use std::ops::{Add, Div, Mul, Sub};
#[derive(Clone, Copy, Debug)]
pub struct Vec3 {
pub x: f64,
pub y: f64,
pub z: f64,
}
impl Vec3 {
pub fn zero() -> Self {
Vec3 {
x: 0.,
y: 0.,
z: 0.,
}
}
pub fn new(x: f64, y: f64, z: f64) -> Self {
Vec3 { x, y, z }
}
pub fn dot(self, other: Self) -> f64 {
self.x * other.x + self.y * other.y + self.z * other.z
}
pub fn modulus(self) -> f64 {
self.dot(self).sqrt()
}
pub fn distance(self, other: Self) -> f64 {
((self.x - other.x) * (self.x - other.x)
+ (self.y - other.y) * (self.y - other.y)
+ (self.z - other.z) * (self.z - other.z))
.sqrt()
}
pub fn unit(self) -> Self {
self / self.length()
}
pub fn length(self) -> f64 {
(self.x * self.x + self.y * self.y + self.z * self.z).sqrt()
}
}
impl Add for Vec3 {
type Output = Self;
fn add(self, other: Self) -> Self {
Vec3 {
x: self.x + other.x,
y: self.y + other.y,
z: self.z + other.z,
}
}
}
impl Sub for Vec3 {
type Output = Self;
fn sub(self, other: Self) -> Self {
Vec3 {
x: self.x - other.x,
y: self.y - other.y,
z: self.z - other.z,
}
}
}
impl Mul<f64> for Vec3 {
type Output = Self;
fn mul(self, other: f64) -> Self {
Vec3 {
x: self.x * other,
y: self.y * other,
z: self.z * other,
}
}
}
impl Div<f64> for Vec3 {
type Output = Self;
fn div(self, other: f64) -> Self {
Vec3 {
x: self.x / other,
y: self.y / other,
z: self.z / other,
}
}
}