use std::collections::HashMap;
use std::sync::{Arc, RwLock};
use std::time::Instant;
#[derive(Debug, Clone)]
pub struct GpuDevice {
pub id: u32,
pub name: String,
pub memory_total: u64,
pub memory_available: u64,
pub compute_capability: (u32, u32),
pub multiprocessor_count: u32,
pub clock_rate_mhz: u32,
pub memory_bandwidth_bytes_per_sec: u64,
}
#[cfg(feature = "gpu")]
fn enumerate_real_devices() -> Vec<GpuDevice> {
if oxicuda_driver::init().is_err() {
return Vec::new();
}
let count = match oxicuda_driver::Device::count() {
Ok(c) if c > 0 => c,
_ => return Vec::new(),
};
let mut devices = Vec::with_capacity(count as usize);
for ordinal in 0..count {
let Ok(device) = oxicuda_driver::Device::get(ordinal) else {
continue;
};
let Ok(info) = device.info() else {
continue;
};
let free_memory = oxicuda_driver::memory_info::device_memory_info()
.map(|(free, _total)| free as u64)
.unwrap_or(info.total_memory_bytes as u64);
let memory_clock_hz = info.memory_clock_rate_mhz * 1e6;
let bus_width_bytes = f64::from(info.memory_bus_width_bits) / 8.0;
let memory_bandwidth_bytes_per_sec = (2.0 * memory_clock_hz * bus_width_bytes) as u64;
devices.push(GpuDevice {
id: ordinal.max(0) as u32,
name: info.name,
memory_total: info.total_memory_bytes as u64,
memory_available: free_memory,
compute_capability: (
info.compute_capability.0.max(0) as u32,
info.compute_capability.1.max(0) as u32,
),
multiprocessor_count: info.multiprocessor_count.max(0) as u32,
clock_rate_mhz: info.clock_rate_mhz.max(0.0) as u32,
memory_bandwidth_bytes_per_sec,
});
}
devices
}
#[cfg(not(feature = "gpu"))]
fn enumerate_real_devices() -> Vec<GpuDevice> {
Vec::new()
}
#[derive(Debug, Clone)]
pub struct GpuMemoryAllocation {
pub ptr: u64,
pub size: u64,
pub device_id: u32,
pub allocated_at: Instant,
pub name: String,
}
#[derive(Debug, Clone)]
pub struct GpuKernelExecution {
pub kernel_name: String,
pub device_id: u32,
pub grid_size: (u32, u32, u32),
pub block_size: (u32, u32, u32),
pub shared_memory: u32,
pub execution_time: f64,
pub parameters: HashMap<String, String>,
}
#[derive(Debug)]
pub struct GpuUtils {
devices: Vec<GpuDevice>,
allocations: Arc<RwLock<HashMap<u64, GpuMemoryAllocation>>>,
kernel_executions: Arc<RwLock<Vec<GpuKernelExecution>>>,
performance_counters: Arc<RwLock<HashMap<String, f64>>>,
}
impl GpuUtils {
pub fn new() -> Self {
Self {
devices: Vec::new(),
allocations: Arc::new(RwLock::new(HashMap::new())),
kernel_executions: Arc::new(RwLock::new(Vec::new())),
performance_counters: Arc::new(RwLock::new(HashMap::new())),
}
}
pub fn init_devices(&mut self) -> Result<(), GpuError> {
self.devices = enumerate_real_devices();
Ok(())
}
pub fn get_devices(&self) -> &[GpuDevice] {
&self.devices
}
pub fn get_device(&self, id: u32) -> Option<&GpuDevice> {
self.devices.iter().find(|d| d.id == id)
}
pub fn get_best_device(&self) -> Option<&GpuDevice> {
self.devices
.iter()
.max_by_key(|d| u64::from(d.multiprocessor_count) * u64::from(d.clock_rate_mhz))
.or_else(|| self.devices.first())
}
pub fn allocate_memory(&self, size: u64, device_id: u32, name: &str) -> Result<u64, GpuError> {
let device = self.get_device(device_id).ok_or(GpuError::DeviceNotFound)?;
if size > device.memory_available {
return Err(GpuError::OutOfMemory);
}
let ptr = (std::ptr::null::<u8>() as u64) + size;
let allocation = GpuMemoryAllocation {
ptr,
size,
device_id,
allocated_at: Instant::now(),
name: name.to_string(),
};
self.allocations
.write()
.expect("operation should succeed")
.insert(ptr, allocation);
Ok(ptr)
}
pub fn free_memory(&self, ptr: u64) -> Result<(), GpuError> {
let mut allocations = self.allocations.write().expect("operation should succeed");
allocations.remove(&ptr).ok_or(GpuError::InvalidPointer)?;
Ok(())
}
pub fn get_memory_stats(&self) -> HashMap<u32, MemoryStats> {
