slosh2d 0.4.1

Cross-platform GPU 2D Material Point Method implementation.
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//! Rigid-body dynamics (forces, velocities, etc.)

pub use body::{
    BodyCoupling, BodyCouplingEntry, BodyDesc, GpuBodySet, GpuForce, GpuMassProperties, GpuVelocity,
};

/// Rigid body definitions and GPU body set management.
pub mod body;
// /// Physics integration routines (position, velocity updates).
// pub mod integrate;