import * as slint from "slint-ui";
let ui = slint.loadFile("./memory.slint");
let mainWindow = new ui.MainWindow();
let initial_tiles = mainWindow.memory_tiles;
let tiles = initial_tiles.concat(initial_tiles.map((tile) => Object.assign({}, tile)));
for (let i = tiles.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * i);
[tiles[i], tiles[j]] = [tiles[j], tiles[i]];
}
let model = new slint.ArrayModel(tiles);
mainWindow.memory_tiles = model;
mainWindow.check_if_pair_solved = function () {
let flipped_tiles = [];
tiles.forEach((tile, index) => {
if (tile.image_visible && !tile.solved) {
flipped_tiles.push({
index,
tile
});
}
});
if (flipped_tiles.length == 2) {
let {
tile: tile1,
index: tile1_index
} = flipped_tiles[0];
let {
tile: tile2,
index: tile2_index
} = flipped_tiles[1];
let is_pair_solved = tile1.image.path === tile2.image.path;
if (is_pair_solved) {
tile1.solved = true;
model.setRowData(tile1_index, tile1);
tile2.solved = true;
model.setRowData(tile2_index, tile2);
} else {
mainWindow.disable_tiles = true;
setTimeout(() => {
mainWindow.disable_tiles = false;
tile1.image_visible = false;
model.setRowData(tile1_index, tile1);
tile2.image_visible = false;
model.setRowData(tile2_index, tile2);
}, 1000)
}
}
};
await mainWindow.run();