skillratings

Calculate a player's skill rating instantly using Elo, DWZ, Glicko and Glicko-2 algorithms known from their usage in chess and other games.
Installation
Add the following to your Cargo.toml file:
[dependencies]
skillratings = "0.5.0"
Usage
For a detailed guide on how to use this crate, head over to the documentation.
Elo rating system
extern crate skillratings;
use skillratings::{elo::elo, outcomes::Outcomes, rating::EloRating};
let player_one = EloRating { rating: 1000.0 };
let player_two = EloRating { rating: 1000.0 };
let outcome = Outcomes::WIN;
let (player_one_new, player_two_new) = elo(player_one, player_two, outcome, 32.0);
assert!((player_one_new.rating - 1016.0).abs() < f64::EPSILON);
assert!((player_two_new.rating - 984.0).abs() < f64::EPSILON);
Glicko rating system
Instead of the traditional way of calculating the Glicko for only one player only using a list of results, we are calculating the Glicko rating for two players at once, like in the Elo calculation, to make it easier to see instant results.
use skillratings::{glicko::glicko, outcomes::Outcomes, rating::GlickoRating};
let player_one = GlickoRating {
rating: 1500.0,
deviation: 350.0,
};
let player_two = GlickoRating {
rating: 1500.0,
deviation: 350.0,
};
let outcome = Outcomes::WIN;
let (player_one_new, player_two_new) = glicko(player_one, player_two, outcome);
assert!((player_one_new.rating.round() - 1662.0).abs() < f64::EPSILON);
assert!((player_one_new.deviation.round() - 290.0).abs() < f64::EPSILON);
assert!((player_two_new.rating.round() - 1338.0).abs() < f64::EPSILON);
assert!((player_two_new.deviation.round() - 290.0).abs() < f64::EPSILON);
Glicko-2 rating system
The same as above is true here, we calculate the results instantly for both players.
extern crate skillratings;
use skillratings::{glicko2::glicko2, outcomes::Outcomes, rating::Glicko2Rating};
let player_one = Glicko2Rating {
rating: 1500.0,
deviation: 350.0,
volatility: 0.06
};
let player_two = Glicko2Rating {
rating: 1500.0,
deviation: 350.0,
volatility: 0.06
};
let outcome = Outcomes::WIN;
let (player_one_new, player_two_new) = glicko2(player_one, player_two, outcome, 0.5);
assert!((player_one_new.rating.round() - 1662.0).abs() < f64::EPSILON);
assert!((player_one_new.deviation.round() - 290.0).abs() < f64::EPSILON);
assert!((player_two_new.rating.round() - 1338.0).abs() < f64::EPSILON);
assert!((player_two_new.deviation.round() - 290.0).abs() < f64::EPSILON);
DWZ rating system
The statements above hold true here as well.
use skillratings::{dwz::dwz, outcomes::Outcomes, rating::DWZRating};
let player_one = DWZRating {
rating: 1500.0,
index: 42,
age: 42,
};
let player_two = DWZRating {
rating: 1500.0,
index: 12,
age: 12,
};
let outcome = Outcomes::WIN;
let (player_one_new, player_two_new) = dwz(player_one, player_two, outcome);
assert!((player_one_new.rating.round() - 1519.0).abs() < f64::EPSILON);
assert_eq!(player_one_new.index, 43);
assert!((player_two_new.rating.round() - 1464.0).abs() < f64::EPSILON);
assert_eq!(player_two_new.index, 13);
License
This project is licensed under the MIT License.