# Simple 2D Vector
Simple grid-based 2-dimensional vectors in Rust
## Getting Started
To get started with `simple_2d_vector`, add it to your project using `cargo add simple_2d_vector`.
You can then use it by using the provided `Vector2D` struct.
## Examples
#### Creating a `Vector2D` with `Vector2D::new()` and comparing it to a `Vector2D::null()`
```rust
use vector2d::Vector2D;
fn main() {
let vector = Vector2D::new(
(0.0, 0.0), // The origin of the vector
(0.0, 0.0) // The target of the vector
);
// Null vectors are vectors with a length of zero
// They are also called zero-length vectors as they only have an origin
let null_vector = Vector2D::null((0.0, 0.0)); // A null vector
assert_eq!(vector, null_vector); // The two vectors are the same
}
```
#### Performing addition and subtraction with vectors
```rust
use vector2d::Vector2D;
fn main() {
let vector1 = Vector2D::new(
(10.0, 10.0),
(10.0, 5.0)
);
let vector2 = Vector2D::new(
(10.0, 10.0),
(5.0, 10.0)
);
let result_vector_addition = Vector2D::new(
(10.0, 10.0),
(15.0, 15.0)
);
let result_vector_subtraction = Vector2D::new(
(10.0, 10.0),
(5.0, -5.0)
);
assert_eq!(vector1 + vector2, result_vector_addition);
assert_eq!(vector1 - vector2, result_vector_subtraction);
}
```
#### Shifting a vector
```rust
use vector2d::Vector2D;
fn main() {
let vector = Vector2D::new(
(10.0, 10.0),
(10.0, 5.0)
);
// `Vector2D.shift` automatically converts applicable types into f32
let shift = (-2i16, 1.25); // This allows for a mismatch of types
// Shifting a vector moves only its `origin`,
// as it's `target` is relative to its `origin`
let result_vector = Vector2D::new(
(8.0, 11.25),
(10.0, 5.0)
);
assert_eq!(vector.shift(shift), result_vector);
}
```