let allocations = self.allocations.read().expect("operation should succeed");
let mut stats = HashMap::new();
for device in &self.devices {
let device_allocations: Vec<_> = allocations
.values()
.filter(|a| a.device_id == device.id)
.collect();
let total_allocated = device_allocations.iter().map(|a| a.size).sum();
let num_allocations = device_allocations.len();
stats.insert(
device.id,
MemoryStats {
total_memory: device.memory_total,
available_memory: device.memory_available,
allocated_memory: total_allocated,
free_memory: device.memory_available - total_allocated,
num_allocations,
largest_allocation: device_allocations
.iter()
.map(|a| a.size)
.max()
.unwrap_or(0),
fragmentation_ratio: if num_allocations > 0 {
(num_allocations as f64) / (total_allocated as f64 / 1024.0)
} else {
0.0
},
},
);
}
stats
}
pub fn execute_kernel(&self, kernel: &GpuKernelInfo) -> Result<GpuKernelExecution, GpuError> {
let _device = self
.get_device(kernel.device_id)
.ok_or(GpuError::DeviceNotFound)?;
let start_time = Instant::now();
std::thread::sleep(std::time::Duration::from_millis(1));
let execution_time = start_time.elapsed().as_secs_f64() * 1000.0;
let execution = GpuKernelExecution {
kernel_name: kernel.name.clone(),
device_id: kernel.device_id,
grid_size: kernel.grid_size,
block_size: kernel.block_size,
shared_memory: kernel.shared_memory,
execution_time,
parameters: kernel.parameters.clone(),
};
self.kernel_executions
.write()
.expect("operation should succeed")
.push(execution.clone());
Ok(execution)
}
pub fn get_kernel_history(&self) -> Vec<GpuKernelExecution> {
self.kernel_executions
.read()
.expect("operation should succeed")
.clone()
}
pub fn get_performance_counters(&self) -> HashMap<String, f64> {
self.performance_counters
.read()
.expect("operation should succeed")
.clone()
}
pub fn update_counter(&self, name: &str, value: f64) {
self.performance_counters
.write()
.expect("operation should succeed")
.insert(name.to_string(), value);
}
pub fn estimate_throughput(&self, device_id: u32, array_size: usize, operation: &str) -> f64 {
let device = match self.get_device(device_id) {
Some(d) => d,
None => return 0.0,
};
let base_throughput = match operation {
"add" | "subtract" | "multiply" => device.memory_bandwidth_bytes_per_sec as f64 * 0.8,
"divide" | "sqrt" | "exp" | "log" => device.memory_bandwidth_bytes_per_sec as f64 * 0.6,
"matrix_multiply" => {
(device.multiprocessor_count as f64 * device.clock_rate_mhz as f64 * 1e6) * 0.5
}
"fft" => {
(device.multiprocessor_count as f64 * device.clock_rate_mhz as f64 * 1e6) * 0.3
}
_ => device.memory_bandwidth_bytes_per_sec as f64 * 0.5,
};
let array_factor = (array_size as f64).log2() / 20.0;
base_throughput * (1.0 - array_factor.min(0.5))
}
pub fn should_use_gpu(&self, array_size: usize, operation: &str) -> bool {
if self.devices.is_empty() {
return false;
}
let min_size = match operation {
"add" | "subtract" | "multiply" | "divide" => 1000,
"matrix_multiply" => 100,
"fft" | "conv" => 512,
_ => 1000,
};
array_size >= min_size
}
pub fn get_utilization(&self) -> HashMap<u32, f64> {
let mut utilization = HashMap::new();
for device in &self.devices {
let recent_executions = self
.kernel_executions
.read()
.expect("operation should succeed")
.iter()
.filter(|e| e.device_id == device.id)
.filter(|e| e.execution_time > 0.0)
.count();
let util = (recent_executions as f64 / 10.0).min(1.0);
utilization.insert(device.id, util);
}
utilization
}
pub fn cleanup(&self) -> Result<(), GpuError> {
let allocations = self.allocations.read().expect("operation should succeed");
if !allocations.is_empty() {
return Err(GpuError::ResourcesNotFreed);
}
self.kernel_executions
.write()
.expect("operation should succeed")
.clear();
self.performance_counters
.write()
.expect("operation should succeed")
.clear();
Ok(())
}
}
#[derive(Debug, Clone)]
