[dependencies.bit-vec]
version = "0.8.0"
[dependencies.fxhash]
version = "0.2.1"
[dependencies.rand]
version = "0.8.5"
[dev-dependencies.image]
version = "0.24.2"
[dev-dependencies.pprof]
features = ["flamegraph"]
version = "0.15"
[[example]]
name = "procedural_texture"
path = "examples/procedural_texture.rs"
[[example]]
name = "simple"
path = "examples/simple.rs"
[lib]
name = "simple_wfc"
path = "src/lib.rs"
[package]
authors = ["Finn Bear"]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["algorithms", "mathematics", "game-development"]
description = "A simple implementation of wave-function collapse for procedural generation"
edition = "2021"
exclude = ["Cargo.lock", "target", "procedural_texture.png", ".vscode", "Makefile"]
keywords = ["gamedev", "procgen", "wave", "function", "collapse"]
license = "MIT OR Apache-2.0"
name = "simple_wfc"
readme = "README.md"
repository = "https://github.com/finnbear/wfc"
version = "0.1.0-alpha.7"