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//!A Rust implementation of the [Simple(x)](https://github.com/chrisstroemel/Simple) global optimization algorithm.
//!
//!This algorithm, which should not be confused with the [simplex algorithm](https://en.wikipedia.org/wiki/Simplex_algorithm), is closest to [bayesian optimization](https://en.wikipedia.org/wiki/Bayesian_optimization).
//!Its strengths compared to bayesian optimization are the ability to deal with a large number of sample and high dimension efficiently.
//!
//!There are two ways to use the algorithm, either use one of the `Optimizer::minimize` / `Optimizer::maximize` functions :
//!
//!```rust
//!# use simplers_optimization::Optimizer;
//!# fn main() {
//!let f = |v:&[f64]| v[0] + v[1] * v[2];
//!let input_interval = vec![(-10., 10.), (-20., 20.), (0., 5.)];
//!let nb_iterations = 100;
//!
//!let (max_value, coordinates) = Optimizer::maximize(&f, &input_interval, nb_iterations);
//!println!("max value: {} found in [{}, {}, {}]", max_value, coordinates[0], coordinates[1], coordinates[2]);
//!# }
//!```
//!
//!Or use an iterator if you want to set `exploration_depth` to an exotic value or to have fine grained control on the stopping criteria :
//!
//!```rust
//!# use simplers_optimization::Optimizer;
//!# fn main() {
//!let f = |v:&[f64]| v[0] * v[1];
//!let input_interval = vec![(-10., 10.), (-20., 20.)];
//!let should_minimize = true;
//!
//!// sets `exploration_depth` to be greedy
//!// runs the search for 30 iterations
//!// then waits until we find a point good enough
//!// finally stores the best value so far
//!let (min_value, coordinates) = Optimizer::new(&f, &input_interval, should_minimize)
//! .set_exploration_depth(10)
//! .skip(30)
//! .skip_while(|(value,coordinates)| *value > 1. )
//! .next().unwrap();
//!
//!println!("min value: {} found in [{}, {}]", min_value, coordinates[0], coordinates[1]);
//!# }
//!```
pub use Optimizer;