pub struct GpuKernelInfo {
pub name: String,
pub device_id: u32,
pub grid_size: (u32, u32, u32),
pub block_size: (u32, u32, u32),
pub shared_memory: u32,
pub parameters: HashMap<String, String>,
}
#[derive(Debug, Clone)]
pub struct MemoryStats {
pub total_memory: u64,
pub available_memory: u64,
pub allocated_memory: u64,
pub free_memory: u64,
pub num_allocations: usize,
pub largest_allocation: u64,
pub fragmentation_ratio: f64,
}
pub struct GpuArrayOps;
impl GpuArrayOps {
pub fn add_arrays(a: &[f32], b: &[f32], device_id: u32) -> Result<Vec<f32>, GpuError> {
if a.len() != b.len() {
return Err(GpuError::ShapeMismatch);
}
if let Some(result) = gpu_add_arrays(a, b, device_id)? {
return Ok(result);
}
Ok(a.iter().zip(b.iter()).map(|(x, y)| x + y).collect())
}
pub fn multiply_arrays(a: &[f32], b: &[f32], device_id: u32) -> Result<Vec<f32>, GpuError> {
if a.len() != b.len() {
return Err(GpuError::ShapeMismatch);
}
if let Some(result) = gpu_multiply_arrays(a, b, device_id)? {
return Ok(result);
}
Ok(a.iter().zip(b.iter()).map(|(x, y)| x * y).collect())
}
pub fn matrix_multiply(
a: &[f32],
b: &[f32],
m: usize,
n: usize,
k: usize,
device_id: u32,
) -> Result<Vec<f32>, GpuError> {
if a.len() != m * k || b.len() != k * n {
return Err(GpuError::ShapeMismatch);
}
if let Some(result) = gpu_matrix_multiply(a, b, m, n, k, device_id)? {
return Ok(result);
}
let mut result = vec![0.0f32; m * n];
for i in 0..m {
for j in 0..n {
for l in 0..k {
result[i * n + j] += a[i * k + l] * b[l * n + j];
}
}
}
Ok(result)
}
pub fn apply_activation(
input: &[f32],
activation: ActivationFunction,
_device_id: u32,
) -> Result<Vec<f32>, GpuError> {
let result: Vec<f32> = input
.iter()
.map(|&x| match activation {
ActivationFunction::ReLU => x.max(0.0),
ActivationFunction::Sigmoid => 1.0 / (1.0 + (-x).exp()),
ActivationFunction::Tanh => x.tanh(),
ActivationFunction::Softmax => x.exp(),
})
.collect();
Ok(result)
}
pub fn reduce_sum(input: &[f32], _device_id: u32) -> Result<f32, GpuError> {
Ok(input.iter().sum())
}
pub fn reduce_max(input: &[f32], _device_id: u32) -> Result<f32, GpuError> {
input
.iter()
.fold(f32::NEG_INFINITY, |a, &b| a.max(b))
.is_finite()
.then_some(input.iter().fold(f32::NEG_INFINITY, |a, &b| a.max(b)))
.ok_or(GpuError::ComputationError)
}
}
#[cfg(feature = "gpu")]
fn gpu_add_arrays(a: &[f32], b: &[f32], device_id: u32) -> Result<Option<Vec<f32>>, GpuError> {
use sklears_core::gpu::{GpuArray, GpuBackend, GpuMatrixOps};
let Some(backend) = GpuBackend::with_device_id(device_id as usize)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?
else {
return Ok(None);
};
let ga = GpuArray::<f32>::from_slice(&backend, a)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let gb = GpuArray::<f32>::from_slice(&backend, b)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let sum = ga
.add(&gb)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
Ok(Some(sum.to_cpu().map_err(|e| {
GpuError::InitializationFailed(e.to_string())
})?))
}
#[cfg(not(feature = "gpu"))]
fn gpu_add_arrays(_a: &[f32], _b: &[f32], _device_id: u32) -> Result<Option<Vec<f32>>, GpuError> {
Ok(None)
}
#[cfg(feature = "gpu")]
fn gpu_multiply_arrays(a: &[f32], b: &[f32], device_id: u32) -> Result<Option<Vec<f32>>, GpuError> {
use sklears_core::gpu::{GpuArray, GpuBackend, GpuMatrixOps};
let Some(backend) = GpuBackend::with_device_id(device_id as usize)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?
else {
return Ok(None);
};
let ga = GpuArray::<f32>::from_slice(&backend, a)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let gb = GpuArray::<f32>::from_slice(&backend, b)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let prod = ga
.mul(&gb)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
Ok(Some(prod.to_cpu().map_err(|e| {
GpuError::InitializationFailed(e.to_string())
})?))
