&text[0], size + 1, fmt, va);
size_t separatorAt = 0;
while(separatorAt != std::string::npos) {
size_t dotAt = text.find('.', separatorAt + 1),
colonAt = text.find(':', separatorAt + 1);
separatorAt = min(dotAt, colonAt);
if(separatorAt == std::string::npos ||
(separatorAt + 1 < text.size() && isspace(text[separatorAt + 1]))) {
break;
}
}
std::string message = text;
std::string description;
if(separatorAt != std::string::npos) {
message = text.substr(0, separatorAt + 1);
if(separatorAt + 1 < text.size()) {
description = text.substr(separatorAt + 1);
}
}
if(description.length() > 0) {
std::string::iterator it = description.begin();
while(isspace(*it)) it++;
description = description.substr(it - description.begin());
}
Platform::MessageDialogRef dialog = CreateMessageDialog(SS.GW.window);
if (!dialog) {
if (error) {
fprintf(stderr, "Error: %s\n", message.c_str());
} else {
fprintf(stderr, "Message: %s\n", message.c_str());
}
if(onDismiss) {
onDismiss();
}
return;
}
using Platform::MessageDialog;
if(error) {
dialog->SetType(MessageDialog::Type::ERROR);
} else {
dialog->SetType(MessageDialog::Type::INFORMATION);
}
dialog->SetTitle(error ? C_("title", "Error") : C_("title", "Message"));
dialog->SetMessage(message);
if(!description.empty()) {
dialog->SetDescription(description);
}
dialog->AddButton(C_("button", "&OK"), MessageDialog::Response::OK,
true);
dialog->onResponse = [=](MessageDialog::Response _response) {
if(onDismiss) {
onDismiss();
}
};
dialog->ShowModal();
#endif
}
void SolveSpace::Error(const char *fmt, ...)
{
va_list f;
va_start(f, fmt);
MessageBox(fmt, f, true);
va_end(f);
}
void SolveSpace::Message(const char *fmt, ...)
{
va_list f;
va_start(f, fmt);
MessageBox(fmt, f, false);
va_end(f);
}
void SolveSpace::MessageAndRun(std::function<void()> onDismiss, const char *fmt, ...)
{
va_list f;
va_start(f, fmt);
MessageBox(fmt, f, false, onDismiss);
va_end(f);
}
void BandedMatrix::Solve() {
int i, ip, j, jp;
double temp;
for(i = 0; i < n; i++) {
for(ip = i+1; ip < n && ip <= (i + LEFT_OF_DIAG); ip++) {
temp = A[ip][i]/A[i][i];
for(jp = i; jp < (n - 2) && jp <= (i + RIGHT_OF_DIAG); jp++) {
A[ip][jp] -= temp*(A[i][jp]);
}
A[ip][n-2] -= temp*(A[i][n-2]);
A[ip][n-1] -= temp*(A[i][n-1]);
B[ip] -= temp*B[i];
}
}
for(i = n - 1; i >= 0; i--) {
temp = B[i];
if(i < n-1) temp -= X[n-1]*A[i][n-1];
if(i < n-2) temp -= X[n-2]*A[i][n-2];
for(j = min(n - 3, i + RIGHT_OF_DIAG); j > i; j--) {
temp -= X[j]*A[i][j];
}
X[i] = temp / A[i][i];
}
}
const Quaternion Quaternion::IDENTITY = { 1, 0, 0, 0 };
Quaternion Quaternion::From(double w, double vx, double vy, double vz) {
Quaternion q;
q.w = w;
q.vx = vx;
q.vy = vy;
q.vz = vz;
return q;
}
Quaternion Quaternion::From(hParam w, hParam vx, hParam vy, hParam vz) {
Quaternion q;
q.w = SK.GetParam(w )->val;
q.vx = SK.GetParam(vx)->val;
q.vy = SK.GetParam(vy)->val;
