use egui_kittest::Harness;
use egui_kittest::wgpu::{WgpuTestRenderer, create_render_state, default_wgpu_setup};
use siplot::egui::{self, Color32};
use siplot::egui_wgpu::RenderState;
use siplot::{
Camera, Colormap, ScalarField3D, Scene3dGeometry, Vec3, install_scene3d, paint_scene3d,
set_scene3d,
};
use std::cell::RefCell;
use std::rc::Rc;
const SCENE_ID: u64 = 0;
const WIN: f32 = 300.0;
struct App {
camera: Camera,
last_rect: Option<egui::Rect>,
}
impl App {
fn new(rs: &RenderState) -> Self {
install_scene3d(rs);
let (d, h, w) = (5usize, 5usize, 5usize);
let mut data = vec![0.0f32; d * h * w];
for z in 1..4 {
for y in 1..4 {
for x in 1..4 {
data[(z * h + y) * w + x] = 1.0;
}
}
}
let mut sf = ScalarField3D::new().with_data(&data, d, h, w);
let cmap = Colormap::from_colors(&[[0, 0, 255, 255], [255, 0, 0, 255]], 0.0, 1.0)
.expect("two-stop colormap");
{
let cp = sf.cut_plane_mut();
cp.set_colormap(cmap);
cp.set_normal(Vec3::new(0.0, 0.0, 1.0));
cp.set_point(Vec3::new(2.5, 2.5, 2.5));
cp.set_visible(true);
}
let mut g = Scene3dGeometry::new();
sf.append_to(&mut g);
set_scene3d(rs, SCENE_ID, &g);
let camera = Camera::new(
30.0,
0.1,
100.0,
(1.0, 1.0),
Vec3::new(2.5, 2.5, 12.0),
Vec3::new(0.0, 0.0, -1.0),
Vec3::new(0.0, 1.0, 0.0),
);
Self {
camera,
last_rect: None,
}
}
fn ui(&mut self, ui: &mut egui::Ui) {
let (rect, _resp) = ui.allocate_exact_size(ui.available_size(), egui::Sense::hover());
paint_scene3d(ui, rect, SCENE_ID, &self.camera, Color32::BLACK);
self.last_rect = Some(rect);
}
}
#[test]
fn scene3d_cutplane_renders_colormapped_slice() {
let rs = create_render_state(default_wgpu_setup());
let app = Rc::new(RefCell::new(App::new(&rs)));
let renderer = WgpuTestRenderer::from_render_state(rs);
let app_ui = app.clone();
let mut harness = Harness::builder()
.with_size(egui::vec2(WIN, WIN))
.with_pixels_per_point(1.0)
.renderer(renderer)
.build_ui(move |ui| app_ui.borrow_mut().ui(ui));
harness.step();
let rect = app.borrow().last_rect.expect("scene rect captured");
let image = harness.render().expect("headless wgpu render");
let (iw, ih) = (image.width() as usize, image.height() as usize);
let raw = image.as_raw();
let at = |fx: f32, fy: f32| -> (u8, u8, u8) {
let x = ((rect.min.x + fx * rect.width()).round() as usize).min(iw - 1);
let y = ((rect.min.y + fy * rect.height()).round() as usize).min(ih - 1);
let i = (y * iw + x) * 4;
(raw[i], raw[i + 1], raw[i + 2])
};
let (r, g, b) = at(0.5, 0.5);
assert!(
r > 150 && b < 80 && r > b,
"slice centre should be red (block, value 1.0); got rgb({r},{g},{b})"
);
for (fx, fy) in [(0.03, 0.03), (0.97, 0.97), (0.03, 0.97), (0.97, 0.03)] {
let (r, g, b) = at(fx, fy);
assert!(
b > 150 && r < 80 && b > r,
"slice corner ({fx},{fy}) should be blue (background, value 0.0); \
got rgb({r},{g},{b})"
);
}
}