use std::rc::Rc;
use wasm_bindgen_futures::spawn_local;
use yew::prelude::*;
use yew_router::prelude::*;
use yewdux::prelude::*;
use crate::api::{Api, ExecutionHistoryEntry as ApiExecutionEntry, SkillSummary as ApiSkillSummary};
use crate::components::card::{Card, StatCard, Trend};
use crate::components::icons::{CheckIcon, LightningIcon, PlayIcon, SkillsIcon};
use crate::router::Route;
use crate::store::executions::{ExecutionEntry, ExecutionStatus, ExecutionsAction, ExecutionsStore};
use crate::store::skills::{SkillRuntime, SkillStatus, SkillSummary, SkillsAction, SkillsStore};
fn api_to_store_skill(api: ApiSkillSummary) -> SkillSummary {
SkillSummary {
name: api.name,
version: api.version,
description: api.description,
source: api.source,
runtime: match api.runtime.as_str() {
"docker" => SkillRuntime::Docker,
"native" => SkillRuntime::Native,
_ => SkillRuntime::Wasm,
},
tools_count: api.tools_count,
instances_count: api.instances_count,
status: SkillStatus::Configured,
last_used: api.last_used,
execution_count: api.execution_count,
}
}
fn api_to_store_execution(api: ApiExecutionEntry) -> ExecutionEntry {
ExecutionEntry {
id: api.id,
skill: api.skill,
tool: api.tool,
instance: api.instance,
status: match api.status {
crate::api::ExecutionStatus::Pending => ExecutionStatus::Pending,
crate::api::ExecutionStatus::Running => ExecutionStatus::Running,
crate::api::ExecutionStatus::Success => ExecutionStatus::Success,
crate::api::ExecutionStatus::Failed => ExecutionStatus::Failed,
crate::api::ExecutionStatus::Timeout => ExecutionStatus::Timeout,
crate::api::ExecutionStatus::Cancelled => ExecutionStatus::Cancelled,
},
args: std::collections::HashMap::new(),
output: None,
error: api.error,
duration_ms: api.duration_ms,
started_at: api.started_at,
metadata: std::collections::HashMap::new(),
}
}
#[function_component(DashboardPage)]
pub fn dashboard_page() -> Html {
let skills_store = use_store_value::<SkillsStore>();
let skills_dispatch = use_dispatch::<SkillsStore>();
let executions_store = use_store_value::<ExecutionsStore>();
let executions_dispatch = use_dispatch::<ExecutionsStore>();
let api = use_memo((), |_| Rc::new(Api::new()));
{
let api = api.clone();
let skills_dispatch = skills_dispatch.clone();
let executions_dispatch = executions_dispatch.clone();
use_effect_with((), move |_| {
skills_dispatch.apply(SkillsAction::SetLoading(true));
executions_dispatch.apply(ExecutionsAction::SetLoading(true));
let api = api.clone();
let skills_dispatch = skills_dispatch.clone();
let executions_dispatch = executions_dispatch.clone();
spawn_local(async move {
match api.skills.list_all().await {
Ok(skills) => {
let store_skills: Vec<SkillSummary> =
skills.into_iter().map(api_to_store_skill).collect();
skills_dispatch.apply(SkillsAction::SetSkills(store_skills));
}
Err(e) => {
skills_dispatch.apply(SkillsAction::SetError(Some(e.to_string())));
}
}
match api.executions.list_all_history().await {
Ok(history) => {
let store_history: Vec<ExecutionEntry> =
history.into_iter().map(api_to_store_execution).collect();
executions_dispatch.apply(ExecutionsAction::SetHistory(store_history));
}
Err(e) => {
executions_dispatch.apply(ExecutionsAction::SetError(Some(e.to_string())));
}
}
});
});
}
let skill_count = skills_store.skills.len();
let execution_count = executions_store.history.len();
let success_rate = executions_store.success_rate();
let success_rate_str = format!("{:.1}%", success_rate * 100.0);
let recent_executions: Vec<&ExecutionEntry> =