q.vz = SK.GetParam(vz)->val;
return q;
}
Quaternion Quaternion::From(Vector axis, double dtheta) {
Quaternion q;
double c = cos(dtheta / 2), s = sin(dtheta / 2);
axis = axis.WithMagnitude(s);
q.w = c;
q.vx = axis.x;
q.vy = axis.y;
q.vz = axis.z;
return q;
}
Quaternion Quaternion::From(Vector u, Vector v)
{
Vector n = u.Cross(v);
Quaternion q;
double s, tr = 1 + u.x + v.y + n.z;
if(tr > 1e-4) {
s = 2*sqrt(tr);
q.w = s/4;
q.vx = (v.z - n.y)/s;
q.vy = (n.x - u.z)/s;
q.vz = (u.y - v.x)/s;
} else {
if(u.x > v.y && u.x > n.z) {
s = 2*sqrt(1 + u.x - v.y - n.z);
q.w = (v.z - n.y)/s;
q.vx = s/4;
q.vy = (u.y + v.x)/s;
q.vz = (n.x + u.z)/s;
} else if(v.y > n.z) {
s = 2*sqrt(1 - u.x + v.y - n.z);
q.w = (n.x - u.z)/s;
q.vx = (u.y + v.x)/s;
q.vy = s/4;
q.vz = (v.z + n.y)/s;
} else {
s = 2*sqrt(1 - u.x - v.y + n.z);
q.w = (u.y - v.x)/s;
q.vx = (n.x + u.z)/s;
q.vy = (v.z + n.y)/s;
q.vz = s/4;
}
}
return q.WithMagnitude(1);
}
Quaternion Quaternion::Plus(Quaternion b) const {
Quaternion q;
q.w = w + b.w;
q.vx = vx + b.vx;
q.vy = vy + b.vy;
q.vz = vz + b.vz;
return q;
}
Quaternion Quaternion::Minus(Quaternion b) const {
Quaternion q;
q.w = w - b.w;
q.vx = vx - b.vx;
q.vy = vy - b.vy;
q.vz = vz - b.vz;
return q;
}
Quaternion Quaternion::ScaledBy(double s) const {
Quaternion q;
q.w = w*s;
q.vx = vx*s;
q.vy = vy*s;
q.vz = vz*s;
return q;
}
double Quaternion::Magnitude() const {
return sqrt(w*w + vx*vx + vy*vy + vz*vz);
}
Quaternion Quaternion::WithMagnitude(double s) const {
return ScaledBy(s/Magnitude());
}
Vector Quaternion::RotationU() const {
Vector v;
v.x = w*w + vx*vx - vy*vy - vz*vz;
v.y = 2*w *vz + 2*vx*vy;
v.z = 2*vx*vz - 2*w *vy;
return v;
}
Vector Quaternion::RotationV() const {
Vector v;
v.x = 2*vx*vy - 2*w*vz;
v.y = w*w - vx*vx + vy*vy - vz*vz;
v.z = 2*w*vx + 2*vy*vz;
return v;
}
Vector Quaternion::RotationN() const {
Vector v;
v.x = 2*w*vy + 2*vx*vz;
v.y = 2*vy*vz - 2*w*vx;
v.z = w*w - vx*vx - vy*vy + vz*vz;
return v;
}
Vector Quaternion::Rotate(Vector p) const {
return (RotationU().ScaledBy(p.x)).Plus(
RotationV().ScaledBy(p.y)).Plus(
RotationN().ScaledBy(p.z));
}
Quaternion Quaternion::Inverse() const {
Quaternion r;
r.w = w;
r.vx = -vx;
r.vy = -vy;
r.vz = -vz;
return r.WithMagnitude(1); }
Quaternion Quaternion::ToThe(double p) const {
if(w >= (1 - 1e-6)) {
return From(1, 0, 0, 0);
} else if(w <= (-1 + 1e-6)) {
return From(-1, 0, 0, 0);
}
Quaternion r;
Vector axis = Vector::From(vx, vy, vz);
double theta = acos(w); theta *= p;
r.w = cos(theta);
axis = axis.WithMagnitude(sin(theta));
r.vx = axis.x;
r.vy = axis.y;
r.vz = axis.z;
return r;
}
Quaternion Quaternion::Times(Quaternion b) const {
double sa = w, sb = b.w;
Vector va = { vx, vy, vz };
Vector vb = { b.vx, b.vy, b.vz };
Quaternion r;
r.w = sa*sb - va.Dot(vb);
Vector vr = vb.ScaledBy(sa).Plus(
va.ScaledBy(sb).Plus(
