skeid/
lib.rs

1//! A Linear Algebra Library for Game Graphics and Physics
2
3#![deny(
4    absolute_paths_not_starting_with_crate,
5    bad_style,
6    dead_code,
7    explicit_outlives_requirements,
8    improper_ctypes,
9    keyword_idents,
10    let_underscore_drop,
11    macro_use_extern_crate,
12    missing_abi,
13    missing_copy_implementations,
14    missing_debug_implementations,
15    missing_docs,
16    non_ascii_idents,
17    non_shorthand_field_patterns,
18    no_mangle_generic_items,
19    noop_method_call,
20    overflowing_literals,
21    path_statements,
22    patterns_in_fns_without_body,
23    single_use_lifetimes,
24    trivial_casts,
25    trivial_numeric_casts,
26    unconditional_recursion,
27    unreachable_pub,
28    unsafe_op_in_unsafe_fn,
29    unused,
30    unused_allocation,
31    unused_comparisons,
32    unused_crate_dependencies,
33    unused_extern_crates,
34    unused_import_braces,
35    unused_lifetimes,
36    unused_macro_rules,
37    unused_parens,
38    unused_qualifications,
39    unused_results,
40    variant_size_differences,
41    while_true
42)]
43
44pub mod marker;
45pub mod matrix;
46pub mod ops;
47pub mod vector;