}
#[cfg(not(feature = "gpu"))]
fn gpu_multiply_arrays(
_a: &[f32],
_b: &[f32],
_device_id: u32,
) -> Result<Option<Vec<f32>>, GpuError> {
Ok(None)
}
#[cfg(feature = "gpu")]
fn gpu_matrix_multiply(
a: &[f32],
b: &[f32],
m: usize,
n: usize,
k: usize,
device_id: u32,
) -> Result<Option<Vec<f32>>, GpuError> {
use scirs2_core::ndarray::Array2;
use sklears_core::gpu::{GpuArray, GpuBackend, GpuMatrixOps};
let Some(backend) = GpuBackend::with_device_id(device_id as usize)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?
else {
return Ok(None);
};
let a2 = Array2::from_shape_vec((m, k), a.to_vec())
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let b2 = Array2::from_shape_vec((k, n), b.to_vec())
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let ga = GpuArray::<f32>::from_array2(&backend, &a2)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let gb = GpuArray::<f32>::from_array2(&backend, &b2)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let gc = ga
.matmul(&gb)
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
let c2 = gc
.to_array2()
.map_err(|e| GpuError::InitializationFailed(e.to_string()))?;
Ok(Some(c2.into_raw_vec_and_offset().0))
}
#[cfg(not(feature = "gpu"))]
fn gpu_matrix_multiply(
_a: &[f32],
_b: &[f32],
_m: usize,
_n: usize,
_k: usize,
_device_id: u32,
) -> Result<Option<Vec<f32>>, GpuError> {
Ok(None)
}
#[derive(Debug, Clone, Copy)]
pub enum ActivationFunction {
ReLU,
Sigmoid,
Tanh,
Softmax,
}
#[derive(Debug, thiserror::Error)]
pub enum GpuError {
#[error("GPU device not found")]
DeviceNotFound,
#[error("Out of GPU memory")]
OutOfMemory,
#[error("Invalid GPU pointer")]
InvalidPointer,
#[error("GPU computation error")]
ComputationError,
#[error("Array shape mismatch")]
ShapeMismatch,
#[error("GPU resources not freed")]
ResourcesNotFreed,
#[error("GPU initialization failed: {0}")]
InitializationFailed(String),
}
#[derive(Debug)]
pub struct GpuProfiler {
kernel_times: HashMap<String, Vec<f64>>,
memory_transfers: Vec<(Instant, u64, String)>,
device_utilization: HashMap<u32, Vec<(Instant, f64)>>,
}
impl GpuProfiler {
pub fn new() -> Self {
Self {
kernel_times: HashMap::new(),
memory_transfers: Vec::new(),
device_utilization: HashMap::new(),
}
}
pub fn record_kernel_time(&mut self, kernel_name: &str, time_ms: f64) {
self.kernel_times
.entry(kernel_name.to_string())
.or_default()
.push(time_ms);
}
pub fn record_memory_transfer(&mut self, size: u64, direction: &str) {
self.memory_transfers
.push((Instant::now(), size, direction.to_string()));
}
pub fn record_utilization(&mut self, device_id: u32, utilization: f64) {
self.device_utilization
.entry(device_id)
.or_default()
.push((Instant::now(), utilization));
}
pub fn get_kernel_stats(&self) -> HashMap<String, KernelStats> {
let mut stats = HashMap::new();
for (kernel_name, times) in &self.kernel_times {
let count = times.len();
let total_time: f64 = times.iter().sum();
let avg_time = total_time / count as f64;
let min_time = times.iter().fold(f64::INFINITY, |a, &b| a.min(b));
let max_time = times.iter().fold(f64::NEG_INFINITY, |a, &b| a.max(b));
stats.insert(
kernel_name.clone(),
KernelStats {
count,
total_time,
avg_time,
min_time,
max_time,
},
);
}
stats
}
pub fn get_memory_transfer_stats(&self) -> MemoryTransferStats {
let total_transfers = self.memory_transfers.len();
let total_bytes: u64 = self.memory_transfers.iter().map(|(_, size, _)| size).sum();
let host_to_device = self
.memory_transfers
.iter()
.filter(|(_, _, dir)| dir == "host_to_device")
.count();
let device_to_host = self
.memory_transfers
.iter()
.filter(|(_, _, dir)| dir == "device_to_host")
.count();
MemoryTransferStats {
total_transfers,
total_bytes,
host_to_device_transfers: host_to_device,
device_to_host_transfers: device_to_host,
}
}
pub fn clear(&mut self) {
self.kernel_times.clear();