va.Cross(vb)));
r.vx = vr.x;
r.vy = vr.y;
r.vz = vr.z;
return r;
}
Quaternion Quaternion::Mirror() const {
Vector u = RotationU(),
v = RotationV();
u = u.ScaledBy(-1);
v = v.ScaledBy(-1);
return Quaternion::From(u, v);
}
Vector Vector::From(hParam x, hParam y, hParam z) {
Vector v;
v.x = SK.GetParam(x)->val;
v.y = SK.GetParam(y)->val;
v.z = SK.GetParam(z)->val;
return v;
}
bool Vector::EqualsExactly(Vector v) const {
return EXACT(x == v.x &&
y == v.y &&
z == v.z);
}
double Vector::DirectionCosineWith(Vector b) const {
Vector a = this->WithMagnitude(1);
b = b.WithMagnitude(1);
return a.Dot(b);
}
Vector Vector::Normal(int which) const {
Vector n;
double xa = fabs(x), ya = fabs(y), za = fabs(z);
if(this->Equals(Vector::From(0, 0, 1))) {
n = Vector::From(1, 0, 0);
} else if(xa < ya && xa < za) {
n.x = 0;
n.y = z;
n.z = -y;
} else if(ya < za) {
n.x = -z;
n.y = 0;
n.z = x;
} else {
n.x = y;
n.y = -x;
n.z = 0;
}
if(which == 0) {
} else if(which == 1) {
n = this->Cross(n);
} else ssassert(false, "Unexpected vector normal index");
n = n.WithMagnitude(1);
return n;
}
Vector Vector::RotatedAbout(Vector orig, Vector axis, double theta) const {
Vector r = this->Minus(orig);
r = r.RotatedAbout(axis, theta);
return r.Plus(orig);
}
Vector Vector::RotatedAbout(Vector axis, double theta) const {
double c = cos(theta);
double s = sin(theta);
axis = axis.WithMagnitude(1);
Vector r;
r.x = (x)*(c + (1 - c)*(axis.x)*(axis.x)) +
(y)*((1 - c)*(axis.x)*(axis.y) - s*(axis.z)) +
(z)*((1 - c)*(axis.x)*(axis.z) + s*(axis.y));
r.y = (x)*((1 - c)*(axis.y)*(axis.x) + s*(axis.z)) +
(y)*(c + (1 - c)*(axis.y)*(axis.y)) +
(z)*((1 - c)*(axis.y)*(axis.z) - s*(axis.x));
r.z = (x)*((1 - c)*(axis.z)*(axis.x) - s*(axis.y)) +
(y)*((1 - c)*(axis.z)*(axis.y) + s*(axis.x)) +
(z)*(c + (1 - c)*(axis.z)*(axis.z));
return r;
}
Vector Vector::DotInToCsys(Vector u, Vector v, Vector n) const {
Vector r = {
this->Dot(u),
this->Dot(v),
this->Dot(n)
};
return r;
}
Vector Vector::ScaleOutOfCsys(Vector u, Vector v, Vector n) const {
Vector r = u.ScaledBy(x).Plus(
v.ScaledBy(y).Plus(
n.ScaledBy(z)));
return r;
}
Vector Vector::InPerspective(Vector u, Vector v, Vector n,
Vector origin, double cameraTan) const
{
Vector r = this->Minus(origin);
r = r.DotInToCsys(u, v, n);
double w = (1 - r.z*cameraTan);
r = r.ScaledBy(1/w);
return r;
}
double Vector::DistanceToLine(Vector p0, Vector dp) const {
double m = dp.Magnitude();
return ((this->Minus(p0)).Cross(dp)).Magnitude() / m;
}
double Vector::DistanceToPlane(Vector normal, Vector origin) const {
return this->Dot(normal) - origin.Dot(normal);
}
bool Vector::OnLineSegment(Vector a, Vector b, double tol) const {
if(this->Equals(a, tol) || this->Equals(b, tol)) return true;
Vector d = b.Minus(a);
double m = d.MagSquared();
double distsq = ((this->Minus(a)).Cross(d)).MagSquared() / m;
if(distsq >= tol*tol) return false;
