slint 1.4.0

GUI toolkit to efficiently develop fluid graphical user interfaces for embedded devices and desktop applications
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                <ol class="chapter"><li class="chapter-item expanded "><a href="introduction.html"><strong aria-hidden="true">1.</strong> Introduction</a></li><li class="chapter-item expanded "><a href="getting_started.html"><strong aria-hidden="true">2.</strong> Getting Started</a></li><li class="chapter-item expanded "><a href="memory_tile.html"><strong aria-hidden="true">3.</strong> Memory Tile</a></li><li class="chapter-item expanded "><a href="polishing_the_tile.html"><strong aria-hidden="true">4.</strong> Polishing the Tile</a></li><li class="chapter-item expanded "><a href="from_one_to_multiple_tiles.html"><strong aria-hidden="true">5.</strong> From One To Multiple Tiles</a></li><li class="chapter-item expanded "><a href="creating_the_tiles_from_cpp.html"><strong aria-hidden="true">6.</strong> Creating The Tiles From C++</a></li><li class="chapter-item expanded "><a href="game_logic_in_cpp.html"><strong aria-hidden="true">7.</strong> Game Logic In C++</a></li><li class="chapter-item expanded "><a href="ideas_for_the_reader.html"><strong aria-hidden="true">8.</strong> Ideas For The Reader</a></li><li class="chapter-item expanded "><a href="conclusion.html" class="active"><strong aria-hidden="true">9.</strong> Conclusion</a></li></ol>            </div>
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                    <h1 class="menu-title">SixtyFPS Memory Game Tutorial (C++)</h1>

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                        <h1 id="conclusion"><a class="header" href="#conclusion">Conclusion</a></h1>
<p>In this tutorial, we have demonstrated how to combine some built-in SixtyFPS elements with C++ code to build a little
game. There are many more features that we have not talked about, such as layouts, widgets, or styling. Have a look
at the <a href="https://github.com/sixtyfpsui/sixtyfps/tree/master/examples">examples</a> in the SixtyFPS repo to
see how these look like and can be used, such as the <a href="https://github.com/sixtyfpsui/sixtyfps/tree/master/examples/todo">todo example</a>.</p>
<p>A slightly more polished version of this memory puzzle game is <a href="https://github.com/sixtyfpsui/sixtyfps/tree/master/examples/memory">available in the SixtyFPS repository</a>. And you can <a href="https://sixtyfps.io/demos/memory/" target="_blank">play the wasm version</a> in your browser.</p>

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