self.memory_transfers.clear();
self.device_utilization.clear();
}
}
#[derive(Debug, Clone)]
pub struct KernelStats {
pub count: usize,
pub total_time: f64,
pub avg_time: f64,
pub min_time: f64,
pub max_time: f64,
}
#[derive(Debug, Clone)]
pub struct MemoryTransferStats {
pub total_transfers: usize,
pub total_bytes: u64,
pub host_to_device_transfers: usize,
pub device_to_host_transfers: usize,
}
impl Default for GpuUtils {
fn default() -> Self {
Self::new()
}
}
impl Default for GpuProfiler {
fn default() -> Self {
Self::new()
}
}
pub struct MultiGpuCoordinator {
gpus: HashMap<u32, GpuUtils>,
load_balancer: LoadBalancer,
#[allow(dead_code)]
communication_topology: CommunicationTopology,
#[allow(dead_code)]
synchronization_barriers: Vec<SynchronizationBarrier>,
}
impl Default for MultiGpuCoordinator {
fn default() -> Self {
Self::new()
}
}
impl MultiGpuCoordinator {
pub fn new() -> Self {
Self {
gpus: HashMap::new(),
load_balancer: LoadBalancer::new(),
communication_topology: CommunicationTopology::Ring,
synchronization_barriers: Vec::new(),
}
}
pub fn init_all_gpus(&mut self) -> Result<(), GpuError> {
for gpu_id in 0..8 {
let mut gpu = GpuUtils::new();
if gpu.init_devices().is_ok() && !gpu.devices.is_empty() {
self.gpus.insert(gpu_id, gpu);
}
}
if self.gpus.is_empty() {
return Err(GpuError::InitializationFailed("No GPUs found".to_string()));
}
Ok(())
}
pub fn get_optimal_assignment(&self, workload: &DistributedWorkload) -> Vec<GpuAssignment> {
self.load_balancer.assign_workload(workload, &self.gpus)
}
pub fn execute_distributed(
&self,
operation: &DistributedOperation,
) -> Result<DistributedResult, GpuError> {
let assignments = self.get_optimal_assignment(&operation.workload);
let mut results = Vec::new();
for assignment in assignments {
let gpu = self
.gpus
.get(&assignment.gpu_id)
.ok_or(GpuError::DeviceNotFound)?;
let kernel_info = GpuKernelInfo {
name: operation.kernel_name.clone(),
device_id: assignment.gpu_id,
grid_size: assignment.grid_size,
block_size: assignment.block_size,
shared_memory: assignment.shared_memory,
parameters: assignment.parameters.clone(),
};
let execution = gpu.execute_kernel(&kernel_info)?;
results.push(execution);
}
let total_time: f64 = results.iter().map(|e| e.execution_time).sum();
Ok(DistributedResult {
executions: results,
total_time,
communication_overhead: 0.0,
})
}
pub fn synchronize_all(&self) -> Result<(), GpuError> {
std::thread::sleep(std::time::Duration::from_millis(1));
Ok(())
}
pub fn get_cluster_memory_stats(&self) -> ClusterMemoryStats {
let mut total_memory = 0;
let mut total_allocated = 0;
let mut device_stats = HashMap::new();
for (gpu_id, gpu) in &self.gpus {
let stats = gpu.get_memory_stats();
if let Some(stat) = stats.get(gpu_id) {
total_memory += stat.total_memory;
total_allocated += stat.allocated_memory;
device_stats.insert(*gpu_id, stat.clone());
}
}
ClusterMemoryStats {
total_memory,
total_allocated,
total_free: total_memory - total_allocated,
num_devices: self.gpus.len(),
device_stats,
}
}
}
pub struct GpuMemoryPool {
pools: HashMap<u32, Vec<MemoryBlock>>,
#[allow(dead_code)]
allocation_strategy: AllocationStrategy,
#[allow(dead_code)]
fragmentation_threshold: f64,
}
impl GpuMemoryPool {
pub fn new(strategy: AllocationStrategy) -> Self {
Self {
pools: HashMap::new(),
allocation_strategy: strategy,
fragmentation_threshold: 0.3,
}
}
pub fn allocate(&mut self, size: u64, device_id: u32) -> Result<u64, GpuError> {
let pool = self.pools.entry(device_id).or_default();
for (i, block) in pool.iter().enumerate() {
if !block.is_allocated && block.size >= size {
if block.size > size * 2 {
let new_block = MemoryBlock {
ptr: block.ptr + size,
size: block.size - size,
is_allocated: false,
allocation_time: None,
};
pool.push(new_block);
pool[i].size = size;
}