double t = (this->Minus(a)).DivProjected(d);
if(t < 0 || t > 1) return false;
return true;
}
Vector Vector::ClosestPointOnLine(Vector p0, Vector dp) const {
dp = dp.WithMagnitude(1);
Vector pn = (this->Minus(p0)).Cross(dp);
Vector n = pn.Cross(dp);
double d = (dp.Cross(p0.Minus(*this))).Magnitude();
return this->Plus(n.WithMagnitude(d));
}
Vector Vector::WithMagnitude(double v) const {
double m = Magnitude();
if(EXACT(m == 0)) {
if(fabs(v) > 1e-100) {
dbp("Vector::WithMagnitude(%g) of zero vector!", v);
}
return From(0, 0, 0);
} else {
return ScaledBy(v/m);
}
}
Vector Vector::ProjectVectorInto(hEntity wrkpl) const {
EntityBase *w = SK.GetEntity(wrkpl);
Vector u = w->Normal()->NormalU();
Vector v = w->Normal()->NormalV();
double up = this->Dot(u);
double vp = this->Dot(v);
return (u.ScaledBy(up)).Plus(v.ScaledBy(vp));
}
Vector Vector::ProjectInto(hEntity wrkpl) const {
EntityBase *w = SK.GetEntity(wrkpl);
Vector p0 = w->WorkplaneGetOffset();
Vector f = this->Minus(p0);
return p0.Plus(f.ProjectVectorInto(wrkpl));
}
Point2d Vector::Project2d(Vector u, Vector v) const {
Point2d p;
p.x = this->Dot(u);
p.y = this->Dot(v);
return p;
}
Point2d Vector::ProjectXy() const {
Point2d p;
p.x = x;
p.y = y;
return p;
}
Vector4 Vector::Project4d() const {
return Vector4::From(1, x, y, z);
}
double Vector::DivProjected(Vector delta) const {
return (x*delta.x + y*delta.y + z*delta.z)
/ (delta.x*delta.x + delta.y*delta.y + delta.z*delta.z);
}
Vector Vector::ClosestOrtho() const {
double mx = fabs(x), my = fabs(y), mz = fabs(z);
if(mx > my && mx > mz) {
return From((x > 0) ? 1 : -1, 0, 0);
} else if(my > mz) {
return From(0, (y > 0) ? 1 : -1, 0);
} else {
return From(0, 0, (z > 0) ? 1 : -1);
}
}
Vector Vector::ClampWithin(double minv, double maxv) const {
Vector ret = *this;
if(ret.x < minv) ret.x = minv;
if(ret.y < minv) ret.y = minv;
if(ret.z < minv) ret.z = minv;
if(ret.x > maxv) ret.x = maxv;
if(ret.y > maxv) ret.y = maxv;
if(ret.z > maxv) ret.z = maxv;
return ret;
}
bool Vector::OutsideAndNotOn(Vector maxv, Vector minv) const {
return (x > maxv.x + LENGTH_EPS) || (x < minv.x - LENGTH_EPS) ||
(y > maxv.y + LENGTH_EPS) || (y < minv.y - LENGTH_EPS) ||
(z > maxv.z + LENGTH_EPS) || (z < minv.z - LENGTH_EPS);
}
bool Vector::BoundingBoxesDisjoint(Vector amax, Vector amin,
Vector bmax, Vector bmin)
{
int i;
for(i = 0; i < 3; i++) {
if(amax.Element(i) < bmin.Element(i) - LENGTH_EPS) return true;
if(amin.Element(i) > bmax.Element(i) + LENGTH_EPS) return true;
}
return false;
}
bool Vector::BoundingBoxIntersectsLine(Vector amax, Vector amin,
Vector p0, Vector p1, bool asSegment)
{
Vector dp = p1.Minus(p0);
double lp = dp.Magnitude();
dp = dp.ScaledBy(1.0/lp);
int i, a;
for(i = 0; i < 3; i++) {
int j = WRAP(i+1, 3), k = WRAP(i+2, 3);
if(lp*fabs(dp.Element(i)) < LENGTH_EPS) continue;