executions_store.history.iter().take(5).collect();
let is_loading = skills_store.loading || executions_store.loading;
let error = skills_store
.error
.clone()
.or_else(|| executions_store.error.clone());
html! {
<div class="space-y-6 animate-fade-in">
<div class="flex items-center justify-between">
<div>
<h1 class="text-2xl font-bold text-gray-900 dark:text-white">
{ "Dashboard" }
</h1>
<p class="text-gray-500 dark:text-gray-400 mt-1">
{ "Overview of your Skill Engine" }
</p>
</div>
<Link<Route> to={Route::Run} classes="btn btn-primary">
<PlayIcon class="w-4 h-4 mr-2" />
{ "Run Skill" }
</Link<Route>>
</div>
if let Some(err) = error {
<div class="bg-red-50 dark:bg-red-900/20 border border-red-200 dark:border-red-800 rounded-lg p-4">
<div class="flex items-center gap-3">
<svg class="w-5 h-5 text-red-500" fill="none" viewBox="0 0 24 24" stroke="currentColor">
<path stroke-linecap="round" stroke-linejoin="round" stroke-width="2" d="M12 8v4m0 4h.01M21 12a9 9 0 11-18 0 9 9 0 0118 0z" />
</svg>
<p class="text-sm text-red-700 dark:text-red-300">{ err }</p>
</div>
</div>
}
<div class="grid grid-cols-1 md:grid-cols-2 lg:grid-cols-4 gap-6">
<StatCard
title="Total Skills"
value={if is_loading { "--".to_string() } else { skill_count.to_string() }}
subtitle={format!("{} tools available", skills_store.skills.iter().map(|s| s.tools_count).sum::<usize>())}
icon={html! { <SkillsIcon class="w-6 h-6 text-primary-600" /> }}
/>
<StatCard
title="Total Executions"
value={if is_loading { "--".to_string() } else { execution_count.to_string() }}
subtitle="All time"
icon={html! { <PlayIcon class="w-6 h-6 text-primary-600" /> }}
/>
<StatCard
title="Success Rate"
value={if is_loading { "--".to_string() } else { success_rate_str }}
subtitle="All executions"
icon={html! { <CheckIcon class="w-6 h-6 text-success-500" /> }}
trend={if success_rate >= 0.95 {
Some(Trend::Up("Excellent".to_string()))
} else if success_rate >= 0.80 {
Some(Trend::Neutral("Good".to_string()))
} else if execution_count > 0 {
Some(Trend::Down("Needs attention".to_string()))
} else {
None
}}
/>
<StatCard
title="Search Ready"
value="RAG"
subtitle="FastEmbed active"
icon={html! { <LightningIcon class="w-6 h-6 text-warning-500" /> }}
/>
</div>
<div class="grid grid-cols-1 lg:grid-cols-2 gap-6">
<Card title="Quick Actions">
<div class="space-y-3">
<Link<Route>
to={Route::Skills}
classes="flex items-center gap-3 p-3 rounded-lg hover:bg-gray-50 dark:hover:bg-gray-700/50 transition-colors"
>
<div class="p-2 bg-primary-50 dark:bg-primary-900/30 rounded-lg">
<SkillsIcon class="w-5 h-5 text-primary-600 dark:text-primary-400" />
</div>
<div class="flex-1">
<p class="font-medium text-gray-900 dark:text-white">
{ "Browse Skills" }
</p>
<p class="text-sm text-gray-500 dark:text-gray-400">
{ format!("View and manage {} installed skills", skill_count) }
</p>
</div>
</Link<Route>>
<Link<Route>
to={Route::Run}
classes="flex items-center gap-3 p-3 rounded-lg hover:bg-gray-50 dark:hover:bg-gray-700/50 transition-colors"
>
<div class="p-2 bg-success-50 dark:bg-green-900/30 rounded-lg">
<PlayIcon class="w-5 h-5 text-success-600 dark:text-green-400" />
</div>
<div class="flex-1">
<p class="font-medium text-gray-900 dark:text-white">
{ "Execute Tool" }
</p>
<p class="text-sm text-gray-500 dark:text-gray-400">
{ "Run a skill tool with parameters" }
</p>
</div>
</Link<Route>>
<Link<Route>
to={Route::Settings}
classes="flex items-center gap-3 p-3 rounded-lg hover:bg-gray-50 dark:hover:bg-gray-700/50 transition-colors"
>