pool[i].is_allocated = true;
pool[i].allocation_time = Some(Instant::now());
return Ok(pool[i].ptr);
}
}
let ptr = self.allocate_new_block(size, device_id)?;
let pool = self.pools.entry(device_id).or_default();
pool.push(MemoryBlock {
ptr,
size,
is_allocated: true,
allocation_time: Some(Instant::now()),
});
Ok(ptr)
}
pub fn free(&mut self, ptr: u64, device_id: u32) -> Result<(), GpuError> {
let pool = self
.pools
.get_mut(&device_id)
.ok_or(GpuError::DeviceNotFound)?;
for block in pool.iter_mut() {
if block.ptr == ptr {
block.is_allocated = false;
block.allocation_time = None;
self.try_merge_blocks(device_id);
return Ok(());
}
}
Err(GpuError::InvalidPointer)
}
pub fn defragment(&mut self, device_id: u32) -> Result<DefragmentationResult, GpuError> {
let before_fragmentation = self.calculate_fragmentation(device_id);
let pool = self
.pools
.get_mut(&device_id)
.ok_or(GpuError::DeviceNotFound)?;
let before_blocks = pool.len();
pool.sort_by_key(|b| b.ptr);
let mut i = 0;
while i < pool.len() - 1 {
if !pool[i].is_allocated
&& !pool[i + 1].is_allocated
&& pool[i].ptr + pool[i].size == pool[i + 1].ptr
{
pool[i].size += pool[i + 1].size;
pool.remove(i + 1);
} else {
i += 1;
}
}
let after_blocks = pool.len();
let after_fragmentation = self.calculate_fragmentation(device_id);
Ok(DefragmentationResult {
blocks_before: before_blocks,
blocks_after: after_blocks,
fragmentation_before: before_fragmentation,
fragmentation_after: after_fragmentation,
})
}
fn allocate_new_block(&self, size: u64, _device_id: u32) -> Result<u64, GpuError> {
let ptr = (std::ptr::null::<u8>() as u64) + size;
Ok(ptr)
}
fn try_merge_blocks(&mut self, device_id: u32) {
if let Some(pool) = self.pools.get_mut(&device_id) {
pool.sort_by_key(|b| b.ptr);
let mut i = 0;
while i < pool.len() - 1 {
if !pool[i].is_allocated
&& !pool[i + 1].is_allocated
&& pool[i].ptr + pool[i].size == pool[i + 1].ptr
{
pool[i].size += pool[i + 1].size;
pool.remove(i + 1);
} else {
i += 1;
}
}
}
}
fn calculate_fragmentation(&self, device_id: u32) -> f64 {
let empty_pool = Vec::new();
let pool = self.pools.get(&device_id).unwrap_or(&empty_pool);
let free_blocks = pool.iter().filter(|b| !b.is_allocated).count();
let total_blocks = pool.len();
if total_blocks == 0 {
0.0
} else {
free_blocks as f64 / total_blocks as f64
}
}
}
pub struct AsyncGpuOps {
streams: HashMap<u32, Vec<GpuStream>>,
pending_operations: Vec<AsyncOperation>,
}
impl Default for AsyncGpuOps {
fn default() -> Self {
Self::new()
}
}
impl AsyncGpuOps {
pub fn new() -> Self {
Self {
streams: HashMap::new(),
pending_operations: Vec::new(),
}
}
pub fn create_stream(&mut self, device_id: u32) -> Result<u32, GpuError> {
let stream_id = self.streams.get(&device_id).map_or(0, |s| s.len() as u32);
let stream = GpuStream {
id: stream_id,
device_id,
is_busy: false,
priority: StreamPriority::Normal,
};
self.streams.entry(device_id).or_default().push(stream);
Ok(stream_id)
}
pub fn launch_kernel_async(
&mut self,
kernel: &GpuKernelInfo,
stream_id: u32,
) -> Result<AsyncOperationHandle, GpuError> {
let operation = AsyncOperation {
id: self.pending_operations.len() as u32,
kernel_info: kernel.clone(),
stream_id,
start_time: Instant::now(),
status: OperationStatus::Pending,
};
let handle = AsyncOperationHandle {
operation_id: operation.id,
device_id: kernel.device_id,
};
self.pending_operations.push(operation);
Ok(handle)
}
pub fn wait_for_completion(
&mut self,
handle: &AsyncOperationHandle,
) -> Result<GpuKernelExecution, GpuError> {
std::thread::sleep(std::time::Duration::from_millis(1));
if let Some(op) = self
.pending_operations
.iter_mut()
.find(|op| op.id == handle.operation_id)
{
op.status = OperationStatus::Completed;
Ok(GpuKernelExecution {
kernel_name: op.kernel_info.name.clone(),
device_id: op.kernel_info.device_id,
