use skia_bindings::GrD3DBackendContext;
use crate::gpu::{
self,
d3d::{ID3D12CommandQueue, ID3D12Device, IDXGIAdapter1, MemoryAllocator},
};
#[repr(C)]
#[derive(Clone, Debug)]
pub struct BackendContext {
pub adapter: IDXGIAdapter1,
pub device: ID3D12Device,
pub queue: ID3D12CommandQueue,
pub memory_allocator: Option<MemoryAllocator>,
pub protected_context: gpu::Protected,
}
native_transmutable!(GrD3DBackendContext, BackendContext);