use crate::game::symbol::Symbol;
use crate::game::symbol::Symbol::*;
use crate::game::NUM_REELS;
pub fn payout(symbols: &Vec<Symbol>) -> u32 {
assert_eq!(
symbols.len(),
NUM_REELS,
"`symbols` must contain {} symbols! Contains: {}",
NUM_REELS,
symbols.len()
);
if is_all(symbols, Jackpot) {
return 1666;
} else if is_all(symbols, Seven) {
return 300;
} else if is_all(symbols, TripleBar) {
return 100;
} else if is_all(symbols, DoubleBar) {
return 50;
} else if is_all(symbols, Bar) {
return 25;
} else if is_all(symbols, Cherry)
|| symbols
.iter()
.map(|x| x.to_string())
.filter(|x| x.contains("Bar"))
.count()
== 3
{
return 12;
} else if symbols.iter().filter(|x| x == &&Cherry).count() == 2 {
return 6;
} else if symbols.iter().filter(|x| x == &&Cherry).count() == 1 {
return 3;
}
0
}
fn is_all(vec: &Vec<Symbol>, expected: Symbol) -> bool {
vec.iter().all(|x| x == &expected)
}
#[cfg(test)]
mod test {
use super::*;
#[test]
fn test_payout() {
assert_eq!(payout(&vec![Jackpot; 3]), 1666);
assert_eq!(payout(&vec![Seven; 3]), 300);
assert_eq!(payout(&vec![TripleBar; 3]), 100);
assert_eq!(payout(&vec![DoubleBar; 3]), 50);
assert_eq!(payout(&vec![Bar; 3]), 25);
assert_eq!(payout(&vec![Cherry; 3]), 12);
assert_eq!(payout(&vec![Bar, DoubleBar, TripleBar]), 12);
assert_eq!(payout(&vec![Cherry, Cherry, Blank]), 6);
assert_eq!(payout(&vec![Bar, Blank, Cherry]), 3);
assert_eq!(payout(&vec![Bar, Blank, Seven]), 0);
}
#[test]
#[should_panic]
fn payout_vec_length_not_3() {
payout(&vec![Bar, Blank, Blank, Bar]);
}
#[test]
fn test_is_all() {
let cherries = vec![Cherry, Cherry, Cherry];
assert!(is_all(&cherries, Cherry));
}
}