for(a = 0; a < 2; a++) {
double d = (a == 0) ? amax.Element(i) : amin.Element(i);
double t = (d - p0.Element(i)) / dp.Element(i);
Vector p = p0.Plus(dp.ScaledBy(t));
if(asSegment && (t < -LENGTH_EPS || t > (lp+LENGTH_EPS))) continue;
if(p.Element(j) > amax.Element(j) + LENGTH_EPS) continue;
if(p.Element(k) > amax.Element(k) + LENGTH_EPS) continue;
if(p.Element(j) < amin.Element(j) - LENGTH_EPS) continue;
if(p.Element(k) < amin.Element(k) - LENGTH_EPS) continue;
return true;
}
}
return false;
}
Vector Vector::AtIntersectionOfPlanes(Vector n1, double d1,
Vector n2, double d2)
{
double det = (n1.Dot(n1))*(n2.Dot(n2)) -
(n1.Dot(n2))*(n1.Dot(n2));
double c1 = (d1*n2.Dot(n2) - d2*n1.Dot(n2))/det;
double c2 = (d2*n1.Dot(n1) - d1*n1.Dot(n2))/det;
return (n1.ScaledBy(c1)).Plus(n2.ScaledBy(c2));
}
void Vector::ClosestPointBetweenLines(Vector a0, Vector da,
Vector b0, Vector db,
double *ta, double *tb)
{
Vector dn = da.Cross(db); Vector dna = dn.Cross(da); Vector dnb = dn.Cross(db);
*tb = ((a0.Minus(b0)).Dot(dna))/(db.Dot(dna));
*ta = -((a0.Minus(b0)).Dot(dnb))/(da.Dot(dnb));
}
Vector Vector::AtIntersectionOfLines(Vector a0, Vector a1,
Vector b0, Vector b1,
bool *skew,
double *parama, double *paramb)
{
Vector da = a1.Minus(a0), db = b1.Minus(b0);
double pa, pb;
Vector::ClosestPointBetweenLines(a0, da, b0, db, &pa, &pb);
if(parama) *parama = pa;
if(paramb) *paramb = pb;
Vector pi = a0.Plus(da.ScaledBy(pa));
if(skew) {
if(pi.Equals(b0.Plus(db.ScaledBy(pb)))) {
*skew = false;
} else {
*skew = true;
}
}
return pi;
}
Vector Vector::AtIntersectionOfPlaneAndLine(Vector n, double d,
Vector p0, Vector p1,
bool *parallel)
{
Vector dp = p1.Minus(p0);
if(fabs(n.Dot(dp)) < LENGTH_EPS) {
if(parallel) *parallel = true;
return Vector::From(0, 0, 0);
}
if(parallel) *parallel = false;
double t = (d - n.Dot(p0)) / (n.Dot(dp));
return p0.Plus(dp.ScaledBy(t));
}
static double det2(double a1, double b1,
double a2, double b2)
{
return (a1*b2) - (b1*a2);
}
static double det3(double a1, double b1, double c1,
double a2, double b2, double c2,
double a3, double b3, double c3)
{
return a1*det2(b2, c2, b3, c3) -
b1*det2(a2, c2, a3, c3) +
c1*det2(a2, b2, a3, b3);
}
Vector Vector::AtIntersectionOfPlanes(Vector na, double da,
Vector nb, double db,
Vector nc, double dc,
bool *parallel)
{
double det = det3(na.x, na.y, na.z,
nb.x, nb.y, nb.z,
nc.x, nc.y, nc.z);
if(fabs(det) < 1e-10) { *parallel = true;
return Vector::From(0, 0, 0);
}
*parallel = false;
double detx = det3(da, na.y, na.z,
db, nb.y, nb.z,
dc, nc.y, nc.z);
double dety = det3(na.x, da, na.z,
nb.x, db, nb.z,
nc.x, dc, nc.z);
double detz = det3(na.x, na.y, da,
nb.x, nb.y, db,
nc.x, nc.y, dc );
return Vector::From(detx/det, dety/det, detz/det);
}
size_t VectorHash::operator()(const Vector &v) const {
const size_t size = (size_t)pow(std::numeric_limits<size_t>::max(), 1.0 / 3.0) - 1;
