#[cfg(not(feature = "comptime"))]
pub fn main() {}
#[cfg(feature = "comptime")]
pub fn main() {
use slang_hal_build::ShaderCompiler;
use std::env;
const SLANG_SRC_DIR: include_dir::Dir<'_> =
include_dir::include_dir!("$CARGO_MANIFEST_DIR/../../shaders");
let out_dir = env::var("OUT_DIR").expect("Couldn't determine output directory.");
let mut compiler = ShaderCompiler::new(vec![], &out_dir);
compiler.add_dir(nexus3d::re_exports::stensor::SLANG_SRC_DIR);
compiler.add_dir(nexus3d::SLANG_SRC_DIR);
compiler.add_dir(SLANG_SRC_DIR);
compiler.set_global_macro("DIM", "3");
compiler.set_global_macro("COMPTIME", "1");
compiler
.compile_shaders_dir("../../shaders_testbed", &[])
.expect("Failed to compile shaders");
}