grid_size: op.kernel_info.grid_size,
block_size: op.kernel_info.block_size,
shared_memory: op.kernel_info.shared_memory,
execution_time: op.start_time.elapsed().as_secs_f64() * 1000.0,
parameters: op.kernel_info.parameters.clone(),
})
} else {
Err(GpuError::ComputationError)
}
}
pub fn is_complete(&self, handle: &AsyncOperationHandle) -> bool {
self.pending_operations
.iter()
.find(|op| op.id == handle.operation_id)
.is_some_and(|op| matches!(op.status, OperationStatus::Completed))
}
}
pub struct GpuOptimizationAdvisor {
performance_history: HashMap<String, Vec<PerformanceMetric>>,
optimization_rules: Vec<OptimizationRule>,
}
impl Default for GpuOptimizationAdvisor {
fn default() -> Self {
Self::new()
}
}
impl GpuOptimizationAdvisor {
pub fn new() -> Self {
let mut advisor = Self {
performance_history: HashMap::new(),
optimization_rules: Vec::new(),
};
advisor.init_default_rules();
advisor
}
pub fn analyze_performance(
&mut self,
kernel_name: &str,
execution: &GpuKernelExecution,
workload_size: usize,
) -> Vec<OptimizationRecommendation> {
let metric = PerformanceMetric {
execution_time: execution.execution_time,
throughput: workload_size as f64 / execution.execution_time,
memory_bandwidth: 0.0,
occupancy: self.calculate_occupancy(execution),
};
self.performance_history
.entry(kernel_name.to_string())
.or_default()
.push(metric.clone());
let mut recommendations = Vec::new();
for rule in &self.optimization_rules {
if let Some(recommendation) = rule.evaluate(&metric, execution) {
recommendations.push(recommendation);
}
}
recommendations
}
fn init_default_rules(&mut self) {
self.optimization_rules.push(OptimizationRule {
name: "Low Occupancy".to_string(),
condition: Box::new(|metric, _| metric.occupancy < 0.5),
recommendation: "Consider increasing block size or reducing register usage".to_string(),
priority: RecommendationPriority::High,
});
self.optimization_rules.push(OptimizationRule {
name: "Memory Bandwidth".to_string(),
condition: Box::new(|metric, _| metric.memory_bandwidth < 0.7),
recommendation: "Optimize memory access patterns for better coalescing".to_string(),
priority: RecommendationPriority::Medium,
});
self.optimization_rules.push(OptimizationRule {
name: "Small Grid Size".to_string(),
condition: Box::new(|_, execution| {
let total_threads = execution.grid_size.0
* execution.grid_size.1
* execution.grid_size.2
* execution.block_size.0
* execution.block_size.1
* execution.block_size.2;
total_threads < 1024
}),
recommendation: "Consider increasing grid size to better utilize GPU cores".to_string(),
priority: RecommendationPriority::Low,
});
}
fn calculate_occupancy(&self, execution: &GpuKernelExecution) -> f64 {
let threads_per_block =
execution.block_size.0 * execution.block_size.1 * execution.block_size.2;
let blocks_per_sm = 2048 / threads_per_block.max(1);
(blocks_per_sm as f64 / 32.0).min(1.0)
}
}
#[derive(Debug, Clone)]
pub struct DistributedWorkload {
pub total_elements: usize,
pub operation_type: String,
pub memory_requirement: u64,
pub computation_complexity: f64,
}
#[derive(Debug, Clone)]
pub struct DistributedOperation {
pub kernel_name: String,
pub workload: DistributedWorkload,
}
#[derive(Debug, Clone)]
pub struct DistributedResult {
pub executions: Vec<GpuKernelExecution>,
pub total_time: f64,
pub communication_overhead: f64,
}
#[derive(Debug, Clone)]
pub struct GpuAssignment {
pub gpu_id: u32,
pub grid_size: (u32, u32, u32),
pub block_size: (u32, u32, u32),
pub shared_memory: u32,
pub parameters: HashMap<String, String>,
}
#[derive(Debug, Clone)]
pub struct LoadBalancer {
#[allow(dead_code)]
strategy: LoadBalancingStrategy,
}
impl Default for LoadBalancer {
fn default() -> Self {
Self::new()
}
}
impl LoadBalancer {
pub fn new() -> Self {
Self {
strategy: LoadBalancingStrategy::WorkloadProportional,
}
}
