Struct sixtyfps_corelib::items::BoxShadow [−][src]
#[repr(C)]pub struct BoxShadow { pub x: Property<f32>, pub y: Property<f32>, pub width: Property<f32>, pub height: Property<f32>, pub border_radius: Property<f32>, pub offset_x: Property<f32>, pub offset_y: Property<f32>, pub color: Property<Color>, pub blur: Property<f32>, pub cached_rendering_data: CachedRenderingData, }
Expand description
The implementation of the BoxShadow element
Fields
x: Property<f32>y: Property<f32>width: Property<f32>height: Property<f32>border_radius: Property<f32>offset_x: Property<f32>offset_y: Property<f32>color: Property<Color>blur: Property<f32>cached_rendering_data: CachedRenderingDataImplementations
Return a struct containing the offset of for the fields of this struct
Trait Implementations
Safety: must be a valid VTable for Self
This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more
Returns the geometry of this item (relative to its parent item)
fn layouting_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &ComponentWindow
) -> LayoutInfo
fn layouting_info(
self: Pin<&Self>,
_orientation: Orientation,
_window: &ComponentWindow
) -> LayoutInfoWe would need max/min/preferred size, and all layout info
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResult
fn input_event_filter_before_children(
self: Pin<&Self>,
_: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventFilterResultEvent handler for mouse and touch event. This function is called before being called on children.
Then, depending on the return value, it is called for the children, and their children, then
Self::input_event is called on the children, and finally Self::input_event is called
on this item again. Read more
fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResult
fn input_event(
self: Pin<&Self>,
_event: MouseEvent,
_window: &ComponentWindow,
_self_rc: &ItemRc
) -> InputEventResultHandle input event for mouse and touch event
offset in bytes from the *const ItemImpl. isize::MAX means None Read more
Auto Trait Implementations
impl !RefUnwindSafe for BoxShadowimpl UnwindSafe for BoxShadow