sixtyfps-compilerlib 0.1.2

Internal SixtyFPS compiler library
Documentation
/* LICENSE BEGIN
    This file is part of the SixtyFPS Project -- https://sixtyfps.io
    Copyright (c) 2021 Olivier Goffart <olivier.goffart@sixtyfps.io>
    Copyright (c) 2021 Simon Hausmann <simon.hausmann@sixtyfps.io>

    SPDX-License-Identifier: GPL-3.0-only
    This file is also available under commercial licensing terms.
    Please contact info@sixtyfps.io for more information.
LICENSE END */

// Cannot be put in the easing.60 test because it is in a different pass

X := Rectangle {
    property<brush> g1: @linear-gradient();
//                      ^error{Expected angle expression}
    property<brush> g2: @linear-gradient(to left, blue, red);
//                      ^error{Angle expression must be an angle followed by a comma}
    property<brush> g3: @linear-gradient(0deg, blue, red);
    property<brush> g4: @linear-gradient(45deg, blue 45%, red red);
//                                                            ^error{Cannot convert color to float}
    property<brush> g5: @linear-gradient(128deg, blue 45%, red);
    property<brush> g6: @linear-gradient(90deg, blue 45%, red 88%);
    property<brush> g7: @linear-gradient(90deg, 42 45%, red 0.3);
//                                              ^error{Cannot convert float to color}
    property<brush> g8: @linear-gradient(90deg, blue red green);
//                                                   ^error{Cannot convert color to float}
//                                                       ^^error{Expected comma}
    property<brush> g9: @linear-gradient(0deg blue, blue, red);
//                      ^error{Angle expression must be an angle followed by a comma}
    property<brush> g10: @linear-gradient(90deg, blue 10% red 20%, yellow);
//                                                        ^error{Expected comma}
    property<brush> g11: @linear-gradient(20deg,);
    property<brush> g12: @linear-gradient(2, blue 45%, red 88%);
//                                        ^error{Cannot convert float to angle. Use an unit, or multiply by 1deg to convert explicitly}
    property<brush> g13: @linear-gradient(90deg + 0.5turn, true ? blue : red 45%, red 88% + 0.1);
}