pub fn assign_workload(
&self,
workload: &DistributedWorkload,
gpus: &HashMap<u32, GpuUtils>,
) -> Vec<GpuAssignment> {
let mut assignments = Vec::new();
let num_gpus = gpus.len() as u32;
if num_gpus == 0 {
return assignments;
}
let elements_per_gpu = workload.total_elements / num_gpus as usize;
for gpu_id in gpus.keys() {
let assignment = GpuAssignment {
gpu_id: *gpu_id,
grid_size: (elements_per_gpu as u32 / 256, 1, 1),
block_size: (256, 1, 1),
shared_memory: 0,
parameters: HashMap::new(),
};
assignments.push(assignment);
}
assignments
}
}
#[derive(Debug, Clone)]
pub enum LoadBalancingStrategy {
RoundRobin,
WorkloadProportional,
MemoryAware,
PerformanceBased,
}
#[derive(Debug, Clone)]
pub enum CommunicationTopology {
Ring,
Tree,
AllToAll,
Custom(Vec<Vec<u32>>),
}
#[derive(Debug, Clone)]
pub struct SynchronizationBarrier {
pub id: u32,
pub participating_gpus: Vec<u32>,
pub barrier_type: BarrierType,
}
#[derive(Debug, Clone)]
pub enum BarrierType {
Global,
Local(Vec<u32>),
Hierarchical,
}
#[derive(Debug, Clone)]
pub struct ClusterMemoryStats {
pub total_memory: u64,
pub total_allocated: u64,
pub total_free: u64,
pub num_devices: usize,
pub device_stats: HashMap<u32, MemoryStats>,
}
#[derive(Debug, Clone)]
pub struct MemoryBlock {
pub ptr: u64,
pub size: u64,
pub is_allocated: bool,
pub allocation_time: Option<Instant>,
}
#[derive(Debug, Clone)]
pub enum AllocationStrategy {
FirstFit,
BestFit,
WorstFit,
BuddySystem,
}
#[derive(Debug, Clone)]
pub struct DefragmentationResult {
pub blocks_before: usize,
pub blocks_after: usize,
pub fragmentation_before: f64,
pub fragmentation_after: f64,
}
#[derive(Debug, Clone)]
pub struct GpuStream {
pub id: u32,
pub device_id: u32,
pub is_busy: bool,
pub priority: StreamPriority,
}
#[derive(Debug, Clone)]
pub enum StreamPriority {
Low,
Normal,
High,
}
#[derive(Debug, Clone)]
pub struct AsyncOperation {
pub id: u32,
pub kernel_info: GpuKernelInfo,
pub stream_id: u32,
pub start_time: Instant,
pub status: OperationStatus,
}
#[derive(Debug, Clone)]
pub enum OperationStatus {
Pending,
Running,
Completed,
Failed,
}
#[derive(Debug, Clone)]
pub struct AsyncOperationHandle {
pub operation_id: u32,
pub device_id: u32,
}
#[derive(Debug, Clone)]
pub struct PerformanceMetric {
pub execution_time: f64,
pub throughput: f64,
pub memory_bandwidth: f64,
pub occupancy: f64,
}
type OptimizationCondition =
Box<dyn Fn(&PerformanceMetric, &GpuKernelExecution) -> bool + Send + Sync>;
pub struct OptimizationRule {
pub name: String,
pub condition: OptimizationCondition,
pub recommendation: String,
pub priority: RecommendationPriority,
}
impl std::fmt::Debug for OptimizationRule {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.debug_struct("OptimizationRule")
.field("name", &self.name)
.field("condition", &"<function>")
.field("recommendation", &self.recommendation)
.field("priority", &self.priority)
.finish()
}
}
impl Clone for OptimizationRule {
fn clone(&self) -> Self {
OptimizationRule {
name: self.name.clone(),
condition: Box::new(|_metric, _execution| false),
recommendation: self.recommendation.clone(),
priority: self.priority.clone(),
}
}
}
impl OptimizationRule {
pub fn evaluate(
&self,
metric: &PerformanceMetric,
execution: &GpuKernelExecution,
) -> Option<OptimizationRecommendation> {
if (self.condition)(metric, execution) {
Some(OptimizationRecommendation {
rule_name: self.name.clone(),
recommendation: self.recommendation.clone(),
priority: self.priority.clone(),
estimated_improvement: 0.0,
})
} else {
None
}
}
}
#[derive(Debug, Clone)]
pub struct OptimizationRecommendation {
pub rule_name: String,
pub recommendation: String,
pub priority: RecommendationPriority,
pub estimated_improvement: f64,
}
#[derive(Debug, Clone)]
pub enum RecommendationPriority {
Low,
Medium,
High,
Critical,
}
#[cfg(test)]
mod tests;