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//! Module defining traits for games and game evaluators used in MCTS.
/// Trait defining the interface for a game that can be used with MCTS.
///
/// Implementations of this trait provide the core game logic,
/// allowing the MCTS algorithm to simulate and analyze game states.
///
/// # Type Parameters
/// - `N`: The number of possible actions in the game. This is a constant generic
/// parameter, meaning the number of actions is fixed at compile time.
/// Trait for evaluating game states and providing policy suggestions.
///
/// Implementations of this trait are typically used by the MCTS algorithm
/// during the simulation and expansion phases to assess game states and
/// determine probabilities for subsequent actions. This trait allows for
/// plugging in external evaluation models (e.g., neural networks).
///
/// # Type Parameters
/// - `T`: The game type that this evaluator is designed for, implementing the `Game` trait.
/// - `N`: The number of possible actions in the game, a constant generic parameter.