use std::sync::Arc;
use simple_wgpu::{
ColorAttachment, CommandEncoder, Context, DrawCall, RenderPipeline, RenderPipelineBuilder,
RenderTexture, Shader,
};
use wgpu::{include_wgsl, Surface};
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ControlFlow, EventLoop},
window::Window,
};
struct State {
window: Arc<Window>,
size: winit::dpi::PhysicalSize<u32>,
surface_format: wgpu::TextureFormat,
surface: Surface<'static>,
context: Context,
render_pipeline: RenderPipeline,
}
impl State {
async fn new(window: Arc<Window>) -> State {
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor::default());
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions::default())
.await
.unwrap();
let (device, queue) = adapter
.request_device(
&wgpu::DeviceDescriptor::default(),
None, )
.await
.unwrap();
let context = Context::new(device, queue);
let size = window.inner_size();
let surface = instance.create_surface(window.clone()).unwrap();
let cap = surface.get_capabilities(&adapter);
let surface_format = cap.formats[0];
let shader = Shader::new(include_wgsl!("shader.wgsl"), &context);
let render_pipeline =
RenderPipelineBuilder::with_vertex(&shader.entry_point("vs_main"), [])
.fragment(&shader.entry_point("fs_main"), [Some(Default::default())])
.build();
let state = State {
window,
size,
surface_format,
surface,
context,
render_pipeline,
};
state.configure_surface();
state
}
fn configure_surface(&self) {
let surface_config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: self.surface_format,
view_formats: vec![self.surface_format.add_srgb_suffix()],
alpha_mode: wgpu::CompositeAlphaMode::Auto,
width: self.size.width,
height: self.size.height,
desired_maximum_frame_latency: 2,
present_mode: wgpu::PresentMode::AutoVsync,
};
self.surface
.configure(&self.context.device(), &surface_config);
}
fn resize(&mut self, new_size: winit::dpi::PhysicalSize<u32>) {
self.size = new_size;
self.configure_surface();
}
fn render(&mut self) {
let surface_texture = self
.surface
.get_current_texture()
.expect("failed to acquire next swapchain texture");
let texture_view = surface_texture
.texture
.create_view(&wgpu::TextureViewDescriptor {
format: Some(self.surface_format.add_srgb_suffix()),
..Default::default()
});
let target =
RenderTexture::from_texture_view(&texture_view, &self.surface_format.add_srgb_suffix());
{
let mut frame = CommandEncoder::new(None, &self.context);
{
let mut rpass = frame.render_pass(
None,
vec![ColorAttachment {
target,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color::GREEN),
store: wgt::StoreOp::Store,
},
}],
None,
None,
);
rpass.draw(DrawCall {
bind_groups: vec![],
bind_group_offsets: vec![],
pipeline: self.render_pipeline.clone(),
vertices: vec![],
indices: None,
element_range: 0..3,
instance_range: 0..1,
rasteriser_state: Default::default(),
});
}
}
surface_texture.present();
}
}
#[derive(Default)]
struct App {
state: Option<State>,
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &winit::event_loop::ActiveEventLoop) {
let window = Arc::new(
event_loop
.create_window(Window::default_attributes())
.unwrap(),
);
let state = pollster::block_on(State::new(window.clone()));
self.state = Some(state);
window.request_redraw();
}
fn window_event(
&mut self,
event_loop: &winit::event_loop::ActiveEventLoop,
window_id: winit::window::WindowId,
event: WindowEvent,
) {
let state = self.state.as_mut().unwrap();
match event {
WindowEvent::CloseRequested => {
println!("The close button was pressed; stopping");
event_loop.exit();
}
WindowEvent::RedrawRequested => {
state.render();
state.window.request_redraw();
}
WindowEvent::Resized(size) => {
state.resize(size);
}
_ => (),
}
}
}
fn main() {
env_logger::init();
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Poll);
let mut app = App::default();
event_loop.run_app(&mut app).unwrap();
}