#pragma once
#include "node_context.h"
namespace ov {
namespace frontend {
namespace ggml {
namespace op {
#define GGML_OP_CONVERTER(op) OutputVector op(const NodeContext& context)
GGML_OP_CONVERTER(translate_add);
GGML_OP_CONVERTER(translate_cont);
GGML_OP_CONVERTER(translate_get_rows);
GGML_OP_CONVERTER(translate_mul);
GGML_OP_CONVERTER(translate_mulmat);
GGML_OP_CONVERTER(translate_permute);
GGML_OP_CONVERTER(translate_reshape);
GGML_OP_CONVERTER(translate_rms_norm);
GGML_OP_CONVERTER(translate_rope);
GGML_OP_CONVERTER(translate_scale);
GGML_OP_CONVERTER(translate_unary_silu);
GGML_OP_CONVERTER(translate_unary_gelu);
GGML_OP_CONVERTER(translate_soft_max);
GGML_OP_CONVERTER(translate_transpose);
GGML_OP_CONVERTER(translate_view);
GGML_OP_CONVERTER(translate_glu_swiglu);
GGML_OP_CONVERTER(translate_glu_geglu);
GGML_OP_CONVERTER(translate_set_rows);
GGML_OP_CONVERTER(translate_cpy);
GGML_OP_CONVERTER(translate_flash_attn_ext);
}
std::unordered_map<std::string, CreatorFunction> get_supported_ops();
} } }