const double eps = 4.0 * LENGTH_EPS;
double x = fabs(v.x) / eps;
double y = fabs(v.y) / eps;
double z = fabs(v.y) / eps;
size_t xs = size_t(fmod(x, (double)size));
size_t ys = size_t(fmod(y, (double)size));
size_t zs = size_t(fmod(z, (double)size));
return (zs * size + ys) * size + xs;
}
bool VectorPred::operator()(Vector a, Vector b) const {
return a.Equals(b, LENGTH_EPS);
}
Vector4 Vector4::From(double w, double x, double y, double z) {
Vector4 ret;
ret.w = w;
ret.x = x;
ret.y = y;
ret.z = z;
return ret;
}
Vector4 Vector4::From(double w, Vector v) {
return Vector4::From(w, w*v.x, w*v.y, w*v.z);
}
Vector4 Vector4::Blend(Vector4 a, Vector4 b, double t) {
return (a.ScaledBy(1 - t)).Plus(b.ScaledBy(t));
}
Vector4 Vector4::Plus(Vector4 b) const {
return Vector4::From(w + b.w, x + b.x, y + b.y, z + b.z);
}
Vector4 Vector4::Minus(Vector4 b) const {
return Vector4::From(w - b.w, x - b.x, y - b.y, z - b.z);
}
Vector4 Vector4::ScaledBy(double s) const {
return Vector4::From(w*s, x*s, y*s, z*s);
}
Vector Vector4::PerspectiveProject() const {
return Vector::From(x / w, y / w, z / w);
}
Point2d Point2d::From(double x, double y) {
return { x, y };
}
Point2d Point2d::FromPolar(double r, double a) {
return { r * cos(a), r * sin(a) };
}
double Point2d::Angle() const {
double a = atan2(y, x);
return M_PI + remainder(a - M_PI, 2 * M_PI);
}
double Point2d::AngleTo(const Point2d &p) const {
return p.Minus(*this).Angle();
}
Point2d Point2d::Plus(const Point2d &b) const {
return { x + b.x, y + b.y };
}
Point2d Point2d::Minus(const Point2d &b) const {
return { x - b.x, y - b.y };
}
Point2d Point2d::ScaledBy(double s) const {
return { x * s, y * s };
}
double Point2d::DivProjected(Point2d delta) const {
return (x*delta.x + y*delta.y) / (delta.x*delta.x + delta.y*delta.y);
}
double Point2d::MagSquared() const {
return x*x + y*y;
}
double Point2d::Magnitude() const {
return sqrt(x*x + y*y);
}
Point2d Point2d::WithMagnitude(double v) const {
double m = Magnitude();
if(m < 1e-20) {
dbp("!!! WithMagnitude() of zero vector");
return { v, 0 };
}
return { x * v / m, y * v / m };
}
double Point2d::DistanceTo(const Point2d &p) const {
double dx = x - p.x;
double dy = y - p.y;
return sqrt(dx*dx + dy*dy);
}
double Point2d::Dot(Point2d p) const {
return x*p.x + y*p.y;
}
double Point2d::DistanceToLine(const Point2d &p0, const Point2d &dp, bool asSegment) const {
double m = dp.x*dp.x + dp.y*dp.y;
if(m < LENGTH_EPS*LENGTH_EPS) return VERY_POSITIVE;
double t = (dp.x*(x - p0.x) + dp.y*(y - p0.y))/m;
if(asSegment) {
if(t < 0.0) return DistanceTo(p0);
if(t > 1.0) return DistanceTo(p0.Plus(dp));
}
Point2d closest = p0.Plus(dp.ScaledBy(t));
return DistanceTo(closest);
}
double Point2d::DistanceToLineSigned(const Point2d &p0, const Point2d &dp, bool asSegment) const {
double m = dp.x*dp.x + dp.y*dp.y;