<div class="p-2 bg-gray-100 dark:bg-gray-700 rounded-lg">
<LightningIcon class="w-5 h-5 text-gray-600 dark:text-gray-400" />
</div>
<div class="flex-1">
<p class="font-medium text-gray-900 dark:text-white">
{ "Configure Search" }
</p>
<p class="text-sm text-gray-500 dark:text-gray-400">
{ "Tune RAG pipeline settings" }
</p>
</div>
</Link<Route>>
</div>
</Card>
<Card title="Recent Activity">
if is_loading {
<div class="flex items-center justify-center py-8">
<div class="animate-spin rounded-full h-8 w-8 border-b-2 border-primary-600"></div>
</div>
} else if recent_executions.is_empty() {
<div class="text-center py-8">
<PlayIcon class="w-12 h-12 text-gray-300 dark:text-gray-600 mx-auto mb-3" />
<p class="text-gray-500 dark:text-gray-400">
{ "No executions yet" }
</p>
<p class="text-sm text-gray-400 dark:text-gray-500 mt-1">
{ "Run a skill to see activity here" }
</p>
</div>
} else {
<div class="space-y-4">
{ for recent_executions.iter().map(|entry| {
html! {
<ActivityItem
skill={entry.skill.clone()}
tool={entry.tool.clone()}
status={entry.status.clone()}
time={entry.started_at.clone()}
duration_ms={entry.duration_ms}
/>
}
})}
</div>
}
<div class="mt-4 pt-4 border-t border-gray-200 dark:border-gray-700">
<Link<Route>
to={Route::History}
classes="text-sm text-primary-600 dark:text-primary-400 hover:underline"
>
{ "View all activity →" }
</Link<Route>>
</div>
</Card>
</div>
</div>
}
}
#[derive(Properties, PartialEq)]
struct ActivityItemProps {
skill: String,
tool: String,
status: ExecutionStatus,
time: String,
duration_ms: u64,
}
#[function_component(ActivityItem)]
fn activity_item(props: &ActivityItemProps) -> Html {
let (status_class, status_icon) = match props.status {
ExecutionStatus::Success => (
"status-dot-success",
html! { <CheckIcon class="w-4 h-4 text-success-500" /> },
),
ExecutionStatus::Failed | ExecutionStatus::Timeout => (
"status-dot-error",
html! {
<svg class="w-4 h-4 text-error-500" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="2">
<path stroke-linecap="round" stroke-linejoin="round" d="M6 18L18 6M6 6l12 12" />
</svg>
},
),
ExecutionStatus::Running | ExecutionStatus::Pending => (
"status-dot-warning",
html! {
<div class="animate-spin rounded-full h-4 w-4 border-b-2 border-warning-500"></div>
},
),
ExecutionStatus::Cancelled => (
"status-dot-neutral",
html! {
<svg class="w-4 h-4 text-gray-400" fill="none" viewBox="0 0 24 24" stroke="currentColor" stroke-width="2">
<path stroke-linecap="round" stroke-linejoin="round" d="M18.364 18.364A9 9 0 005.636 5.636m12.728 12.728A9 9 0 015.636 5.636m12.728 12.728L5.636 5.636" />
</svg>
},
),
};
let duration_str = if props.duration_ms < 1000 {
format!("{}ms", props.duration_ms)
} else if props.duration_ms < 60000 {
format!("{:.1}s", props.duration_ms as f64 / 1000.0)
} else {
format!("{:.1}m", props.duration_ms as f64 / 60000.0)
};
let time_str = format_relative_time(&props.time);
html! {
<div class="flex items-center gap-3">
<span class={classes!("status-dot", status_class)} />
<div class="flex-1 min-w-0">
<p class="text-sm font-medium text-gray-900 dark:text-white truncate">
{ format!("{}:{}", props.skill, props.tool) }
</p>
<p class="text-xs text-gray-500 dark:text-gray-400">
{ time_str }
</p>
</div>
<div class="flex items-center gap-2">
<span class="text-xs text-gray-400">{ duration_str }</span>
{ status_icon }
</div>
</div>
}
}
fn format_relative_time(timestamp: &str) -> String {
if timestamp.len() > 16 {
timestamp[..16].replace('T', " ")
} else {
timestamp.to_string()
}
}