use crate::grid::grid::{
GpuActiveBlockHeader, GpuGrid, GpuGridHashMapEntry, GpuGridMetadata, GpuGridNode,
};
use crate::sampling::GpuSampleIds;
use crate::solver::GpuRigidParticles;
use crate::rbd::dynamics::GpuBodySet;
use crate::math::Point;
use slang_hal::backend::Backend;
use slang_hal::function::GpuFunction;
use slang_hal::{Shader, ShaderArgs};
use stensor::tensor::{GpuScalar, GpuVector};
#[derive(Shader)]
#[shader(module = "slosh::solver::p2g_cdf")]
pub struct WgP2GCdf<B: Backend> {
pub p2g_cdf: GpuFunction<B>,
}
#[derive(ShaderArgs)]
struct P2GCdfArgs<'a, B: Backend> {
grid: &'a GpuScalar<GpuGridMetadata, B>,
hmap_entries: &'a GpuVector<GpuGridHashMapEntry, B>,
active_blocks: &'a GpuVector<GpuActiveBlockHeader, B>,
rigid_nodes_linked_lists: &'a GpuVector<[u32; 2], B>,
particle_node_linked_lists: &'a GpuVector<u32, B>,
collider_vertices: &'a GpuVector<Point<f32>, B>,
rigid_particle_indices: &'a GpuVector<GpuSampleIds, B>,
nodes: &'a GpuVector<GpuGridNode, B>,
}
impl<B: Backend> WgP2GCdf<B> {
pub fn launch(
&self,
backend: &B,
pass: &mut B::Pass,
grid: &GpuGrid<B>,
rigid_particles: &GpuRigidParticles<B>,
bodies: &GpuBodySet<B>,
) -> Result<(), B::Error> {
if rigid_particles.sample_points.is_empty() {
return Ok(());
}
let args = P2GCdfArgs {
grid: &grid.meta,
hmap_entries: &grid.hmap_entries,
active_blocks: &grid.active_blocks,
nodes: &grid.nodes,
rigid_nodes_linked_lists: &grid.rigid_nodes_linked_lists,
particle_node_linked_lists: &rigid_particles.node_linked_lists,
rigid_particle_indices: &rigid_particles.sample_ids,
collider_vertices: bodies.shapes_vertex_buffers(),
};
self.p2g_cdf.launch_indirect(
backend,
pass,
&args,
grid.indirect_n_g2p_p2g_groups.buffer(),
)
}
}