if(m < LENGTH_EPS*LENGTH_EPS) return VERY_POSITIVE;
Point2d n = dp.Normal().WithMagnitude(1.0);
double dist = n.Dot(*this) - n.Dot(p0);
if(asSegment) {
double t = (dp.x*(x - p0.x) + dp.y*(y - p0.y))/m;
double sign = (dist > 0.0) ? 1.0 : -1.0;
if(t < 0.0) return DistanceTo(p0) * sign;
if(t > 1.0) return DistanceTo(p0.Plus(dp)) * sign;
}
return dist;
}
Point2d Point2d::Normal() const {
return { y, -x };
}
bool Point2d::Equals(Point2d v, double tol) const {
double dx = v.x - x; if(dx < -tol || dx > tol) return false;
double dy = v.y - y; if(dy < -tol || dy > tol) return false;
return (this->Minus(v)).MagSquared() < tol*tol;
}
BBox BBox::From(const Vector &p0, const Vector &p1) {
BBox bbox;
bbox.minp.x = min(p0.x, p1.x);
bbox.minp.y = min(p0.y, p1.y);
bbox.minp.z = min(p0.z, p1.z);
bbox.maxp.x = max(p0.x, p1.x);
bbox.maxp.y = max(p0.y, p1.y);
bbox.maxp.z = max(p0.z, p1.z);
return bbox;
}
Vector BBox::GetOrigin() const { return minp.Plus(maxp.Minus(minp).ScaledBy(0.5)); }
Vector BBox::GetExtents() const { return maxp.Minus(minp).ScaledBy(0.5); }
void BBox::Include(const Vector &v, double r) {
minp.x = min(minp.x, v.x - r);
minp.y = min(minp.y, v.y - r);
minp.z = min(minp.z, v.z - r);
maxp.x = max(maxp.x, v.x + r);
maxp.y = max(maxp.y, v.y + r);
maxp.z = max(maxp.z, v.z + r);
}
bool BBox::Overlaps(const BBox &b1) const {
Vector t = b1.GetOrigin().Minus(GetOrigin());
Vector e = b1.GetExtents().Plus(GetExtents());
return fabs(t.x) < e.x && fabs(t.y) < e.y && fabs(t.z) < e.z;
}
bool BBox::Contains(const Point2d &p, double r) const {
return p.x >= (minp.x - r) &&
p.y >= (minp.y - r) &&
p.x <= (maxp.x + r) &&
p.y <= (maxp.y + r);
}
const std::vector<double>& SolveSpace::StipplePatternDashes(StipplePattern pattern) {
static bool initialized;
static std::vector<double> dashes[(size_t)StipplePattern::LAST + 1];
if(!initialized) {
dashes[(size_t)StipplePattern::CONTINUOUS] =
{};
dashes[(size_t)StipplePattern::SHORT_DASH] =
{ 1.0, 2.0 };
dashes[(size_t)StipplePattern::DASH] =
{ 1.0, 1.0 };
dashes[(size_t)StipplePattern::DASH_DOT] =
{ 1.0, 0.5, 1e-6, 0.5 };
dashes[(size_t)StipplePattern::DASH_DOT_DOT] =
{ 1.0, 0.5, 1e-6, 0.5, 1e-6, 0.5 };
dashes[(size_t)StipplePattern::DOT] =
{ 1e-6, 0.5 };
dashes[(size_t)StipplePattern::LONG_DASH] =
{ 2.0, 0.5 };
dashes[(size_t)StipplePattern::FREEHAND] =
{ 1.0, 2.0 };
dashes[(size_t)StipplePattern::ZIGZAG] =
{ 1.0, 2.0 };
}
return dashes[(size_t)pattern];
}
double SolveSpace::StipplePatternLength(StipplePattern pattern) {
static bool initialized;
static double lengths[(size_t)StipplePattern::LAST + 1];
if(!initialized) {
for(size_t i = 0; i < (size_t)StipplePattern::LAST; i++) {
const std::vector<double> &dashes = StipplePatternDashes((StipplePattern)i);
double length = 0.0;
for(double dash : dashes) {
length += dash;
}
lengths[i] = length;
}
}
return lengths[(size_t)pattern];
}